Okay, I have a trigger that kills any unit you select. I want you to get a mineral for every unit you kill. Currently, I have the event set as any unit dies. I know the modify player x's minerals: add 1. I just can't find anything to put in for x that locates which player killed the unit.
In my map, to win, people have to kill all of a different person's units. You kill units by clicking on them. I thought it would be fun if you could pay a certain amount of minerals to have something done to another player's camera, making it harder for the person to click on your units.
If the number of ultralisks in region 1==0 and if the number of siege tanks in region 1==0, then kill unit pylon [25.00, 105.00] else kill pylon [37.00, 105.00]
Okay, I have a trigger that for the event has a periodic event that is triggered every second. In the conditions, I have Region one has no units OR Region two has no units OR Region three units...so on and so forth for eight regions.
I want an action that kills one of two pylons next to each of the regions, and I want the second one to be killed the next time the trigger is caused by that same region.
E.G. Region 3 has no units. One of the pylons next to it dies. A second later, Region 3 has no units. The second pylon next to it dies.
How would I do this?
Thanks
P.S. Is there a way to make it so that a trigger only triggers once?
The only problem I am having is that I have several regions, and I want the event to trigger if any of them have no marines in them. How would I do this without making multiple triggers?
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Is there any way I can add something to the pylon to make it prevent a person's buildings from being revealed to the other players?
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Is there an action that makes one person's camera follow another's for a certain duration? Thanks!
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Hey, is there any action that makes a certain unit freeze in place? Thanks.
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Okay, I have a trigger that kills any unit you select. I want you to get a mineral for every unit you kill. Currently, I have the event set as any unit dies. I know the modify player x's minerals: add 1. I just can't find anything to put in for x that locates which player killed the unit.
Thanks for your help!
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@Exaken: Go
Thanks!
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How do I make it so marines don't show up on the minimap? Thanks!
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Is there any action that would make one player's camera follow another player's for a certain amount of time? Thanks
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@Chiquihuite: Go
In my map, to win, people have to kill all of a different person's units. You kill units by clicking on them. I thought it would be fun if you could pay a certain amount of minerals to have something done to another player's camera, making it harder for the person to click on your units.
Thanks for your help. :)
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Can somebody give me some examples of actions that do annoying things with the camera?
e.g. shaking, moving to random points, being stuck on a fixed point etc.
Thanks!
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@Pshyched: Go
I don't want unit to die after unit 1, I want unit one to die the first time the trigger runs and then unit 2 the second time.
Thanks for your help!
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@BasharTeg: Go
If the number of ultralisks in region 1==0 and if the number of siege tanks in region 1==0, then kill unit pylon [25.00, 105.00] else kill pylon [37.00, 105.00]
Thank you for your help
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@BasharTeg: Go
I have tried this, but when I put the second unit in the else it doesn't get killed
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So, the title basically says it all. Is there an action that kill a certain unit, but kills a different unit if the first one is dead?
Thanks!
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Okay, I have a trigger that for the event has a periodic event that is triggered every second. In the conditions, I have Region one has no units OR Region two has no units OR Region three units...so on and so forth for eight regions.
I want an action that kills one of two pylons next to each of the regions, and I want the second one to be killed the next time the trigger is caused by that same region.
E.G. Region 3 has no units. One of the pylons next to it dies. A second later, Region 3 has no units. The second pylon next to it dies.
How would I do this?
Thanks
P.S. Is there a way to make it so that a trigger only triggers once?
0
The only problem I am having is that I have several regions, and I want the event to trigger if any of them have no marines in them. How would I do this without making multiple triggers?
Thanks a ton!!