It really wasnt even an alpha yet, but I guess it was a decent demo of what you could expect in the future. And I even got good amount of feedback (which rarely happens).
So I will most likely take a break from now, I might even do side project at start, but at some point I will most likely return to wrap this project up in some fashion. Currently Im not happy with the PvP thou, so thats once area I might consider improving. PvE is pretty fun and the skills are more designed for PvE so Im even considering adding either more skills or modifying excisting ones just for the sake of PvP.
Currenly I dont really have a clear vision how I would the PvP be like, most likely combos, counters and reacting to players moves. With that in mind current spells dont fit in too well....
Thanks for everyone for testing the game. I will most likely just keep on updating here if I get more stuff done. If PvP gets better I might host another test with PvP team modes or something.
Well not sure if people are interested in this. But some limitations excist. One of the biggest is the map size.
Sadly there is very small chance of making something that would only allow "only nearby units to enter same combat". I know it would be the best thing to do. But I cannot do it because: terrain is too small to do it (then you wouldnt get more areas) and it would be super anoying to make units scale based on each battle instead of areas (already kinda anoying....)
I agree I would love good music for my RPG and I think it would greatly enchance the experience, but sadly I dont want to get into getting my map banned if I break some copyright or something (which most likely wont happen, but Im still not big fan of not owning the music myself)
Most likely you will get more race models and propably passives in some form (allthou cannot quarantee). If you wana add one feature, then one might be left out since it takes so much time to make them.
What a hostile attitude even if we dont know what kind of system it will be.
I think it will be along the lines:
DLC is allowed to sell to maps, cause like squad TD it becomes useless if not enough players play the game (like extra races in squadTD case, naturally blizzard will have to see if the content is actually worth anything before they allow it)
Single player maps can be sold as their own (campaigns or some tds or something)
And with this we should get secure banks or something to make this system possible.
wolf sword is practically useless for the cost (very hard to get and it sucks)
iron ore is so hard to get you just pile up stone, stone, stone and have to drop it constantly (might be nice to have usage for stone or something)
cooking recipes is cool idea, but Im not sure if all the effects are good enough (especially the beer steak)
lower tier armor and weapons are useless cause high end stuff is so easy to get
locating other players can be quite hard
spells feel practically useless (why not have something like instantly gain 50 warmth or 50 fatigure), I just dont feel like even getting them
Overal I would just like to have more stuff to build or something. You dont even feel like survival, its more like build fire/tent until you get enough iron ore for armor and sword, then go battle it out. Not exactly sure what I would change thou.
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thats right. We also got PvP
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Alpha 2 test coming soon
Bug fixes:
Other changes:
(selling items still doesnt work, cause there isnt enough stuff to spend minerals on)
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Something I could use. Too bad you are on US...
Perhaps Ill contact you later if I run out of ideas or want cofirmation of some text parts on my RPG
sounds like a nice and helpfull idea anyway
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Oh god :D
Maity showing some true melee player attitude in the end. Funny stuff ^^
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As long as you dont take any thread that has some flaming going on instead of moderating when needed and throw it to sub forum, I dont care.
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fun fun happy times!
desert strike is actully fun!
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Yes definetly sounds like you have hidden the lobby (since same happened to me and uncheck fixed it)
You could also check player properties and game variants if there is anything fishy there (which I doubt)
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@Kueken531: Go
Does it make a living?
Daaaaaamn. I really didnt think you could make money from mapping. But if I would hire someone I think I would hire Kueken :)
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So whats the count so far. I find this thread hard to follow ...
Wasnt this just be "do you believe in something and why"
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Ok "alpha test" ending today!
It really wasnt even an alpha yet, but I guess it was a decent demo of what you could expect in the future. And I even got good amount of feedback (which rarely happens).
So I will most likely take a break from now, I might even do side project at start, but at some point I will most likely return to wrap this project up in some fashion. Currently Im not happy with the PvP thou, so thats once area I might consider improving. PvE is pretty fun and the skills are more designed for PvE so Im even considering adding either more skills or modifying excisting ones just for the sake of PvP.
Currenly I dont really have a clear vision how I would the PvP be like, most likely combos, counters and reacting to players moves. With that in mind current spells dont fit in too well....
Thanks for everyone for testing the game. I will most likely just keep on updating here if I get more stuff done. If PvP gets better I might host another test with PvP team modes or something.
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Also Its pretty interesting how people tend to believe in afterlife. Im not one of them, nor does it bother me.
Its all a big scam (you die and you go to freakin paradise or hell)
you know when something just sounds too good to be true?
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Praying wont make your map popular, you have to do it the hard way!
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@TimDLuxe: Go
Well not sure if people are interested in this. But some limitations excist. One of the biggest is the map size.
Sadly there is very small chance of making something that would only allow "only nearby units to enter same combat". I know it would be the best thing to do. But I cannot do it because: terrain is too small to do it (then you wouldnt get more areas) and it would be super anoying to make units scale based on each battle instead of areas (already kinda anoying....)
I agree I would love good music for my RPG and I think it would greatly enchance the experience, but sadly I dont want to get into getting my map banned if I break some copyright or something (which most likely wont happen, but Im still not big fan of not owning the music myself)
Most likely you will get more race models and propably passives in some form (allthou cannot quarantee). If you wana add one feature, then one might be left out since it takes so much time to make them.
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@Taintedwisp: Go
What a hostile attitude even if we dont know what kind of system it will be.
I think it will be along the lines:
And with this we should get secure banks or something to make this system possible.
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Overal I would just like to have more stuff to build or something. You dont even feel like survival, its more like build fire/tent until you get enough iron ore for armor and sword, then go battle it out. Not exactly sure what I would change thou.