Ok well i have alot to ask but i will start with prob the most easy. I am new at this, use to do a little editing to starcraft 2 a year or two ago but never got far into it. My first task i want to do is make the mutalisk have the ability to morph into the guardian.
How do i create this ability? Can someone please be really specific. The sooner i learn the ropes the sooner i get to more interesting things.
i am looking for a map with sc1 and bw units with their original abilities and stats, are their any out there? and if so is their a way i could take those units and add them to my own custom map (giving them complete credit, as i did none of the work besides the stuff i already done to the map), without replacing units already in game?
I am umporting units i have found on here that i greatly enjoy (with full credit) into a map i am working on myself. well my question is why is it after importing the avenger dds file. saving and exiting. restarting and importing the m3 file, the model works and is colored right (besdies the sword but it shows up in game right), but when i do same thing with the corsair it does not work?
to clarify, the avenger in the model tab has its blade whited out but when made in game, its blade is red. on the other hand the entire corsair is white as if no texture or something is applied to it, and looking same in game, yet i done both the same as far as i could tell. several others are doing the same thing, with large areas whited or purpled in some cases.
soul i know you did, kinda were i got the idea. actually thought of it then thought of your map lol and the roach morph will only be into the two it will be able to in the campaign for HoTS so it shouldnt be to bad, or the story would be imbalanced. all it is is a roach with specific upgrade, the prowler or leech. leech steals health and prowler does something else. not sure.
and i like the idea for the unit now. think i will make it see how it works and tell you how it plays out. prob be awhile, still new to making units. hopefully i make a unit that is viable as and useful without unbalancing the races.
maybe also give them the ability to attach to your own units, to accelerate energy regeneration and health regeneration for their timed life? gives them a better use late game, but i dont think will make the zerg to hard to defeat.
i like your suggestions. think i will give it health not a timer (maybe see if i can do both, so if it takes this much damage it is dead, and after this amount of time it is dead), and have a short sap damage, and make it reveal the unit when attached. Also agree to making it undetectable without a detector. And the protoss will have the purge ability to counter it. I also do not want them to be massed or i can see a major unbalancing problem. Also think i will change the sap to 2 seconds like you suggested, but only heal units within a certain radius, and give it the ability to sap damage again after a cool down on its ability, but this will not heal units unless they within the radius again.
ok good points. The roach is one of my favorite units actually that why i picked it for a morph, but massing would be a issue. also i honestly think the infestor is under powered anyways, i rarely lose games and never use them. I wouldnt want to make it useless. the corrupter is the same to me, i dont use them. So what about a unit, that can burrow, and when a unit steps on it, it attachs to it, and becomes a healing beacon, but can be killed if attacked while on unit (if that possible), and saps health from the unit it is attached to, of course they would need a low health to make them not over powered, does not mess with the corruptor, or infestor, and leaves the baneling alone. Also when heart of the swarm comes out, i plan on adding those evolutions to the map, so the roach baneling and zergling will have more morphs already, so a third tier morph is not a problem i would think.
the solution would be a completly new unit with these abilities, with low health. i play as zerg mostly so think it would be helpful, and have a few ideas to balance it with other races. i plan on giving some protoss a purge ability (if i can figure it out) to remove these kinds of effects but takes a decent amount of energy.
that aint what i ment. i dont wanna see what somehow has done. i just wanted to see if anyone even interested in trying to help make a new unit. And i working on unit right now, but honestly i am new at this and it is not worth putting up right now. my actually request was going to be if someone could make a "zergified" form of the critters in game.
ok i got a few ideas for units, that if i get a good feed back for i want made. i am not good at this so asking for help, and anyone can use them. someone please help, after someone shows interest i will tell about units
ok you gave me two new ideas. what about a unit morphed from roach, retaining roachs abilities but gains the ant lion like trap ability, and a unit morphed from baneling that explodes like baneling doing less damage to units above, but each unit hit acts as a detector for you for a set amount of time.
actually i completely forgot about fungal growth. and when i came up with this idea i was think of the roach being its closest comparison, i had also forgot the baneling can explode from beneath.
well honestly i going to college to learn how to design games, and honestly i dont want a over powered unit. i want one that is fair, and useful, without overlapping others and replacing their roles. If it is not that useful ill just srap it, it only a idea right now anyways
ya that crossed my mind. Just thought it would be kind of cool, could use them to stop smaller units and then mass banelings to deal massive damage to those captured.
ok have a idea for a new zerg unit, not much about the looks though, aint worrying about that until i have help and want a positive response before even trying to make it.
i think the unit should be similar to the lurker in the fact that it can not attack above ground, and must burrow to attack, slow off creep, can not move while burrowed, and that its ability is to capture (immobilize the unit above somehow) and deal continuous damage until freed by a set amount of damage done to the zerg, and certain abilities would break its grip. would like the ability to make the terran above look like a ant lion pit.
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Ok well i have alot to ask but i will start with prob the most easy. I am new at this, use to do a little editing to starcraft 2 a year or two ago but never got far into it. My first task i want to do is make the mutalisk have the ability to morph into the guardian. How do i create this ability? Can someone please be really specific. The sooner i learn the ropes the sooner i get to more interesting things.
