• 0.967798085291558

    posted a message on Blank weapon icon with Veterancy behaviors

    People usually make level 0 enquire 0 experience to level up to level 1. To hide the bar completely would require custom UI frames.

    Posted in: Data
  • 0.960802187784868

    posted a message on A number of questions about complicated issues that I need some help with. [Project Critical/FinalTouches]

    1. Unfortunately without simulating creep completely it is instant creep removal and rate dependent growth.

     

    2. Try the Hive Workshop then.

     

    3. Unfortunately extra races are not supported by the arcade UI so use Player Attributes that triggers then recognise and use to make the right units. The trick with dialogs is to automate the creation as much as possible.

    Posted in: Data
  • 0.968586387434555

    posted a message on (Solved) Adding Energy Regeneration Delay to Unit After Casting Spell

    So you used a Set effect that used both the effects? If you put it directly under the ability you just set it that if the ability levelled up using a Learn ability it would use the effect as the level 2 effect.

    Posted in: Data
  • 0.960837887067395

    posted a message on A number of questions about complicated issues that I need some help with. [Project Critical/FinalTouches]

    5. The Nydus uses a Build type ability that by the nature of the ability type is channelled. Use a Effect - Target that uses Create Unit effects after the duration of an actor linked Create Persistent effect.

     

    1. There is no good solutions. The only thing that can remove creep is footprints which are instant per square. If the creep spawning structure vs the creep killing unit position has less than 64 computations then modifying the footprints of the spawning structure with morphs based on the position of a single one of those units would be possible. Alternatively make a laggy option where creep spawners create a myriad of invisible units where each unit spawns creep for a 1x1 square and validate that another of that unit type is already in the location. When the unit passes through these units could be destroyed clearing the creep and then periodically be replaced respawning the creep. Still it better not be a commonly used unit.

     

    2. This multiplayer or single player? With single player campaigns they just load a new map using triggers and end the game in a tie before starting the next map. This is not possible as far as common knowledge goes with multiplayer. Alternatively the do like the Tosh3b mission and have a large map with multiple tile sets and then adjust the camera bounds to the different terrains (a single map can have up to 16 terrain textures over 4 tile sets excluding doodad use to hide flaws). The final method is to do what Delphinium's team did and use triggers to change the terrain textures using advanced triggers (Look what he did for the Blizzard Enforcers map).

     

    3. Try the Alerts data type. There is another source of audio warning but I have not yet isolated it.

    Posted in: Data
  • 0.968197879858657

    posted a message on MULE having 2 gather abilities, gas and minerals.

    No clue why it is not showing in the command card then.

    Posted in: Data
  • 0.968141592920354

    posted a message on MULE having 2 gather abilities, gas and minerals.

    Under the unit how have you linked the ability into the command card. You said the button disappeared for some reason.

    Posted in: Data
  • 0.968085106382979

    posted a message on MULE having 2 gather abilities, gas and minerals.

    Sure you have set it to use the right ability?

    Posted in: Data
  • 0.968531468531469

    posted a message on Adding multiple building requirements

    Make a new requirement under the Requirements data type that uses an And node. You can then add all the logic trees of your other requirements under it.

    Posted in: Data
  • 0.968028419182949

    posted a message on MULE having 2 gather abilities, gas and minerals.

    Ability: Set ID field. If both have the same link in that field there is a chance only one of the abilities is being used even though you are pressing the button for the other.

    Posted in: Data
  • 0.96797153024911

    posted a message on MULE having 2 gather abilities, gas and minerals.

    Made sure the ability link is set to different values?

    Posted in: Data
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