I agree with Soul. We should just leave the workers as SCV copies for now, in my opinion. It is a nice in-between of the build styles. You worker is useless to ou while building, but isn't used up entirely.
Something like the neural parasite? That could look cool. And I've seen an absurd amount of them on my screen at one time, so I don't tink the lag would be too bad.
I think that having all your workers turn into the building is a bit too zerg-like.
What if one unit turned into the basic structure of the building or T3 unit, then you could send one over to finish the building. And, like campaign, the more you send over, the faster it goes?
Would it be possible to apply a behavior to structures that requier the power and make it so the suppliers only shoot the beam at those structures? Perhaps just not having a beam between suppliers themselves?
So... would the devices act like spore crawlers? The walk over and sit down on the pates and if they are, say, in the bases power line, they start gathering?
How does it decide what structures to power and what structures not to power? Like, if you put a terran building in a pylon's field, the pylon doesn't even try to power it.
Alternatively, what if we used a less cpu-intensive visual? Like the medivac's healbeam?
Did you try rounding the bottom of the first one? Make it more egg-like than trashcan?
I honestly wasn't thinking of the SCU as fast... I was more thinking of it like the hydralisk; slower than the stalker or reaper, but able to do more damage.
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I agree with Soul. We should just leave the workers as SCV copies for now, in my opinion. It is a nice in-between of the build styles. You worker is useless to ou while building, but isn't used up entirely.
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Something like the neural parasite? That could look cool. And I've seen an absurd amount of them on my screen at one time, so I don't tink the lag would be too bad.
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I think that having all your workers turn into the building is a bit too zerg-like.
What if one unit turned into the basic structure of the building or T3 unit, then you could send one over to finish the building. And, like campaign, the more you send over, the faster it goes?
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So now it becomes a question:
Do we want to start with workers and build those later, or start with a few we can put down immediately?
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I personally think cables would be cooler than beams anyway.
But I'm sorry if I'm not much help. I suck with the data editor... along with the rest of SC2...
I'm just trying to do what I can to help.
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Would you prefer the cable between them or no visuals at all though? (In case this is impossible to work out.)
And the suppliers would still use the power, but they wouldn't have the beams between eachother to reduce lag.
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Would it be possible to apply a behavior to structures that requier the power and make it so the suppliers only shoot the beam at those structures? Perhaps just not having a beam between suppliers themselves?
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How hard is it to make a footprint that forces them to sit on minerals? And how hard is it to make them act like the extractors from campaign?
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So... would the devices act like spore crawlers? The walk over and sit down on the pates and if they are, say, in the bases power line, they start gathering?
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How does it decide what structures to power and what structures not to power? Like, if you put a terran building in a pylon's field, the pylon doesn't even try to power it.
Alternatively, what if we used a less cpu-intensive visual? Like the medivac's healbeam?
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Did you try rounding the bottom of the first one? Make it more egg-like than trashcan?
I honestly wasn't thinking of the SCU as fast... I was more thinking of it like the hydralisk; slower than the stalker or reaper, but able to do more damage.
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Would it be possible to make them only go to one other transmitter, but multiple beams leading to nearby structures?
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I honestly prefer treads for something so rounded. The wheels just made it look really cartoony...
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Okay, as long as the death effect works as it is supposed to.
What causes the lag? The visual effect?
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I agree with the idea of avoiding humanoid looks, with the exception of tier 3 possibly.
We also need a name for the race... as 'robots' is kind of lame...