• 0

    posted a message on [Solved] Cooldown Condition

    Hello, I was wondering what condition would it be that it will check if the unit's ability cooldown is not active? I've tried all the different ways of conditions for this though cannot figure out which one would check if the cooldown isn't active. I'm trying "(Cooldown of cooldown Abil/GhostWorld on ability Ghost World on unit The Ghost) == 1", though does it equal what the cooldown default time is or what time it's at currently?

    Posted in: Triggers
  • 0

    posted a message on [Solved] Combine Text Multiple

    @RPS333: Go

    The screenshot helped a lot! Thanks!

    Posted in: Triggers
  • 0

    posted a message on [Solved] Combine Text Multiple

    Hello, Having to use over and over again "Combine Text", I never figured out how you were able to use Combine Text Multiple as I only saw one "Text" and can't figure out how to make multiple lines out of it. How does this work? Thanks

    Posted in: Triggers
  • 0

    posted a message on Same Concept Doors

    @fishy77: Go

    I want an idea that is something that is NOT a gate, but does something similar that a gate does which blocks units or lets them through.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Same Concept Doors

    @FunkyUserName: Go

    No, I mean what I'm kind of asking is for an idea similar to that that is not a door. Something of the same concept, but not exactly a copy of the door in The Thing Reveal.

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Same Concept Doors

    Hello! Currently I have a map that seems to require some type of similarity to doors as The Thing -Revival- has. I'm trying to search for a similar action to the doors in The Thing -Revival- though that are not doors. If you don't know those doors, the doors in that map (The Thing) open when approached and able to be locked for a period of time by an ability. Need ideas for something similar to the door actions, but is not a door. Thanks!

    Posted in: Map Suggestions/Requests
  • 0

    posted a message on Custom Dialog Chat Disappear

    @willuwontu: Go

    May I suggest you looking at the selection, it says "for 1", should it be switched to the parameter of "Player"?

    Also if I was to remove both items " " and "Remove item", would it still work the same?

    Posted in: Triggers
  • 0

    posted a message on Custom Dialog Chat Disappear

    @Darkblizzard: Go

    I recently tried the example though it failed each time the Trigger sends out a message to the Dialog (not the player), "Dialog - Add list item "You have been killed by A Catcher. ..." to Chatbox Variables.Chat List Items[0] for (Player group((Owner of (Triggering unit))))".

    Posted in: Triggers
  • 0

    posted a message on Custom Dialog Chat Disappear

    @willuwontu: Go

    So I should just simply remove the variables and change the remove list item to count the list of items of the parameter of Players?

    Example: http://peeeq.de/gui.php?id=3774

    Posted in: Triggers
  • 0

    posted a message on Custom Dialog Chat Disappear

    Any ideas to how to fix this issue? As I'm getting hints that it may be something to do with Triggering Player.

    Posted in: Triggers
  • 0

    posted a message on Custom Dialog Chat Disappear

    Hello, So recently I've added my own customized Chatbox to my game, though as I've noticed whenever I try to use the triggers to display a message anything afterward begins to disappear and just go invisible. I display the messages from the Trigger Editor only by using "Dialog - Add list item "You have been killed by A Catcher. ..." to Chatbox Variables.Chat List Items[0] for (Player group((Owner of (Triggering unit))))" though right after this occurs the "Owner of the Triggering unit" begins to only see blank even if he types it disappears though you can still target it in the dialog just unable to see anything. Hopefully you may help with understanding why the text doesn't show after the Trigger Editor sending ONLY this command.

    Updating Main Chat System Focus System

    Posted in: Triggers
  • 0

    posted a message on [Solved] Random Spawn

    Figured out that you could just expand regions from one and allow it to randomly spawn there.

    Posted in: Triggers
  • 0

    posted a message on [Solved] Custom Chat Window

    @Darkblizzard: Go

    At the top of the UI, click on XML, not the grey button, but the green button to the left of it.

    Posted in: Triggers
  • 0

    posted a message on [Solved] Custom Chat Window

    @FunkyUserName: Go

    Sorry, not the best with the UI editor. How do I move it when it's grayed out and it seems to be unable to be edited?

    Posted in: Triggers
  • 0

    posted a message on [Solved] Custom Chat Window

    Hello, I was wondering if anyone could provide me updated information of what I'd need to do to be able to create a Custom Chatbox where I'd be able to assign certain people to one chat then another certain type of people to a separate chat using it? Thanks

    Posted in: Triggers
  • To post a comment, please or register a new account.