It's basically the same as the "Issue Order " to unit trigger - However, as you can read it is a kind of "suggestion" to the AI.
There are certain criteria's that need to be furfilled, before the AI carries out the order.
I don't use this command, because I think the Issue Order command is much, much better.
Personally, I read a lot of threads in here, but I only comment like 10% of them.
I think, if people have something to say that hasn't been said or they have any idea of the subject, they will write it.
I don't always have something to say to the specific thread :)
Sounds pretty interesting.
No, I've never tried the SC I extra campaign.
But hell, that sounds interesting!!
I'll definately try to design a map, where you can choose a side.
I'll send you a PM when we release the first map on Mapster :)
And trust me - The terrain will be decent. I don't know if you've seen some of my work, but I promise you - You won't be dissapointed.
However, you shouldn't judge our campaign "gameplay-wise" out from your experience of the 1st mission :P
Trust me - The 2nd mission and the ones henceforth are MUCH, MUCH more interesting.
I see. I may dissapoint you by telling you that the campaign we're currently working on is a Protoss campaign and there's no good rebels or good terroists in the socks of the main characters :(
And yeah, we'll definately work on the communication between the different characters.
When you find out what Scorp and I have been working on, you'll think otherwise : P
But ye, I hate that Blizzard aren't supporting custom campaigns with new tools or anything at all
I think the campaign Blizzard made was well-done, but I didn't like how you could pick the missions and the WAY it affected the story. I would prefer a more direct approach.
Sounds like a great idea for a sort of "adventure" campaign, and somehow like the Terran Campaign.
However, having the ressources and units saved into the next map would be like snow-balling, wouldn't it?
For example;
If one person plays the campaign and gets a lot of units/ressources every time he plays a mission, wouldn't he have a ridicolous amount of ressources and units in the end missions?
The difficulty could be made harder, if the player gets to the last missions, but that would ruin the experience for the mere casual player.
I'm looking for some inspiration for a new project of mine.
I have a few ideas pitched already.
However, I want to know if you guys out there have any ideas of what could make my campaign cool?
What would YOU like to see of new things gameplay-wise?
For example:
Do you "as a terran player" want more aggressive missions instead of the standard turtle-cheese-missions? And if yes, how should they play out?
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@tdhsst: Go
It's basically the same as the "Issue Order " to unit trigger - However, as you can read it is a kind of "suggestion" to the AI. There are certain criteria's that need to be furfilled, before the AI carries out the order.
I don't use this command, because I think the Issue Order command is much, much better.
0
@tdhsst: Go
Personally, I read a lot of threads in here, but I only comment like 10% of them.
I think, if people have something to say that hasn't been said or they have any idea of the subject, they will write it. I don't always have something to say to the specific thread :)
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@SluggaSlamoo: Go
Is there going to be a campaign?
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@Mozared: Go
Sounds pretty interesting. No, I've never tried the SC I extra campaign. But hell, that sounds interesting!! I'll definately try to design a map, where you can choose a side.
@njordys: Go
I'll send you a PM when we release the first map on Mapster :) And trust me - The terrain will be decent. I don't know if you've seen some of my work, but I promise you - You won't be dissapointed. However, you shouldn't judge our campaign "gameplay-wise" out from your experience of the 1st mission :P Trust me - The 2nd mission and the ones henceforth are MUCH, MUCH more interesting.
@Operation3000: Go
I see. I may dissapoint you by telling you that the campaign we're currently working on is a Protoss campaign and there's no good rebels or good terroists in the socks of the main characters :( And yeah, we'll definately work on the communication between the different characters.
@Doubleclick123: Go
When you find out what Scorp and I have been working on, you'll think otherwise : P But ye, I hate that Blizzard aren't supporting custom campaigns with new tools or anything at all
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@BloodClud: Go
Like a cheesy remake of the Wings of Liberty campaign?
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@rpc190: Go
Trust me. I have a brother who's playing in high master, who's testing the highest difficulty of the maps. IT WILL be hard.
@Mozared: Go
I think the campaign Blizzard made was well-done, but I didn't like how you could pick the missions and the WAY it affected the story. I would prefer a more direct approach.
@Terhonator: Go
Terhonator, since you mentioned voice acting - Are you familliar with the programs you use for it?
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@DuckyTheDuck: Go
Well, yes and no. I never got to write a rich and interesting plot for the campaign, so eventually I gave up. : )
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@Hookah604: Go
Sounds like a great idea for a sort of "adventure" campaign, and somehow like the Terran Campaign. However, having the ressources and units saved into the next map would be like snow-balling, wouldn't it?
For example; If one person plays the campaign and gets a lot of units/ressources every time he plays a mission, wouldn't he have a ridicolous amount of ressources and units in the end missions? The difficulty could be made harder, if the player gets to the last missions, but that would ruin the experience for the mere casual player.
0
Hey guys.
I'm looking for some inspiration for a new project of mine. I have a few ideas pitched already. However, I want to know if you guys out there have any ideas of what could make my campaign cool? What would YOU like to see of new things gameplay-wise?
For example: Do you "as a terran player" want more aggressive missions instead of the standard turtle-cheese-missions? And if yes, how should they play out?
Thank you for your time! (: Appreciate it.
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@Terminator8: Go
Are you still looking for people?
Do you have any plans of making the WarCraft III - Reign of Chaos and Frozen Throne campaigns in StarCraft II?
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@DrSuperEvil: Go
Yes. I haven't edited the unit at all - It is set to its default state.
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Hey guys
I don't know what's going on with this bug. Can't seem to fix it.
The buttons are active and correctly placed etc. while I'm not in-game and un touched by triggers.
What could the problem be?
Photo: http://imageshack.us/f/33/orbitalbug.jpg/
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Make a campaign map with some objectives or something that won't take ages to make. :)
What's her favorite race and favorite style of mission?
If you ARE TO MAKE a map for her, then shape it so that she'll love it and put that secret message in when she completes it.
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The Empire Strikes Back related? :)
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