Most of those data types are just glorified UserData. There is notihng really special to them.
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Mar 22, 2017AleviceJones posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?Posted in: General Chat
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DrSuperEvilGamepedia posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?Posted in: General ChatYou would be surprised how just one trigger action links together so many of the campaign data types.
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DrSuperEvilGamepedia posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?Posted in: General ChatReply: GlornII,
I think the question was more how to use the specific game feature than how to achieve a similar result.
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glorn2 posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?Posted in: General Chat
A video of my project which is based around heroes and talents and such. This is all triggered though, and does not use the talent system and such that was recently added to the editor.
The easiest way to do "talents" and such, is with upgrades. Heroes, abilities, talents, stats, ect, are all managed by triggers, and a little bit of data. Really not a hard system to build; just time consuming to fill in the blanks with game content. -
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DrSuperEvilGamepedia posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?Posted in: General ChatYou mean like the Co-op commander triggers in the RTC 2017 template map?
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DrSuperEvilGamepedia posted a message on Are there any maps out there that use "Heroes", "Hero abilities", "Talent Profiles", "Talents" or "Talent Trees"?Posted in: General ChatLook at the co-op mod. I believe at least some of those are used for that.
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DrSuperEvilGamepedia posted a message on [Solved] Creating explosive objects with actors?Posted in: DataSo solved?
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anotherzergbaneling posted a message on [Solved] Creating explosive objects with actors?Posted in: DataInstead of an empty set effect, create a damage effect and have a switch effect run the damage effect if the unit has the explosive behavior using a validator.
From there, just have the explosion actor get created as a result of the damage effect. No need for an actor event with a term.
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