This site works best with JavaScript enabled. Please enable JavaScript to get the best experience from this site.
0
@Molsterr: Go
ah that is quick and simple. Tyvm :)
i need to create a dialog that will retrieve how much minerals a player wants to spend to buy something.
I need to retrieve the number they entered from the edit box after they click a button. Help or suggestions would be awesome ty :)
@Helral: Go
yes ty for the post i got it :)
How can i get a trigger to be a variable?
I already made a variable with a trigger as its type
for example want TriggerExample[0] - TriggerExample[10]
and i want another trigger to randomly pick which one to fire off using Run Trigger TriggerExample(random integer 0 - 10)
Ive already done this but for some reason its not working. Any suggestions? ty
Worked like a charm. Though i need a creative way to store a personal Upgrade level for each unit.
So far its looking like im going to have to create an individual UpgradeLevel Variable for each unit made so they all scale seperately.
Got any other pointers? thx
@grenegg: Go
ah makes sense why i need that thank you.
Ty for the help! ill give it a go.
What do i need to do to make a selected unit grow slightly larger with every upgrade? is it possible? How should i go about doing it? any pointers?
0
@Molsterr: Go
ah that is quick and simple. Tyvm :)
0
i need to create a dialog that will retrieve how much minerals a player wants to spend to buy something.
I need to retrieve the number they entered from the edit box after they click a button. Help or suggestions would be awesome ty :)
0
@Helral: Go
yes ty for the post i got it :)
0
How can i get a trigger to be a variable?
I already made a variable with a trigger as its type
for example want TriggerExample[0] - TriggerExample[10]
and i want another trigger to randomly pick which one to fire off using Run Trigger TriggerExample(random integer 0 - 10)
Ive already done this but for some reason its not working. Any suggestions? ty
0
Worked like a charm. Though i need a creative way to store a personal Upgrade level for each unit.
So far its looking like im going to have to create an individual UpgradeLevel Variable for each unit made so they all scale seperately.
Got any other pointers? thx
0
@grenegg: Go
ah makes sense why i need that thank you.
0
@grenegg: Go
Ty for the help! ill give it a go.
0
What do i need to do to make a selected unit grow slightly larger with every upgrade? is it possible? How should i go about doing it? any pointers?