first replace your Launch Missile effect with a returning one we know works like that of the spine crawler and see if the problem persists and then work forward from there. Second use the movers of that effect followed by checking every field for differences.
0.959302325581395
Definitely use Alerts then. Combine it with the Effect: Alert field of your effects.
0.959183673469388
Use Apply Behavior effects applied by the Morph ability that do stuff as the finish effect.
This a global warning text or just near the unit + an alert?
0.95906432748538
Not looked at the coop mod since the patch. I will have to get back to you on that.
0.958944281524927
Talk to TaylorMouse about exporting HOTS assets.
https://www.sc2mapster.com/forums/development/artist-tavern/165830-showcase-taylor-mouses-models?page=52
As for the halo how have you got that set up?
0.962091503267974
The Action type actor. Use either Attach Methods or Site actors to determine the launch points.
0.960254372019078
I would just use the Effect: Periodic Effect field on the Launch Missile effect or apply a buff behaviour to the ammo unit.
Depends what visuals you want for your ability. An Action actor for the damage effect should be enough.
0.961734693877551
Actors are all transferred. Rest of the data should be easy.
0.959481361426256
first replace your Launch Missile effect with a returning one we know works like that of the spine crawler and see if the problem persists and then work forward from there. Second use the movers of that effect followed by checking every field for differences.
0.961977186311787
Under the ability itself you must set the requirement. The command card requirements are just for showing the button.
0.961303462321792
I estimate about 130 are actual people, 20 are search engines and the rest are people browsing sc2 and stumbling on this site due to a keyword.
Around 14 have always been spam bots.