Alright well thank you so much for the help! Would there be any possible way of contacting you through in-game if I encounter any issues if you don't mind me asking?
It all works now! Thanks for your help so much! Do you mind reviewing my trigger for the final time just to get the okay that everything should work properly please?
Thank you so much again!
The spawning of the Ghost works perfectly with how I tested it with my command! Though it still doesn't seem to want to set Player 1 as the Ghost if it's <= to 0.
Okay so I added what you had on your map and changed it so it actually sets player 1 to be The Ghost. Even if I did that though and it even shows me that it ran, the next text message still shows the winning player as 0 even though it was set and ran not with my command, when the Opt In Group is <= 0.
Become Ghost is default set to false and only I have access to using that command. Yes, according to the code the Ghost should spawn after 5 and if you're playing alone it should create the Ghost since they're no other players playing except for you. I currently just tested it with the changes you requested excluding changing it to Pick Each Player and it didn't spawn the Ghost or the Catcher. The triggers that were ran were 1, 3-1, 5.
There seems to be an issue with the Opt System I have, I added text messages to show what is running at what time. By default all users are Opt Out from start. So in this Opt System I added a command for myself so I could become ghost (Zeratul) when I use this command.
This is the result when I test it. If I do not use the command it runs 1, 3-1, and 5 which does not spawn the Catcher (Marine) or The Ghost (Zeratul) for some reason. When I use the command it runs 1, 4, and 5 which spawns the Catcher and The Ghost both for that player.
Do you mind assisting me on why it's not spawning neither the Catcher or Ghost when everyone is Opt Out by Default and why it spawns both Catcher and The Ghost when I use the command?
Yeah, I know Super. That's what I'm using currently as it's crowding up the triggers. Problem is that I binded all the buttons to the ability "Stop" from not knowing what else to bind it to haha.
Hello,
Was wondering if anyone could assist me with telling me how I'm able to create button that changes the model of a unit, and another button that changes the color of a unit.
Thank you.
0
Alright well thank you so much for the help! Would there be any possible way of contacting you through in-game if I encounter any issues if you don't mind me asking?
0
It all works now! Thanks for your help so much! Do you mind reviewing my trigger for the final time just to get the okay that everything should work properly please? Thank you so much again!
Final Review
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Update Opt
Well I added the check, but it didn't change. Same thing happened; it still doesn't want to set Player 1 as the Ghost.
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The spawning of the Ghost works perfectly with how I tested it with my command! Though it still doesn't seem to want to set Player 1 as the Ghost if it's <= to 0.
Updated Opt
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Updated Trigger
Okay so I added what you had on your map and changed it so it actually sets player 1 to be The Ghost. Even if I did that though and it even shows me that it ran, the next text message still shows the winning player as 0 even though it was set and ran not with my command, when the Opt In Group is <= 0.
0
1. Alright, I'll make the changes you added as I do believe pick each player is easier to handle so I'll get back to you on this.
2. Not sure why it wouldn't because when I use my command to become ghost it sets the trigger player of it the command to equal the Winning Player.
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@willuwontu: Go
It's not creating a unit at all. Player 0 that it gets set to is Neutral.
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@willuwontu: Go
It says winning player is set to 0 after setting the variables.
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@willuwontu: Go
Become Ghost is default set to false and only I have access to using that command. Yes, according to the code the Ghost should spawn after 5 and if you're playing alone it should create the Ghost since they're no other players playing except for you. I currently just tested it with the changes you requested excluding changing it to Pick Each Player and it didn't spawn the Ghost or the Catcher. The triggers that were ran were 1, 3-1, 5.
0
There seems to be an issue with the Opt System I have, I added text messages to show what is running at what time. By default all users are Opt Out from start. So in this Opt System I added a command for myself so I could become ghost (Zeratul) when I use this command.
Opt System: Opt System Force Ghost Command: Force Command
This is the result when I test it. If I do not use the command it runs 1, 3-1, and 5 which does not spawn the Catcher (Marine) or The Ghost (Zeratul) for some reason. When I use the command it runs 1, 4, and 5 which spawns the Catcher and The Ghost both for that player.
Do you mind assisting me on why it's not spawning neither the Catcher or Ghost when everyone is Opt Out by Default and why it spawns both Catcher and The Ghost when I use the command?
0
@DrSuperEvil: Go
Yeah, I know Super. That's what I'm using currently as it's crowding up the triggers. Problem is that I binded all the buttons to the ability "Stop" from not knowing what else to bind it to haha.
0
By model change I mean like a Zergling to a Marine model.
For color, just the color of the unit.
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Hello, Was wondering if anyone could assist me with telling me how I'm able to create button that changes the model of a unit, and another button that changes the color of a unit. Thank you.