I attached pix on first post....
The 1st one is the actual first post and says locked....
Then 2nd one is after clicking edit.....no status like unlocked, etc.....
I apologize for this issue.
You can press "F1" for help.
I updated the loading screen and gameplay introduction to tell players to press "F1" for help.
When I came home, I just saw my map on the top page. I just can't believe it's there now.
After a hard work from creating to advertising, I really made it. Honestly speaking, I really did something too hard for it to go up there.
It's really a Xmas gift for me, and to the mapsters around here, thank you so much for your help making this map. It's really hard to go up there.
People actually play my map, they like it and few times I played with the same players all over.
Funny coz I'm one of the mapsters that hated the popularity system, including rodrigo, bounty, etc......
Hence, that popularity system made my map on top.
Once again, I thank you for all your help.......
PS: The map is called ZombieXtreme formerly known as "The Last Swarm" zombie shooter.
I just locked a thread that I had but there was too much information and was not worth it to lock it. So how do I unlock it? I dont see any unlock when I edit it.?
For those of you who already knew "The Last Swarm" map, it has been renamed to ZombieXtreme.
The same fun and excitement with a little twist on the name.
Current official threads on Bnet site and SC2Mapster maintains it's current state with the new title thread.
Thank you for playing!
Hi
Ive been working on a custom button using dialogs, but cant find make the hover image look right.
The image does not appear if you dont do something, but if you put the mouse over it or click it, the hover image appears but looks weird.
It looks like its appearing from behind the button
To everybody who opposed the first post, really? Now, I need some serious explanation about the map Zombie Defence pass above Star Battle. People on the Bnet threads are complaining about this map boring and buggy. I may have to agree of some of you about the Star Battle being that good and its kind of far better than the ZOmbie Defence. But explain to me how the hell Zombie Defence got on top of everything? Dont tell me this is another Youtube campaign boosted map or “the map is fun” thing.
Ive been tracking down my map for the last few days and its only like 2 weeks since the released.
My map went to about 100-150 played games, and it just kind of moving up and down at that point and I was happy about it.
Until yesterday it just went down suddenly and the next 24 hours its down to 3 games played?
Let's say for example my map sucks, Im pretty sure it will not go down the list suddenly.
Another thing is, Im quite familiar with the maps around 100-150 since thats wer my map was and for the last few days, there still there, just my
map went down from that spot. I wasnt expectin that, coz everytime I play my map, people like it and theres lot of times when I play again, same people
play it not to mention the new ones.
My map looked like this for the last 4 days. Estimate Only
1st day - 100
2nd day - 110
3rd day - 140
yesterday - 50
now - 3
Remember, maps that are around that point as of today are still there, just my map went down from that spot.
Hopefully, Im not gonna expect this on the next listing system.
Nice to work with you dude. I am the author of "The Last Swarm". We both working on a TPS kind of map.
This will be a big step in TPS mode if we could work things on air units.
At least, your traceline detects ground unit's height, and could shoot units that are tall. Mine is just pure point XY return. In order for my traceline to work,
my target must have a limited height. If I aim at a very tall unit it will return a point behind that target, not the upper part of the target, so it registers units behind it. So, I just raise my camera height so that you aim downwards making the target's height insignificant. Ofcourse, wont work on air units.
And then when you click mouse, basically, it will just issue an order to attack the unit closest to my traceline, no special triggers.
Maybe I could at least make something so it registers the height of a target. Hopefully you will post your tutorials about your traceline and I can
take a look at it. I will post my traceline functions later......
So, I did a revision on “The Last Swarm” TPS engine so that I can shoot air units. Here’s a video
The traceline only works when your on the ground level, shooting ground(camera pitch angle <90) and air units(camera pitch angle >=90) just fine. But the problem is when I go up a cliff, you shoot ground units, its fine, but it doesnt shoot air units anymore. The traceline return is kind of mess up when you go up the hill. I think it’s just a matter trigonometric calculation. When your on the ground, you use right triangle formula. When shooting air units at a cliff, acute triangle formula comes in which I dont know.
Old Post:
Hi, I’m using the TPS engine from the sc2mapster library for “The Last Swarm” map and revised it to somewhat easier for me to work on. I made it to a function that returns Point XY. That means I can shoot enemies only on the ground. Anybody knows of a traceline function that works for shooting air units like returning Point XYZ or similar?
I even play around with the original TPS engine and added air units but it only works on ground units, no effect on air units.
0
Hi,
was wondering if there’s a way to hide all the UI excep the minimap.
Already did this
Action
Hide all UI
then Show UI frame Minimap
Doesnt work…
any help?
0
Hey programmer,
I attached pix on first post.... The 1st one is the actual first post and says locked.... Then 2nd one is after clicking edit.....no status like unlocked, etc.....