0
i am looking for a map with sc1 and bw units with their original abilities and stats, are their any out there? and if so is their a way i could take those units and add them to my own custom map (giving them complete credit, as i did none of the work besides the stuff i already done to the map), without replacing units already in game?
0
I am umporting units i have found on here that i greatly enjoy (with full credit) into a map i am working on myself. well my question is why is it after importing the avenger dds file. saving and exiting. restarting and importing the m3 file, the model works and is colored right (besdies the sword but it shows up in game right), but when i do same thing with the corsair it does not work? to clarify, the avenger in the model tab has its blade whited out but when made in game, its blade is red. on the other hand the entire corsair is white as if no texture or something is applied to it, and looking same in game, yet i done both the same as far as i could tell. several others are doing the same thing, with large areas whited or purpled in some cases.
0
@SoulFilcher: Go
soul i know you did, kinda were i got the idea. actually thought of it then thought of your map lol and the roach morph will only be into the two it will be able to in the campaign for HoTS so it shouldnt be to bad, or the story would be imbalanced. all it is is a roach with specific upgrade, the prowler or leech. leech steals health and prowler does something else. not sure. and i like the idea for the unit now. think i will make it see how it works and tell you how it plays out. prob be awhile, still new to making units. hopefully i make a unit that is viable as and useful without unbalancing the races.
0
@karasux12: Go
maybe also give them the ability to attach to your own units, to accelerate energy regeneration and health regeneration for their timed life? gives them a better use late game, but i dont think will make the zerg to hard to defeat.
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@TacoManStan: Go
hmm. you are right, with a detector they would be useless.
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@TacoManStan: Go
i like your suggestions. think i will give it health not a timer (maybe see if i can do both, so if it takes this much damage it is dead, and after this amount of time it is dead), and have a short sap damage, and make it reveal the unit when attached. Also agree to making it undetectable without a detector. And the protoss will have the purge ability to counter it. I also do not want them to be massed or i can see a major unbalancing problem. Also think i will change the sap to 2 seconds like you suggested, but only heal units within a certain radius, and give it the ability to sap damage again after a cool down on its ability, but this will not heal units unless they within the radius again.
0
@Yeti434: Go
ok good points. The roach is one of my favorite units actually that why i picked it for a morph, but massing would be a issue. also i honestly think the infestor is under powered anyways, i rarely lose games and never use them. I wouldnt want to make it useless. the corrupter is the same to me, i dont use them. So what about a unit, that can burrow, and when a unit steps on it, it attachs to it, and becomes a healing beacon, but can be killed if attacked while on unit (if that possible), and saps health from the unit it is attached to, of course they would need a low health to make them not over powered, does not mess with the corruptor, or infestor, and leaves the baneling alone. Also when heart of the swarm comes out, i plan on adding those evolutions to the map, so the roach baneling and zergling will have more morphs already, so a third tier morph is not a problem i would think. the solution would be a completly new unit with these abilities, with low health. i play as zerg mostly so think it would be helpful, and have a few ideas to balance it with other races. i plan on giving some protoss a purge ability (if i can figure it out) to remove these kinds of effects but takes a decent amount of energy.
0
@Keyeszx: Go
that aint what i ment. i dont wanna see what somehow has done. i just wanted to see if anyone even interested in trying to help make a new unit. And i working on unit right now, but honestly i am new at this and it is not worth putting up right now. my actually request was going to be if someone could make a "zergified" form of the critters in game.
0
ok i got a few ideas for units, that if i get a good feed back for i want made. i am not good at this so asking for help, and anyone can use them. someone please help, after someone shows interest i will tell about units
0
@TacoManStan: Go
ok you gave me two new ideas. what about a unit morphed from roach, retaining roachs abilities but gains the ant lion like trap ability, and a unit morphed from baneling that explodes like baneling doing less damage to units above, but each unit hit acts as a detector for you for a set amount of time.
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@SoulFilcher: Go
actually i completely forgot about fungal growth. and when i came up with this idea i was think of the roach being its closest comparison, i had also forgot the baneling can explode from beneath.
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@thepumaman1: Go
well honestly i going to college to learn how to design games, and honestly i dont want a over powered unit. i want one that is fair, and useful, without overlapping others and replacing their roles. If it is not that useful ill just srap it, it only a idea right now anyways
0
@shardfenix: Go
ya that crossed my mind. Just thought it would be kind of cool, could use them to stop smaller units and then mass banelings to deal massive damage to those captured.
0
ok have a idea for a new zerg unit, not much about the looks though, aint worrying about that until i have help and want a positive response before even trying to make it. i think the unit should be similar to the lurker in the fact that it can not attack above ground, and must burrow to attack, slow off creep, can not move while burrowed, and that its ability is to capture (immobilize the unit above somehow) and deal continuous damage until freed by a set amount of damage done to the zerg, and certain abilities would break its grip. would like the ability to make the terran above look like a ant lion pit.