with patch 3.8, it will be possible to buy ingame goodies for carbot's starcrafts.
what do we think about it? is it 3 years too late? what do you expect next?
I don't really like CO-OP, and probably wont buy anything for it. (Got so hyped expecting it to be a galactic-conquest open-end campaign style, not 6 rotating campaign missions with random enemies)
Honestly IMO more Campaigns would be better...
thank god i am not the only one who thinks co-op is boring
i think all of the mentioned solutions do have unwanted sideffects (other ppl not able to click buttons etc)
there is one solution to this i use in all of my maps. It prevents fast click and the even worse evil the shift click
Event: Dialog Item is clicked
Conditions: Dialog Item is enabled == True
Variables: var OPTION = Enable
Actions:
Disable used Dialog Item
DO YOUR STUFF (you can set your OPTION variable to disable if you should be able to click it only once, use a switch statement for all different buttons)
OPTION used dialog Item (enable as default)
you can also check my signature, download any map and look for ButtonUse trigger.
So it looks like Arcane, Vindicator, NiceUsername, and myself will be attending BlizzCon this year. If anyone else is going, shoot me a PM and I'll buy you a drink.
Questions for you all:
1. What new SCII editor features would be the most beneficial to new mapmakers?
2. Any questions you'd like us to pass onto the dev team?
arcade comes to hots finally? how do they plan to bring in more people to the arcade.
the sc2 story was just a dream, wasnt it? the real one will be released?
i dont fully get your request. you have a trigger that issues order the warpgate to train a unit? it should trigger the event unit trained, you can then assign a variable on this event?
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with patch 3.8, it will be possible to buy ingame goodies for carbot's starcrafts.
what do we think about it? is it 3 years too late? what do you expect next?
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ded topic
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plz tell us what you are trying to achieve, hard to tell if you are on the right track in the first place
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@onlyleviathan: Go
no, the second click would be ignored due to the condition at the start of the trigger, also just disable/enable for the triggering player.
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thank god i am not the only one who thinks co-op is boring
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i think all of the mentioned solutions do have unwanted sideffects (other ppl not able to click buttons etc)
there is one solution to this i use in all of my maps. It prevents fast click and the even worse evil the shift click
Event: Dialog Item is clicked
Conditions: Dialog Item is enabled == True
Variables: var OPTION = Enable
Actions:
Disable used Dialog Item
DO YOUR STUFF (you can set your OPTION variable to disable if you should be able to click it only once, use a switch statement for all different buttons)
OPTION used dialog Item (enable as default)
you can also check my signature, download any map and look for ButtonUse trigger.
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because it most likely wont work, there is no native support for importing m3 to blender nor 3dsmax
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arcade comes to hots finally? how do they plan to bring in more people to the arcade. the sc2 story was just a dream, wasnt it? the real one will be released?
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replace black with transparent, downsize the actual image but keep the image size 76x76, so that borders can be seen.
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the playername is just available as text, even if the clanname would be available as text too you can't do shit with it.
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i dont fully get your request. you have a trigger that issues order the warpgate to train a unit? it should trigger the event unit trained, you can then assign a variable on this event?
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david kim's resignation letter
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lol using "password" as password is not that smart. just do what they want from you and stop bitching around
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your game keys are connected to your old account, so yes, the airliner it is.
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fix:
"To resolve this issue, add a DeathCustomPriorityList Element for this death to the relevant CActorGlobalConfig actor. "
go to actors, filter for global, go to the right actor (not your actor), add your custom death name to the list