So instead of creating many triggers can I create one trigger using Galaxy Script that does this:
Create 1 unit for triggering player at Point("Pos" + AnyVariable.GetValue.tostring)... something like that.Is it possible?
I cant seem to modify the diamondback.I tried both main and body slots but nothing.I even used the "_" on the prefix and trigger on substring but still nothing.Any ideas?
i didnt say it has to be a flamethrower i said it has to work for a flamethrower.the only thing i was wrong is that the flamethrower is already done.But how about the immortal?
Ok ill try to figure that out.heres another question how can i make a unit fire when you press ctrl but the attack must go into a straight line infront of the unit and hit the unit that is in its line of attack like the wc3 rally.the only thing i need is the straight line attack that hits the units in its line.note that the attack must work for weapons like flamethrower or the immortal weapon and the range must be the range of the triggering weapon.any help would be very apreciated.
thx guys im gonna try it out.btw i knew how to make it work with triggers but i just didnt know what should I apply, a create persistent(and other) effect or a behaviour.
Hi all.
Im having trouble with this: When a unit dies i want the marauder slow behaviour to executed on the killing unit.How do i do that??Any replies would be very appreciated.
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For example: I have 10 points named: ImmortalPos 1, ImmortalPos 2, ImmortalPos 3, ImmortalPos 4....and so on.. ImmortalPos 10
I have one variable: Set ImmoVar = 1
Then I make an action: Create 1 Immortal at Point("ImmortalPos " + ImmoVar.GetValue.toString)...
Is it understandable?If yes, is it POSSIBLE?
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So instead of creating many triggers can I create one trigger using Galaxy Script that does this: Create 1 unit for triggering player at Point("Pos" + AnyVariable.GetValue.tostring)... something like that.Is it possible?
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@Kueken531: Go
ty dude i owe you one
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@thepumaman1: Go
i did check the diamondback at the previewer
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I cant seem to modify the diamondback.I tried both main and body slots but nothing.I even used the "_" on the prefix and trigger on substring but still nothing.Any ideas?
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@DrSuperEvil: Go
what do you mean by that expires to a distance?
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@DrSuperEvil: Go
i didnt say it has to be a flamethrower i said it has to work for a flamethrower.the only thing i was wrong is that the flamethrower is already done.But how about the immortal?
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@DrSuperEvil: Go
Ok ill try to figure that out.heres another question how can i make a unit fire when you press ctrl but the attack must go into a straight line infront of the unit and hit the unit that is in its line of attack like the wc3 rally.the only thing i need is the straight line attack that hits the units in its line.note that the attack must work for weapons like flamethrower or the immortal weapon and the range must be the range of the triggering weapon.any help would be very apreciated.
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@DrSuperEvil: Go
both.do you think the location must be defender or attacker?
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@patrickwobben: Go
it doesnt work..
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@DrSuperEvil: Go
@patrickwobben: Go
thx guys im gonna try it out.btw i knew how to make it work with triggers but i just didnt know what should I apply, a create persistent(and other) effect or a behaviour.
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@DrSuperEvil: Go
Not quite sure what you said there but how can I make it work with triggers?
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Hi all. Im having trouble with this: When a unit dies i want the marauder slow behaviour to executed on the killing unit.How do i do that??Any replies would be very appreciated.
Adun Toridas!