I dont know if the terrain is final or not, but it looks very plain and undetailed.
The tutorial is a nice concept, but I think you should move it down, just a bit, and maybe put it to the left instead. The eye moves like in the attached image, so moving the tutorial to the top left, will make it way more noticable.
But I would say visuals are overrated among the more dedicated mappers with higher standards (like a few sc2mapster mappers).
I could be one of those :)
I dont know if I overrate visuals, but I think good visuals are just as important as good gameplay. I hate staring at plain Agria Dirt with no doodads, and default terran dialog buttons everywhere.
Are you sure 10$ is the time worth it? I mean, all of the assignments are very time consuming, and working just one hour extra at your job would pay much better.
In the end of the trigger, check the amount of players in each playergroup, and end the game in victory for the opposite team if the amount of players are zero.
The reason I have some requirements for the reviewer is, to ensure that it will be a precise and reliable review, which players can trust. The reviewer should know what he's talking about, and have played the game enough to give a proper review. If not, the review is pointless, and waste of time for both parts.
Also, unless any big issues happen, the update will be out in a week or two.
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Make a Variable (Ctrl+B) and name it team
Set the Type to Player Group, and check the Array
Set the first Size field to 2, and keep the rest at 0.
This trigger puts the players into their player group at map start
This is the trigger, that checks if the players have more than 0 structures, and if one team is defeated.
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Very simple, yet a very nice idea.
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Copy the whole trigger, and use the
<<code>>
tag to make it readable.0
@Swagblanket: Go
I dont know if the terrain is final or not, but it looks very plain and undetailed.
The tutorial is a nice concept, but I think you should move it down, just a bit, and maybe put it to the left instead. The eye moves like in the attached image, so moving the tutorial to the top left, will make it way more noticable.
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I could be one of those :)
I dont know if I overrate visuals, but I think good visuals are just as important as good gameplay. I hate staring at plain Agria Dirt with no doodads, and default terran dialog buttons everywhere.
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Very well made trailer. How far did you get with the development?
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Looks very interesting. I'd love to test this with you sometime.
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Are you sure 10$ is the time worth it? I mean, all of the assignments are very time consuming, and working just one hour extra at your job would pay much better.
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Please contact me when this is available to EU. It looks very interesting!
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My vote goes to Terran, just because noone else voted for them.
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I split my two largest triggers into half, and it worked.
Thanks alot guys, I am now able to continue working on Amira. :)
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Did I just hit the max amount of triggers?
I do have a problem if so.
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Cant give you the exact lines right now, but you'll need to store each team in a player group variable
Then run something like this once for each team
In the end of the trigger, check the amount of players in each playergroup, and end the game in victory for the opposite team if the amount of players are zero.
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The reason I have some requirements for the reviewer is, to ensure that it will be a precise and reliable review, which players can trust. The reviewer should know what he's talking about, and have played the game enough to give a proper review. If not, the review is pointless, and waste of time for both parts.
Also, unless any big issues happen, the update will be out in a week or two.