Is there any way of increasing the number of tiles one tileset can contain? It's slightly annoying needing to stick with only 8 (not sure if it's 8) tiles for my map.
Seems pretty cool. I however wouldn't go for using the layout files in an rpg. You would need to have your hero selected for it to work at all times. I prefer ot go for a 100% custom ui made with dialogs and stuff.
This is just a small tip, you may want to give the UI a consistent theme. Like, everything is blue or something. It looks a little messy when different parts of the UI look completely different. If you wanted, you could do this by tinting some of the dialog images so that they look similar. Well, that's just my suggestion.
Other than that, the game looks fantastic! I hope you don't abandon it, like so many other great looking games other people have made.
I'm trying to figure out how to get my unit's xp as a percentage or a decimal so that I can make my xp bar work. I have this to figure it out:
Unit XP Current / Unit XP Default
However, sc2 seems to think that I'm trying to divide the unit's current XP by 0, not the required XP. Does anyone have any ideas as to how I could get this to work?
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Is there any way of increasing the number of tiles one tileset can contain? It's slightly annoying needing to stick with only 8 (not sure if it's 8) tiles for my map.
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Will we ever here from Mille again?
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Does the "SOpFlip" work on doodads?
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I was wondering how to make a ceiling which, when viewed from below, isn't just transparent, is there a good doodad to use or something?
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<<reply 261755>
Layout files are probably much easier to use, but can't have nearly as much customization
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Seems pretty cool. I however wouldn't go for using the layout files in an rpg. You would need to have your hero selected for it to work at all times. I prefer ot go for a 100% custom ui made with dialogs and stuff.
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@Censible: Go
Oh well. Hopefully it won't be too difficult to find someone to do this for me.
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Could someone possibly remove the ponytail thing on the dark zealot for me?
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This is just a small tip, you may want to give the UI a consistent theme. Like, everything is blue or something. It looks a little messy when different parts of the UI look completely different. If you wanted, you could do this by tinting some of the dialog images so that they look similar. Well, that's just my suggestion.
Other than that, the game looks fantastic! I hope you don't abandon it, like so many other great looking games other people have made.
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@Mille25: Go
I might be able to do some terrain. Maybe I could terrain a little bit and you decide if you think I would be good enough for the task?
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I believe that under stats of a unit in data editor (with advanced fields on) is something saying:
Sight Bonus _______ Night 0 Dawn 0
That may be what you're looking for.
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I believe that under stats of a unit in data editor (with advanced fields on) is something saying:
Sight Bonus _______ Night 0 Dawn 0
That may be what you're looking for.
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I'm trying to figure out how to get my unit's xp as a percentage or a decimal so that I can make my xp bar work. I have this to figure it out: Unit XP Current / Unit XP Default However, sc2 seems to think that I'm trying to divide the unit's current XP by 0, not the required XP. Does anyone have any ideas as to how I could get this to work?
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@deleted_4551290: Go
I didn't mean Blizzard achievements, I meant a custom achievement system specific to this game. Also, is this project dead?
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That's not quite what I'm looking for. I mean the unit still belongs to me, but simply will not attack other units on his own.