check my signature, download everything for TRD, then spawn alot units with current terrain, remove all doodads / footprint, spawn again a lot of units
Do you think how nice it would be to have lists of any kind as parameters without the need to know how many parameters there will be.
Don't worry any longer. Funky's List library allows you to use lists as parameters.
The example map contains a trigger which spawns different number of units with the same function
my personal experience with key pressed event is lag, because whenever ANY (even if you set it to player X) player presses a key it must be synchronized with all players.
maybe this has changed with latest patches.
btw you can add hotkeys with UI-editor <shortcut value ="X"/>. just create an invisible button, set hotkey in UI-editor, hook it up in triggers, use dialog item used event.
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try using an animation bracket instead of "play animation"
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i must say alot of the things on my "editor list" got implemented, dunno if lists help
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all gone due to bnet's popularity system. dont worry i wont start ranting again.
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if you would give me a link i would do the same
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yes that's the right one, create a new layout file. do some UI-editor tutorials here on mapster, you will then be able to do what i suggested.
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check my signature, download everything for TRD, then spawn alot units with current terrain, remove all doodads / footprint, spawn again a lot of units
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yes, i can confirm that many units that need to path across the map cause lag
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disabling replay recording didn't bring any fps to my map. i don't think it does affect map performance much.
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Do you think how nice it would be to have lists of any kind as parameters without the need to know how many parameters there will be.
Don't worry any longer. Funky's List library allows you to use lists as parameters.
The example map contains a trigger which spawns different number of units with the same function
Lists are not type save!!!
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the default critical section doesn't work. here is a working one with test map. pretty small lib.
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Behavior - Damage Response - Issue Order
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my personal experience with key pressed event is lag, because whenever ANY (even if you set it to player X) player presses a key it must be synchronized with all players.
maybe this has changed with latest patches.
btw you can add hotkeys with UI-editor <shortcut value ="X"/>. just create an invisible button, set hotkey in UI-editor, hook it up in triggers, use dialog item used event.
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no clue, if all programs (sc2, editor, launcher) are closed it works very well for me
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does it have more than 32 abilties (with all abilities of units it is able to morph to)
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close all sc2 programs, get casc viewer, open sc2 casc archive