hmm, i did notice the raius had been modified to 1 on the version that i look at, butr i was thinkinjg, the deaccelertation is 0, is that got to do with something?
EDIT: Type into DATA under units, transport, and have a look at it with the troop transport, and copy everything from there to transport (except speed) (i am ooking in detail view, near accelatrition and movement speed
@Boxmaster: Go
I tested your map, and i am not sure what it is, but i am certain it is the mineral depot (the mobile one) sOme thing gthere with actors or pathing, as it is incapable to stop,
Well, to both of you, i want so that when a unit enters the radius of the flag it automataically gets picke up which can then be dropped on death and when it is about to be revived... I think i know what to do, i just have no idea what to do because i dont use data as much as i should, i use triggers for my maps most of the time. So can either of you give like step by step instructions please!! i really need this done for my map to work.
EDIT: Ok slight problem, this is exactly what i want, but is it possible to do that ability thing with the autocast, so when i unit goes near, it attachs it self, then when it dies it drops and when it gets to a certain area it drops and creates/revives a unit?
I am not really sure what u mean, but i would make each item a variable. Soooo say there are 10 items do an action that is randomly choose an integer between 1-10. then an If then else saying If chosen was 1 then create 1 item at place of triggering unit. etc etc
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hmm, i did notice the raius had been modified to 1 on the version that i look at, butr i was thinkinjg, the deaccelertation is 0, is that got to do with something?
EDIT: Type into DATA under units, transport, and have a look at it with the troop transport, and copy everything from there to transport (except speed) (i am ooking in detail view, near accelatrition and movement speed
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@Boxmaster: Go I tested your map, and i am not sure what it is, but i am certain it is the mineral depot (the mobile one) sOme thing gthere with actors or pathing, as it is incapable to stop,
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@Soma2035: Go
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@Nebuli2: Go
:)
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Just bumping this because it has not been solved, just restating, i dont know how to do the auto cast abilities, please read above.
thanks
crazy
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minibump :)
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@patrickwobben: Go
@SoulFilcher: Go
Well, to both of you, i want so that when a unit enters the radius of the flag it automataically gets picke up which can then be dropped on death and when it is about to be revived... I think i know what to do, i just have no idea what to do because i dont use data as much as i should, i use triggers for my maps most of the time. So can either of you give like step by step instructions please!! i really need this done for my map to work.
Super thanks,
crazy
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thanks looking at it now
EDIT: Ok slight problem, this is exactly what i want, but is it possible to do that ability thing with the autocast, so when i unit goes near, it attachs it self, then when it dies it drops and when it gets to a certain area it drops and creates/revives a unit?
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I'm really sorry for bumping this again, desperately need a solution, and i can see so many people in data forums and trigger forums :)
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ok thanks!!
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thats exactly what i said lol :) anyways good for u
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@patrickwobben: Go
OO i dont much about data editor, hey patrick can u look at my post of making a unit gatherable, hopefully ull b able to help
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I am not really sure what u mean, but i would make each item a variable. Soooo say there are 10 items do an action that is randomly choose an integer between 1-10. then an If then else saying If chosen was 1 then create 1 item at place of triggering unit. etc etc
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doesnt work
because the pylon is created after the game has started eg the probe makes them
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Also how do you kill Pylons via triggers, just 2 pylons or 1 etc