You know there's a few units named "Dynamic Pathing Blocker #x#".
Could use these or play a little around with the Data Editor and make a new Blocker with the specified pathing you need to block.
As it is the first mission in the campaign I won't add warpgates. That's the reason I removed the Warp Prisms transport mode ability in the first place.
In this mission you'll have Zealots and gateways as your tech + your hero units.
Also, the mission isn't timed.
The two Broods attacking each other are made just for the visuals, not as a timer or anything.
The only way you can lose the mission is to lose the Executor.
What unit were you referring to when you were saying something about the wireframe didn't look good?
As you can read above I'm an experienced Trigger- and Terrain Editor. At the moment I'm not really doing anything except for spending my time on 3DS Max (learning how to use the program) and gaming.
I would love to get into mapmaking again... So, should you need me, give me a call :)
Edit:
Here's some of my work. Please NOTE that most of it can be unfinished at some points due to the lack of inspiration (Been working alone) on all these projects:
For the time being I've been thinking about making a Protoss campaign. I've already started with the plot, but I don't know how it will turn out yet.
The whole story may in fact be rewritten if I find a guy with a better idea, since story-oriented I cannot make anything up.
You might as well skip this part to get to the important.
However, I felt like gathering a team that should at some point make a series of maps for a custom campaign with over 60% of the quality of the Blizzard Campaign, with its mission design and story.
I've been searching for some good custom campaigns, but I haven't been lucky yet.
Yes, there are few cool maps, that are quiet fun to play, but their problem is that they lack some quality at some points.
For far too long I've wanted to create a campaign like that with a well-written and catching story, but I must admit; Writing a script, making dialogs etc. aren't my strong sides.
Positions:
Requirements:
You don't need to have years of experience in using the different tools or programs at your hand.
On the other hand it would make me think more about hiring you for the project, if you could show me some of your previous work.
I will need of following positions:
2D Artist:
You will need to be able to make icons for custom abilities used in the campaign, as well as custom loading screens for several of the maps. Last you'll probably also need to make some concept art for different kinds of environments.
Story Designer:
You should atleast know a great deal of StarCraft lore and be able to come up with new and fresh ideas for a cool story. One thing that I would expect from you is to have some creativity and NOT rip anything from SC: Original or/and WoL.
Again, I don't expect you to have written a book or be capable of it. I just want your ideas and a WELL-written script with a branched storyline.
Data Editor:
This position requires you to be very experienced with the Data Editor.
One of the tasks that you'll be given is to make the Mod packed with the new units that we're featuring in the campaign.
You'll also be tasked with the creation of many custom abilities and upgrades.
Trigger Editor:
For this job I don't know when you'll be able to get to work, before we actually have a plot and a few of the mission's terrain'n'triggers done.
You should be specialized in making cinematics/cutscenes with triggers and also some of the usual triggers for a campaign map.
If you're interested in the project and want to take one of these positions, you may PM me :)
If you have some ideas or want to do ANYTHING else than the positions above, PM me as well.
0
@wi1lywonka: Go
Create Unit at region?
You know there's a few units named "Dynamic Pathing Blocker #x#". Could use these or play a little around with the Data Editor and make a new Blocker with the specified pathing you need to block.
Hope this could help :)
0
@zeldarules28: Go
Reviews of new (cool) maps with commentary.
0
Updated the project with a LOT of changes.
There will still be one more update en route. However, whether if you've played the map before or not, you SHOULD really try it out.
The very face and gameplay of the map has changed dramatically due to the fixing of bugs and changes we added.
One more thing; I enjoyed my self on the Brutal mode. Be careful - Or you might lose one or two times.
0
Hey guys
I recently posted a map and a modfile on this website and now I'm wondering - How can I update the map/mod as I'm improving it :)?
0
@adovid: Go
press "V" :)
0
Cool!
I'll be watching it :)
0
Love your feedback guys.
Working on it :)
Btw, yeah, about the dialogs and the story. I REALLY need some help there otherwise you'll see some weird phrases in the near future.
0
@Terhonator: Go
As it is the first mission in the campaign I won't add warpgates. That's the reason I removed the Warp Prisms transport mode ability in the first place.
In this mission you'll have Zealots and gateways as your tech + your hero units.
Also, the mission isn't timed.
The two Broods attacking each other are made just for the visuals, not as a timer or anything.
