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    posted a message on Leap ability

    Aight, I got it working.

    Any idea how I can make this a oneshot ability? So that my unit can jump one cliff via an ability and then it goes on cooldown. Possible?

    Posted in: Data
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    posted a message on Leap ability

    I actually forgot everything about the reaper... I'm going to look at its behaviours and figure it out myself :D If I can't I'll look here xD

    Posted in: Data
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    posted a message on Weapon target self

    @Kueken531: Go

    I need a to make a weapon that can destroy units of the type 'structure' but only ones that belong the the player that attacks. Even though I check of all the boxes in the scanfilters, it cannot attack own units.

    Posted in: Data
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    posted a message on Leap ability

    How would I go about creating an ability that lets you leap up a cliff level and down?

    Also, how do I stop an ability from overriding the previous command? As in when I activate it, my unit keeps on moving?

    Posted in: Data
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    posted a message on Weapon target self

    How do I make a weapon capable of killing your own units and structures?

    Posted in: Data
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    posted a message on Create units in region HELP
    Quote from shalnath: Go

    @Taintedwisp: Go

    What exactly are you trying to do? Are you trying to create 160 units in a region that's not large enough to hold them? Do you want them to move somewhere, attack, patrol, or just sit there? When do you want them to spawn?

    Also, can you upload a screenshot of your current trigger?

    ^This

    -What are you trying to achieve?

    Posted in: Triggers
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    posted a message on Damage Return Aura

    @Zero0018: Go

    Maybe delete the first set variable action and use triggering damage amount instead of (damage amount * 0.11)?

    Seems more logical to me, maybe it'll work.

    EDIT: 2 or 3 as in 200% or 300% or as in 2 or 3 damage?

    Posted in: Triggers
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    posted a message on Make Lurkers attack red?
    Quote from Forge_User_62748943: Go

    I've tinted them before to make them darker, I edited LurkerAttackSpikes6 and used an Effect.Lurker.Start event instead of Actor Creation.

    ^This is what I did as well through thousands of hours of experiments

    Posted in: Data
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    posted a message on Oh man...

    Tell your friends what happened and why you can't come. Simple as that.

    Posted in: Off-Topic
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    posted a message on How's my loading screen?

    @SnyderGuy: Go

    You need to somehow make the contrast bigger between the letters and image. Can't read it easily at all. Maybe remove the black outlines for something else, or make the font white with coloured outlines.

    Posted in: Artist Tavern
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    posted a message on Please Help

    @chrispytoes: Go

    I'm guessing that's because he's using the old Beta editor.

    Posted in: General Chat
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    posted a message on On the Way...

    @Pshyched: Go

    Damn. It must be hard, never knowing what the baby would be like. (Smack me if I'm crossing a line here)

    Posted in: Off-Topic
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    posted a message on Sprint buff

    A very long time since I last had anything to do with effects and buffs. What kind of effect/buff do I need to modify a units speed for a defined period?

    Posted in: Data
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    posted a message on Simple tag system

    I need someone to look through a tag system I made, that doesn't work as it's supposed to. At first, I thought it was data that went nuts, but I found that it wasn't, so now I'm looking for some stupid mistake in triggers, and I just can't find it.

    Anyone willing to help? :)

    Posted in: Triggers
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    posted a message on Arrays

    If I create an array of 8, will it only work from 0-7?

    Posted in: Triggers
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