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    posted a message on Resource refund bug

    @LaxSalmon: Go

    Ohhhh, I read that wrong :/

    Forgot to put the "Text" in ConstructionCancelTerranArmory

    Thanks! :)

    Does anyone know the exact percentage of resources refunded though, on any structure?

    Posted in: Data
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    posted a message on Resource refund bug

    @LaxSalmon: Go

    I'm not sure where it could be. I checked all the right categories in the editor not finding the UI: Text you mentioned :/

    Are you sure it doesn't involve actor events?

    Posted in: Data
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    posted a message on Resource refund bug

    @DrSuperEvil: Go

    I already have all of those checked and unchecked correctly. :)

    Posted in: Data
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    posted a message on Resource refund bug

    @LaxSalmon: Go

    Hmm I wasn't able to find that UI:Text category in the actor. Does it involve actor events?

    Posted in: Data
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    posted a message on Resource refund bug

    Whenever a building is during its construction period, whenever it is canceled it destroys the currently constructing building. However, it displays a note telling you how much of the resources are refunded for that building.

    However, the problem is that the note displays the default amount of resources refunded for a regularly priced structure. For example, canceling an Armory structure would refund around 115 minerals and 75 gas. This is not the case for most customized structures as I have changed the initial value of the resource requirement of that structure.

    Currently my customized Armory structure is priced around 125 minerals, but no gas. The note continues to display it refunding at 115m and 75g, yet it does not actually refund this amount.

    Has anyone else encountered this problem? Does anyone know where I could change this?

    Posted in: Data
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    posted a message on Science Facility size??

    You may have to try changing the placement footprint (which is currently 5x5 Contour for the default setting) to something like 5x5,4x4 without contour (depending on your size difference) of your science facility. I haven't tried this specifically myself, but it should help.

    Posted in: Data
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    posted a message on Science Facility size??

    In order to fix this, you would have to check the "placement" model of the facility and change that to the size you want it to be. The footprint (which the science facility has 5x5) you should change as well so that the radius of the structure will not block any units moving around it.

    Edit: Actually there is no placement model, nevermind that :/ But you should probably get rid of the "death" model of the facility unless you want a destroyed Science Facility on your map the entire game :)

    Posted in: Data
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    posted a message on Hello everyone

    @Mozared: Go

    Alright, thanks for the heads up on everything. It's nice to see some new authors around this place. More people making maps i guess.

    Posted in: General Chat
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    posted a message on Suggestions for Improving The Popularity System, discuss here!
    Quote from BlakwidowRSA: Go

    The ONLY real way to deter from playing popular maps, and try new ones, has to do with the Retard♥ holding the mouse who is too lazy to move to Page 2 ,3 , 4 etc etc.... Rofl!!!

    That is VERY true good sir. There's a hell of a small amount of people in sc2 that don't even bother looking at the better maps possible out in the abyss.

    Btw, does anyone remember that "show more" button that the system used to have? Apparently it was much bigger than these page number buttons. That might be such a ridiculous factor but probably the case in which people's lazy eyes cannot catch it.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Hello everyone

    Does anyone remember me from awhile back? Its just been a long time and I've seen a lot of new authors around here.

    Can anyone tell me how the community's been holding up? It seems fine so far with regular chat and all.

    Oh and btw, if anyone's played my map of Cat vs Mouse, the bugs have been fixed however there is only 1 cat on the cat team. It would be well appreciated if you played the game to get it popular.

    This is not to spread any disputes on the popularity system, so please don't bring it up.

    Posted in: General Chat
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    posted a message on Terrain editor error

    I added a mod that does nothing with terrain, but i deleted the default dependencies for the mod at the start, since it was a mod. When I added it to my map, it made all the terrain go blank and I could only see units.

    Does anyone know why this happened?

    Posted in: Data
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    posted a message on Editor/Mod Error

    I just created a mod that adds only a few things onto another map, but I deleted the other dependencies that go along with the mod in the start. After I finished the mod and published it, I added it to the map. This created a terrible error that caused none of the terrain to show up on the terrain editor. The units are there and doodads as well, barely any of the water is showing though, The rest is blank.

    Does anyone know why this happened?

    Edit: I added the dependencies back on, but it still didn't seem to work.

    Posted in: General Chat
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    posted a message on Loading screen soundtrack - How can it be changed?

    @DrSuperEvil: Go

    Sorry I couldn't find anything.

    Posted in: Miscellaneous Development
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    posted a message on Loading screen soundtrack - How can it be changed?

    I looked it up in the data files and found the sound, but it is not used for anything. Is there some kind of hidden file that I couldn't find that is used to play in the loading screen soundtrack?

    Posted in: Miscellaneous Development
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    posted a message on Map file size - Can we change it?

    My maximum map size for my map is 10.5 MB. I do not have enough space to import another .ogg sound file, so is there anyway for me to expand the maximum MB size for the map? I have plenty of space in my local disk already but idk if I can change this.

    Posted in: Miscellaneous Development
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