I noticed that the Carrier cant launch its interceptors while moving...I changed the -Allowed Movement-to -Moving- in the weapon but it still needs to stop to launch them.....Is it possible to make it launch while moving?...Thanks
Hi.
I noticed that some buttons for my custom abilities in the command card show the cost but others dont...
Is there anything that enables or disables the display of the cost?
Thanks!!
I didnt find a solution in the data editor so I made it work with triggers...Although the triggers made my life miserable xD..Spending hours messing with variables but in the end it was a mistake by me..It was infront of me all the time...But I saw it.......and.............BAM..There you have it xD..Thanks Kueken for your time and help.
i tried messing around wih the kill credit fields but nothing happens..Just to know I have removed the broodlings from the brood-lord and its only him now.
Let me show you the ability
Ability : Summon Banelings
-Actors: Summon Banelings
-Behaviours: Auto-Turret Timed Life
-Buttons : BLABLABLA
-Effects : Raven - Auto Turret Timed Life
-SpawnBanelings (Create Unit)
-Timed Life Fate
--Units: Brood-Lord
-Baneling
I think because the banelings suicides they dont pass the kills.Just an idea....I hope you understand.Thanks
Im making my own map in which I have a A.R.E.S.(Big tanky thing) and I have added it an ability that spawns a marine.
I noticed that when the marine kills units the kill credits also passes out the ARES as well.So in a nutshell if the marine kills 10 zerglings the ARES kill counter will be 10.But heres the problem....
In my other modified Brood-Lord I added an ability that spawns 2 banelings.So far so good.But when the banelings go and explode on other units and killing them the Brood-Lord kill counter stays the same.So if the banes killed 10 zerglings the Brood-Lord kill counter stays the same 0.
Why is that happening and how can I fix that...Im killing my brain trying to figure it out....Any replies would be much appreciated.
So one day I woke up and decided to make a trigger that checks the owners of the 2 last remaining HEROIC units and create a text at the chat area that says.... "(Owner of the one unit) versus (Owner of the other unit)"....
Guess what!I spent the whole day trying to figure that out...The result was an EPIC FAIL!!!
Ok I did the event and the condition but I cant find a way to check the owners of the 2 last remaining heroic units to write the text!!!
I made the trigger for the combined text like this: .....
UI - Display ((Combine ((Name of player 1))) + (" VERSUS " + (Name of player 2))) for (All players) to Chat area
The fields with the player names are the things that I cant figure out...Plzzz help me :'(
If you didnt understand a word of what im saying then ask me!!
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I noticed that the Carrier cant launch its interceptors while moving...I changed the -Allowed Movement-to -Moving- in the weapon but it still needs to stop to launch them.....Is it possible to make it launch while moving?...Thanks
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@SoulFilcher: Go
god damn it blizzard....anyways thanks mate
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yea i checked that its ok.....dont know whats going on...
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Hi. I noticed that some buttons for my custom abilities in the command card show the cost but others dont... Is there anything that enables or disables the display of the cost? Thanks!!
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@CosmaOne: Go
I didnt find a solution in the data editor so I made it work with triggers...Although the triggers made my life miserable xD..Spending hours messing with variables but in the end it was a mistake by me..It was infront of me all the time...But I saw it.......and.............BAM..There you have it xD..Thanks Kueken for your time and help.
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@Kueken531: Go
stll nothing god damn it..Im gonna keep trying
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@Kueken531: Go
should the banelings have the kill credit flag on?
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@Kueken531: Go
i tried messing around wih the kill credit fields but nothing happens..Just to know I have removed the broodlings from the brood-lord and its only him now. Let me show you the ability
Ability : Summon Banelings
-Actors: Summon Banelings-Behaviours: Auto-Turret Timed Life-Buttons : BLABLABLA-Effects : Raven - Auto Turret Timed Life-SpawnBanelings (Create Unit)
-Timed Life Fate
--Units: Brood-Lord-Baneling
I think because the banelings suicides they dont pass the kills.Just an idea....I hope you understand.Thanks
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@Kueken531: Go
this was helpful..i'll try it and tell you the results..Ty btw
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Hi all
Im making my own map in which I have a A.R.E.S.(Big tanky thing) and I have added it an ability that spawns a marine. I noticed that when the marine kills units the kill credits also passes out the ARES as well.So in a nutshell if the marine kills 10 zerglings the ARES kill counter will be 10.But heres the problem....
In my other modified Brood-Lord I added an ability that spawns 2 banelings.So far so good.But when the banelings go and explode on other units and killing them the Brood-Lord kill counter stays the same.So if the banes killed 10 zerglings the Brood-Lord kill counter stays the same 0.
Why is that happening and how can I fix that...Im killing my brain trying to figure it out....Any replies would be much appreciated.
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@RandomNoExit: Go
thats exactly what i wanted. ty i owe you one. I'll try it and let you know if it works xD
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So one day I woke up and decided to make a trigger that checks the owners of the 2 last remaining HEROIC units and create a text at the chat area that says.... "(Owner of the one unit) versus (Owner of the other unit)".... Guess what!I spent the whole day trying to figure that out...The result was an EPIC FAIL!!! Ok I did the event and the condition but I cant find a way to check the owners of the 2 last remaining heroic units to write the text!!! I made the trigger for the combined text like this: .....
UI - Display ((Combine ((Name of player 1))) + (" VERSUS " + (Name of player 2))) for (All players) to Chat area
The fields with the player names are the things that I cant figure out...Plzzz help me :'( If you didnt understand a word of what im saying then ask me!!
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@FuzzYD: Go
@Kueken531: Go
thx dudes i think i got it done..if you have any question ask me xD!
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@Kueken531: Go
how do i declare the array variable?
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@Alevice: Go
could you clerify that with the array?