I removed all the effects that had the word "suicide" in them, yet the baneling still dies when I use the ability. :/
Do you know why it is still doing this?
Okay, in my map, at the beginning, I have a series of text messages that tell people how to play the game. The problem is that players chatting can get rid of this text before all the players can read it. Where do I put this text so all players can read it and not be interrupted by people chatting?
I had it like the second one, but if you are supposed to do it the first way, how should I have done it? I want this set of conditions to be fulfilled or this set, not four different individual ones.
Okay I have a trigger with conditions like this: The number of Ultralisks in region1 =0. The number of siege tanks in region1=0. Or The number of Ultralisks in region2 =0. The number of siege tanks in region2=0 Or The number of Ultralisks in region3 =0. The number of siege tanks in region3=0
For some reason, the trigger is acting like the bold part is the only thing there and completely ignores everything else. What am I doing wrong? How do I make it so the trigger functions when one of these things is true?
Hello! I am having player's type commands to do different things, but I don't want the other players to know what they are doing, so I want action that deletes the text message before everybody reads it. I know there is an action that clears all the messages, but is there an action that only deletes one message?
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@Vexal: Go
Vexal. I need to know how to do that. I don't need a video of the outcome of doing it.
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@grenegg: Go
I removed all the effects that had the word "suicide" in them, yet the baneling still dies when I use the ability. :/ Do you know why it is still doing this?
Thanks for your help!
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How would I make banelings not die when they exploded?
Thanks for your help!
P.S. How do you make banelings start with the centrifugal hook upgrade?
Thanks!
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@grenegg: Go
I am a rather inexperienced map maker and I know where to create a behavior, but I have no idea how to make the behavior suit my needs.
Thanks for helping me!
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Hello! I need help making a trigger that kills any unit that collides with a baneling and also kills the baneling. Thanks for your help!
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Okay, I know how to change the size of unit's model, but how do I change the size the unit actually takes up, so that the units don't overlap?
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@Exaken: Go
How do I do that? Are there any tutorials?
Thanks!
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Okay, in my map, at the beginning, I have a series of text messages that tell people how to play the game. The problem is that players chatting can get rid of this text before all the players can read it. Where do I put this text so all players can read it and not be interrupted by people chatting?
Thanks!
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Thank you for clearing things up I can fix my map now!
Thanks a ton!
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@Nerfpl: Go
I had it like the second one, but if you are supposed to do it the first way, how should I have done it? I want this set of conditions to be fulfilled or this set, not four different individual ones.
Thanks for your help!
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Okay I have a trigger with conditions like this: The number of Ultralisks in region1 =0. The number of siege tanks in region1=0. Or The number of Ultralisks in region2 =0. The number of siege tanks in region2=0 Or The number of Ultralisks in region3 =0. The number of siege tanks in region3=0
For some reason, the trigger is acting like the bold part is the only thing there and completely ignores everything else. What am I doing wrong? How do I make it so the trigger functions when one of these things is true?
Thanks for your help!!
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Hello! I am having player's type commands to do different things, but I don't want the other players to know what they are doing, so I want action that deletes the text message before everybody reads it. I know there is an action that clears all the messages, but is there an action that only deletes one message?
Thanks!
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@Nerfpl: Go
Thanks!
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Thanks everybody I got it working!
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@Klishu: Go
Thanks!