The only way you can lose the mission is to lose the Executor.
What unit were you referring to when you were saying something about the wireframe didn't look good?
Thanks for feedback, mate :)
0
@zeldarules28: Go
I agree. Some overview and in-depth explanation about the Data Editor.
For example how to modfiy the High Templar's - Psionic Storm cooldown and put it up to 20 and make it cost no energy :)?0
@SoulFilcher: Go
Lol'ed :) 1+
0
Here ya go.
Please look the pics through and study them well.
Would be happy if you sacrified atleast 10 minutes or less on the map I made.
BTW - CHOOSE your difficulty with care. Should you choose BRUTAL, then micro your Zealots and not just some random A-move spamming :)
0
Hey guys!
As you can read above I'm an experienced Trigger- and Terrain Editor. At the moment I'm not really doing anything except for spending my time on 3DS Max (learning how to use the program) and gaming.
I would love to get into mapmaking again... So, should you need me, give me a call :)
Edit:
Here's some of my work. Please NOTE that most of it can be unfinished at some points due to the lack of inspiration (Been working alone) on all these projects:
War of the Galaxy - "Gladiator" - Mission One
Project Status: Cancelled.
http://imageshack.us/photo/my-images/291/woggladiatorm12.jpg/
http://imageshack.us/photo/my-images/43/woggladiatorm13.jpg/
http://imageshack.us/photo/my-images/211/woggladiatorm14.jpg/
http://imageshack.us/photo/my-images/840/woggladiatorm15.jpg/
http://imageshack.us/photo/my-images/291/woggladiatorm17.jpg/
Protoss Custom Campaign (Mission 1)
Project Status: Cancelled.
Map Link: (Download)
http://www.sc2mapster.com/maps/customprotosscampaign_mission1/files/1-protoss-mission-1/
Pics:
http://imageshack.us/photo/my-images/839/protosscampaignm11.jpg/
http://imageshack.us/photo/my-images/853/protosscampaignm12.jpg/
http://imageshack.us/photo/my-images/249/protosscampaignm13.jpg/
http://imageshack.us/photo/my-images/839/protosscampaignm14.jpg/
http://imageshack.us/photo/my-images/191/protosscampaignm15.jpg/
http://imageshack.us/photo/my-images/11/protosscampaignm16.jpg/
0
For the time being I've been thinking about making a Protoss campaign. I've already started with the plot, but I don't know how it will turn out yet. The whole story may in fact be rewritten if I find a guy with a better idea, since story-oriented I cannot make anything up.
0
Introduction:
You might as well skip this part to get to the important. However, I felt like gathering a team that should at some point make a series of maps for a custom campaign with over 60% of the quality of the Blizzard Campaign, with its mission design and story. I've been searching for some good custom campaigns, but I haven't been lucky yet. Yes, there are few cool maps, that are quiet fun to play, but their problem is that they lack some quality at some points.
For far too long I've wanted to create a campaign like that with a well-written and catching story, but I must admit; Writing a script, making dialogs etc. aren't my strong sides.
Positions:
Requirements:
You don't need to have years of experience in using the different tools or programs at your hand. On the other hand it would make me think more about hiring you for the project, if you could show me some of your previous work.
I will need of following positions:
2D Artist:
You will need to be able to make icons for custom abilities used in the campaign, as well as custom loading screens for several of the maps. Last you'll probably also need to make some concept art for different kinds of environments.
Story Designer:
You should atleast know a great deal of StarCraft lore and be able to come up with new and fresh ideas for a cool story. One thing that I would expect from you is to have some creativity and NOT rip anything from SC: Original or/and WoL.
Again, I don't expect you to have written a book or be capable of it. I just want your ideas and a WELL-written script with a branched storyline.
Data Editor:
This position requires you to be very experienced with the Data Editor. One of the tasks that you'll be given is to make the Mod packed with the new units that we're featuring in the campaign. You'll also be tasked with the creation of many custom abilities and upgrades.
Trigger Editor:
For this job I don't know when you'll be able to get to work, before we actually have a plot and a few of the mission's terrain'n'triggers done. You should be specialized in making cinematics/cutscenes with triggers and also some of the usual triggers for a campaign map.
If you're interested in the project and want to take one of these positions, you may PM me :)
If you have some ideas or want to do ANYTHING else than the positions above, PM me as well.
0
@Mozared: Go
Sounds good. I'll be around (: