I tried creating and uploading a dependency with the music to use for the loading screen. Couldn't get it to work, though. Here's what I did:
(I don't know a lot about dependencies, mod files, etc., so my terminology might be a little off and you will probably notice some logic gaps here.)
I created a new mod file with nothing in it. I imported the music file, then created a music sound effect for it. I then published it publicly, as a mod.
Then I open my map and go to the dependencies menu. I find the mod file I uploaded and add it to my map. Sure enough, the sound effect with the music is in my Data.
I then select the sound from the Loading Screen menu to act as the Loading Screen music.
And...nothing. Any ideas where to go from here? I have also tried going into the "Preload" settings and preloading the sound in question, but still no luck.
Any ideas/suggestions/perfect-and-simple-solutions-that-fix-everything would be greatly appreciated!
After the game starts, it would load the Swarm mod by default. So when the map start to load, it haven't load into the mem yet.
So, stick with the Swarm mod music is the only good way.
But if you restart the map, you will hear your music.
Soo... appease help. I downloaded this mod to get the parasite ability from the naga siren. does this not include that ability because all the other abilities seem to work fine.
There are only really two things that could improve the experience after a bit of playing with it. The hero glow is still visible to other players while the hero is stealthed. So if a blademaster sneaks into your base with windwalk, you can catch it pretty quick if you're there. When I hit raise dead on my necromancers in Warcraft III, the necromancers force nearby Meat Wagons to drop all corpses, which the necromancers THEN proceed to raise as minions. It's a fantastic mod, and I will be working with it more for sure. Has anyone else noticed that the mercenary camps all stopped working a little while ago? Or is that just me?
Thank you.
I will look into the stealth and the mercenary.
I changed the mech of stealth since 3.0, so it is possible that it would be some art bugs.
For the Necro and Meat Wagons thing. It would take time, since I would be quite busy in the next 3 weeks.
0
I like the Void most.
0
Also changed Raise Dead.
0
Solemnly, I think the ultimate way to make it happen, is to change the SC2 client to be a true platform.
Which by default only need you to download its core mod.
And you can choice to download any other extra mods like
And in the Arcade you can see maps from BOTH game.
And if you try to play games with mods you don't have, the client would ask you to download it frist.
That would truely make Galaxy Platform a platform
0
I also hope they can merge my war3 mod assets in to the offical asset pack.
It's become huge now...
0
After the game starts, it would load the Swarm mod by default. So when the map start to load, it haven't load into the mem yet.
So, stick with the Swarm mod music is the only good way.
But if you restart the map, you will hear your music.
0
You know what? I like this! Make it happen!
0
Blademaster's stealth
Select Unit
Both fixed.
0
After the double-check, the Shop is indeed fixed already.
You may need to download the latest version of the mod.
0
@FunkyUserName: Go
Well, highlight flag isn't used for that.
It's used to indicate if a Unit can fire Unit Highlighted event.
0
Ah, yes. I didn't done that yet
0
Data Editor->Race->Music
You can change racial music here.
0
@FunkyUserName: Go
has the recent patch fixed the map update issue for you?
0
Hmmm I thought I fixed these things on item shops, but perhaps I forget to do them on merchants.
And yes, change charge location would work.
It make take same time for me to upload fixes though...
I'm currently not in a state which can freely use editors.
0
Not quite sure about the issue you talked, but you can just use the latest version now.
If there are still issue, please provide detailed information, or upload a sample map.
0
Thank you.
I will look into the stealth and the mercenary.
I changed the mech of stealth since 3.0, so it is possible that it would be some art bugs.
For the Necro and Meat Wagons thing. It would take time, since I would be quite busy in the next 3 weeks.