I believe that would lag a lot online. Also, something like this could have been done without the mouse moved event. But if you did it without the mouse mved event and instead used the mouse click event and then called the world position of the mouse click, you could get a similar effect, just without a texture on the ground showing you where the spell will affect. Also, events like mouse clicked and key pressed tend to lag in Battle.net, so it does what you want it to do a slight bit of time after you actually press the button. However, if you really need to do this, I would have a mouse tracking trigger for each player which is initially off and gets turn on whenever a player does something requiring mouse tracking so that, in most cases, not many people are using mouse tracking at one time.
How could I make it so that foliage only appears in a certain moving region? That would be for my third person RPG and I am hoping that doing that could help reduce the lag. I've been told it's possible, but does anyone know how I would go about doing this?
Well, under "edit" at the top, there is an option that says "rotate selection". That rotates all the objects around a single point, and keeps them all relative to each other.
According to the contests box on the home page, the Monthly Mapping Exercise was updated "47 hours from now". What is that supposed to be? 47 hours ago?
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I believe that would lag a lot online. Also, something like this could have been done without the mouse moved event. But if you did it without the mouse mved event and instead used the mouse click event and then called the world position of the mouse click, you could get a similar effect, just without a texture on the ground showing you where the spell will affect. Also, events like mouse clicked and key pressed tend to lag in Battle.net, so it does what you want it to do a slight bit of time after you actually press the button. However, if you really need to do this, I would have a mouse tracking trigger for each player which is initially off and gets turn on whenever a player does something requiring mouse tracking so that, in most cases, not many people are using mouse tracking at one time.
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How could I make it so that foliage only appears in a certain moving region? That would be for my third person RPG and I am hoping that doing that could help reduce the lag. I've been told it's possible, but does anyone know how I would go about doing this?
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Is it possible to make foliage only appear in a certain area around the camera?
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Well, under "edit" at the top, there is an option that says "rotate selection". That rotates all the objects around a single point, and keeps them all relative to each other.
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This does sound like an interesting idea and I will be impressed if you pull it off successfully.
I assume that the map will be using the snowy tileset, right?
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@Creation25: Go
Will we get any updates on the progress in the near future?
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@gamemore: Go
You have to keep panning the camera to a point, not a unit.
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Is there ever going to be a new WTE?
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Like this:
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Oh wait, I didn't mean those links lol! I meant attachments.
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How do I open links in posts, like, for example, a link to a map? When I try to open it it just comes up with a screen full of wierd symbols.
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@DarkRevenantX: Go
Isn't THIS Starcraft Universe? WoS is also Starcraft Universe now though...
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Umm... what was that supposed to mean?
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According to the contests box on the home page, the Monthly Mapping Exercise was updated "47 hours from now". What is that supposed to be? 47 hours ago?
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How would I set an integer to equal the array number of a variable?