Hello,
I've given a unit to Hostile where the unit will be ordered to attack a specific point. I was unsure though how to make it so it would pick a random ability from Tactical AI and use it. The unit I'm working with is an Infestor attempting to get it to use it's Natural Parasite on a random unit upon attacking without a weapon. How is this possible?
That's something I wanting to attempt, but I need multiple variables with an Array as this will happen to the Picked Unit meaning what should the Array be to mark it on the specific unit the fire medium has spawned on?
Attaching:
Actor - Attach Fire Medium to Head on (Picked unit)
Actor - Send message "Signal MediumFire" to actor (Last created actor)
Removing:
Actor - Send actor message "Signal MediumFire" to main actor of unit (Picked unit)
Actor - Send actor message "Destroy" to all actors in actor scope (Actor scope for (Picked unit))
I'm sending a Destroy message to the unit, though that only destroys the Unit's model rather than the attach unit's model. I don't see any place to put in the ID.
Hello,
I've attached an actor to a unit, but I'm now having issues on if there was a way to remove that actor. The actor I'm attaching is Medium Fire. Is there anyway to remove the attached actor from the unit?
Hello,
I'm currently having trouble with a Validator called "Unit Inventory Contains Item". I've set "Find" to disable, set the "Item" to the Item, and set "Unit" to Caster. I've added the Validator to the "Loot" item, but it seems to not be working still. I'm trying to only allow 1 type of this Item to be inside the unit's inventory to then rejecting if the unit tries to pick up more than 1 type of that Item. What am I doing wrong?
Hello,
After working on my map "Ghost Finder 2" after so long I thought it may now be worthy of being tested by others. It is a map only on the US side. Recently I've not been feeling much enjoyment from the people that play the map. I'd like to know what your thoughts or opinions may be on the map and if unbalanced, how should I balance it? It is recommended to play with at least 5 people to allow the Score Screen to work as instructed. I'd hope to hear your responses and thoughts soon!
-If you're able to show me a video while commenting with your suggestions, it would help a lot if possible. If not, a regular reply can help!
Hello,
I've recently created 2 abilities to morph and morph back the unit. In the "Actors - Event: Event+" for the two units I'm not sure what terms/events need to be created inside both unit's actors to allow the morph to work successfully. What terms/events are needed in both units?
Hello,
For some reason when I use this ability on another unit, it hides the other unit that was targeted as well instead of only "The Ghost". What may be the issue with this?
A little extra information would be I'm using this to determine the highest scoring Player and set that Player with the highest score to equal variable Winner.
0
Hello,
I've given a unit to Hostile where the unit will be ordered to attack a specific point. I was unsure though how to make it so it would pick a random ability from Tactical AI and use it. The unit I'm working with is an Infestor attempting to get it to use it's Natural Parasite on a random unit upon attacking without a weapon. How is this possible?
0
@sandround: Go
That's something I wanting to attempt, but I need multiple variables with an Array as this will happen to the Picked Unit meaning what should the Array be to mark it on the specific unit the fire medium has spawned on?
0
@sandround: Go
Well, not sure if this is right.
Attaching:
Actor - Attach Fire Medium to Head on (Picked unit)
Actor - Send message "Signal MediumFire" to actor (Last created actor)
Removing:
Actor - Send actor message "Signal MediumFire" to main actor of unit (Picked unit)
Actor - Send actor message "Destroy" to all actors in actor scope (Actor scope for (Picked unit))
0
@ArcaneDurandel: Go
There is no textbox to insert the ID as this is what I currently have.
"Actor - Send message "Destroy" to actor (Actor from reference "MediumFire")"
0
I believe you need to have the LotV or past Story Dependencies.
0
@ArcaneDurandel: Go
I'm sending a Destroy message to the unit, though that only destroys the Unit's model rather than the attach unit's model. I don't see any place to put in the ID.
0
Hello,
I've attached an actor to a unit, but I'm now having issues on if there was a way to remove that actor. The actor I'm attaching is Medium Fire. Is there anyway to remove the attached actor from the unit?
0
Thanks for the help!
0
Hello,
I'm currently having trouble with a Validator called "Unit Inventory Contains Item". I've set "Find" to disable, set the "Item" to the Item, and set "Unit" to Caster. I've added the Validator to the "Loot" item, but it seems to not be working still. I'm trying to only allow 1 type of this Item to be inside the unit's inventory to then rejecting if the unit tries to pick up more than 1 type of that Item. What am I doing wrong?
0
Hello,
After working on my map "Ghost Finder 2" after so long I thought it may now be worthy of being tested by others. It is a map only on the US side. Recently I've not been feeling much enjoyment from the people that play the map. I'd like to know what your thoughts or opinions may be on the map and if unbalanced, how should I balance it? It is recommended to play with at least 5 people to allow the Score Screen to work as instructed. I'd hope to hear your responses and thoughts soon!
-If you're able to show me a video while commenting with your suggestions, it would help a lot if possible. If not, a regular reply can help!
Thank you.
0
Hello, I've recently created 2 abilities to morph and morph back the unit. In the "Actors - Event: Event+" for the two units I'm not sure what terms/events need to be created inside both unit's actors to allow the morph to work successfully. What terms/events are needed in both units?
0
The issue was that I was sharing control, but I wasn't sharing vision so the unit kept disappearing that I controlled.
0
Hello, For some reason when I use this ability on another unit, it hides the other unit that was targeted as well instead of only "The Ghost". What may be the issue with this?
"Possessed" = Unit Variable, "The Ghost" = Unit Variable, http://peeeq.de/gui.php?id=3820
0
A little extra information would be I'm using this to determine the highest scoring Player and set that Player with the highest score to equal variable Winner.
0
@LucidIguana: Go
This actually could work and I actually am going to use it. Still hoping if anyone could show me a way through the function "Maximum (Integer)".