so what was the solution to this? lol i adjusted the arc to 360 on the psi storm ability and i tried tweaking things on the planetary fort,
Im still getting the error "can't turn toward targeT"
Hey ive been trying to figure out a way to make this work.
I want a trigger effect that causes units to Grow in scale, gain more health and do more damage over time.
so the longer you keep units on the field the stronger they become.
i havent been able to figure out a way to get all units to individually grow on their own. Any help or suggestions would be great.
Thank you both for your help! Ive got the problem solved! Thanks to you guys and this website im learning more and more every day. without this i be stuck spinning in circles for a lot longer troubleshooting over and over.
yeah i actually had the same variable in my code (that was just example code) but for some reason it wasnt working still. im gonna give the For Each Integer idea a try... wish me luck lol
EDIT: i fixed both the Example Code and my real code to the same variable
What im expecting this trigger to do is get set a variable to a random number between 5 and 20 then Run the Actions that many times thus Creating a unit that many times and adding him to a unit group.
Im doing the trigger this way because i dont know how to add multiple units to a unit group with the add unit to unit group action or else id just tell it to create a random amount of units between 5 and 20 then add them all to a unit group.
So either a suggestion as to how to make this work or a suggestion on how to add multiple created units to a unit group would be awesome! Thx for any help in advance!
At the end of a timer even i need all units from region 1 to got to region 2 all units from region 2 to go to region 3 all units from region 3 to go to region 4 and so on. I am having trouble cause i cant make a trigger that says "move all units in region 1 to region 2" "move all units from region 2 to region 3" etc without making unit groups and such...
The purpose of this is to show every1 in the game the next pile of units up for purchase in a visible Que. is there any simple method of doing this that im not thinking of?
Help would be greatly appreciated! As it is every time one of you awesome peeps help me :) thx
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@Molsterr: Go
so what was the solution to this? lol i adjusted the arc to 360 on the psi storm ability and i tried tweaking things on the planetary fort, Im still getting the error "can't turn toward targeT"
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hey sorry for the late ty but ty guys this was very helpful :P
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Hey ive been trying to figure out a way to make this work.
I want a trigger effect that causes units to Grow in scale, gain more health and do more damage over time. so the longer you keep units on the field the stronger they become.
i havent been able to figure out a way to get all units to individually grow on their own. Any help or suggestions would be great.
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@hellzthunder: Go
Thank you both for your help! Ive got the problem solved! Thanks to you guys and this website im learning more and more every day. without this i be stuck spinning in circles for a lot longer troubleshooting over and over.
@Usernameisntworkingright: Go i think theres a way but im not exactly sure how
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@Usernameisntworkingright: Go
dude you nailed it
here let me show yo uhaw i predefined specific arrays gimme a min
The Triggers actions is setting each Var[#] to a game link of a unit
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@Molsterr: Go
Somethings still kinda screwball. If you god the time. id love a code sample :-) of how i can make this work <3
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@Molsterr: Go
so Molsterr is it better to go with the For Each Integer in this case?
and my code needs to be For Each Integer UnitCreateAmount1 from 1 to UnitCreateAmount?
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@hellzthunder: Go
oh crap i didnt even think of that. okay going back to repeat
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@Usernameisntworkingright: Go
For Each Integer
im thinking that might work better
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Ive got all my Variables for units already preset in my Global Variables. For example i have 9 different types it picks from and theyre all defined
im just getting for example. 1 probe 1 hydra 1 zergling 1 marine etc
not multiple for some strange reason
By the way you are epic for helpin me out with this :-) your suggestions and comments are both great and helpful
This is what my stuff currently looks like
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@hellzthunder: Go
crud. still isnt working? any more suggestions this is frustrating haha.
essentially it only makes random (from my unit vars) 1 unit and adds that unit to the group rather than doing this over and over
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@Usernameisntworkingright: Go
yeah i actually had the same variable in my code (that was just example code) but for some reason it wasnt working still. im gonna give the For Each Integer idea a try... wish me luck lol
EDIT: i fixed both the Example Code and my real code to the same variable
0
What im expecting this trigger to do is get set a variable to a random number between 5 and 20 then Run the Actions that many times thus Creating a unit that many times and adding him to a unit group.
Im doing the trigger this way because i dont know how to add multiple units to a unit group with the add unit to unit group action or else id just tell it to create a random amount of units between 5 and 20 then add them all to a unit group.
So either a suggestion as to how to make this work or a suggestion on how to add multiple created units to a unit group would be awesome! Thx for any help in advance!
0
ah i didnt know of the function Group: Units in Unit group matching condition.
VERY helpful thank you!
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At the end of a timer even i need all units from region 1 to got to region 2 all units from region 2 to go to region 3 all units from region 3 to go to region 4 and so on. I am having trouble cause i cant make a trigger that says "move all units in region 1 to region 2" "move all units from region 2 to region 3" etc without making unit groups and such...
The purpose of this is to show every1 in the game the next pile of units up for purchase in a visible Que. is there any simple method of doing this that im not thinking of?
Help would be greatly appreciated! As it is every time one of you awesome peeps help me :) thx