0
@Aleksandrik7: Go
Hi Aleksandrik7
I apologize for this issue. You can press "F1" for help. I updated the loading screen and gameplay introduction to tell players to press "F1" for help.
Any other issues and concerns please visit the official thread http://us.battle.net/sc2/en/forum/topic/932934052
0
Hi mapsters
When I came home, I just saw my map on the top page. I just can't believe it's there now. After a hard work from creating to advertising, I really made it. Honestly speaking, I really did something too hard for it to go up there. It's really a Xmas gift for me, and to the mapsters around here, thank you so much for your help making this map. It's really hard to go up there. People actually play my map, they like it and few times I played with the same players all over.
Funny coz I'm one of the mapsters that hated the popularity system, including rodrigo, bounty, etc...... Hence, that popularity system made my map on top.
Once again, I thank you for all your help.......
PS: The map is called ZombieXtreme formerly known as "The Last Swarm" zombie shooter.
0
I already did method 2. After clicking edit , theres not option to unlock it
0
I just locked a thread that I had but there was too much information and was not worth it to lock it. So how do I unlock it? I dont see any unlock when I edit it.?
0
Hi,
For those of you who already knew "The Last Swarm" map, it has been renamed to ZombieXtreme. The same fun and excitement with a little twist on the name. Current official threads on Bnet site and SC2Mapster maintains it's current state with the new title thread. Thank you for playing!
0
Yeah
0
Hi Ive been working on a custom button using dialogs, but cant find make the hover image look right. The image does not appear if you dont do something, but if you put the mouse over it or click it, the hover image appears but looks weird. It looks like its appearing from behind the button
Check attached
0
To everybody who opposed the first post, really?
Now, I need some serious explanation about the map Zombie Defence pass above Star Battle.
People on the Bnet threads are complaining about this map boring and buggy. I may have to agree of some of you about the Star Battle being that good and its kind of far better than the ZOmbie Defence. But explain to me how the hell Zombie Defence got on top of everything? Dont tell me this is another
Youtube campaign boosted map or “the map is fun” thing.
0
Hi guys, Please check my first post. I uploaded a video about TPS shooting ground and air units with details below it. Thanks!
0
Hi dude, any updates on your map? You can find the gates by searching "gate". Most gates there are operational (close/open)
0
Hi......
Ive been tracking down my map for the last few days and its only like 2 weeks since the released. My map went to about 100-150 played games, and it just kind of moving up and down at that point and I was happy about it. Until yesterday it just went down suddenly and the next 24 hours its down to 3 games played? Let's say for example my map sucks, Im pretty sure it will not go down the list suddenly.
Another thing is, Im quite familiar with the maps around 100-150 since thats wer my map was and for the last few days, there still there, just my map went down from that spot. I wasnt expectin that, coz everytime I play my map, people like it and theres lot of times when I play again, same people play it not to mention the new ones.
My map looked like this for the last 4 days. Estimate Only
1st day - 100 2nd day - 110 3rd day - 140 yesterday - 50 now - 3
Remember, maps that are around that point as of today are still there, just my map went down from that spot. Hopefully, Im not gonna expect this on the next listing system.
0
@gamfvr: Go
Hi gamfvr
Nice to work with you dude. I am the author of "The Last Swarm". We both working on a TPS kind of map. This will be a big step in TPS mode if we could work things on air units. At least, your traceline detects ground unit's height, and could shoot units that are tall. Mine is just pure point XY return. In order for my traceline to work, my target must have a limited height. If I aim at a very tall unit it will return a point behind that target, not the upper part of the target, so it registers units behind it. So, I just raise my camera height so that you aim downwards making the target's height insignificant. Ofcourse, wont work on air units.
And then when you click mouse, basically, it will just issue an order to attack the unit closest to my traceline, no special triggers.
Maybe I could at least make something so it registers the height of a target. Hopefully you will post your tutorials about your traceline and I can take a look at it. I will post my traceline functions later......
0
Updates:
So, I did a revision on “The Last Swarm” TPS engine so that I can shoot air units. Here’s a video
The traceline only works when your on the ground level, shooting ground(camera pitch angle <90) and
air units(camera pitch angle >=90) just fine. But the problem is when I go up a cliff, you shoot ground units, its fine, but it doesnt shoot air units anymore. The traceline return is kind of mess up when you go up the hill.
I think it’s just a matter trigonometric calculation. When your on the ground, you use right triangle formula. When shooting air units at a cliff, acute triangle formula comes in which I dont know.
Old Post:
Hi, I’m using the TPS engine from the sc2mapster library for “The Last Swarm” map and revised it to somewhat easier for me to work on. I made it to a function that returns Point XY. That means I can shoot enemies only on the ground. Anybody knows of a traceline function that works for shooting air units like returning Point XYZ or similar?
I even play around with the original TPS engine and added air units but it only works on ground units, no effect on air units.