Yes it does seem like Hots doesnt have much of a value currently. Few more assets aaand?
Will they release blizz dota by hots or not? and is it still worth getting hots for, Im not so sure about that either.
I did enjoy WoL melee for like few months, but the new changes on the gameplay are so underwhelming that I just have to ask myself is there enough content to justifice purchase.
But its still far away from release, so who knows what happens.
Well doing more complex stuff is not so fast and easy after all. If I particiate in this I would prefer the editor to be improved or I dont really see point of making better cinematics if you cannot organize stuff properly, browse trough stuff easilly, and move around units without teadious workarounds. And I know skybox was messed up...whatever...couldnt get it to look right
If someone wants to help thinking up items/passives, now its the time to present your ideas. The next version of the game wont be released anytime soon, but might as well gather some ideas when I want to work on the items and other stuff. Passive skills will most likely be learned in/after magic city.
Basically every unique and legendary item will have passive skills. Im even considering adding "set bonuses" for every set of equipment.
So if you got ideas for armor/weapons/passives, feel free to post them.
Couple examples for items:
Ring of forest, unique:
Mystery ring
Forest's blessing: gives +5 armor for short duration when hero is under 50% health
Robe of blood, unique:
Ancient robe that has been surounded by forbidden magic
Blood magic: -5% maximum health +5% spell damage
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It looks good, but dont do false advertising
"if you like cod or batlefield you like this?", its not even remotely close of either of those games. So pretty vague thing to say.
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yea Interesting idea, but takes too much time to make for me.
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responsive controls, lagless wasd
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Yes it does seem like Hots doesnt have much of a value currently. Few more assets aaand?
Will they release blizz dota by hots or not? and is it still worth getting hots for, Im not so sure about that either.
I did enjoy WoL melee for like few months, but the new changes on the gameplay are so underwhelming that I just have to ask myself is there enough content to justifice purchase.
But its still far away from release, so who knows what happens.
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well that is plain ridiculous if its true/intentional/not fixed
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since we have had our promises of marketplace and dota, shit should start coming soon! (blizzard soon that is T_T)
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rofl ursadaaks shall conquer the world. Ursadaak looks a bit too blue to my eyes, but I guess it fits rest of the creatures themes pretty well.
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"party" theme could be cool
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blizzard is going for so casual, you can set all spells to autocast
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look trough unit tab -> fidget -> set turn 0 turn angle 0
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Well doing more complex stuff is not so fast and easy after all. If I particiate in this I would prefer the editor to be improved or I dont really see point of making better cinematics if you cannot organize stuff properly, browse trough stuff easilly, and move around units without teadious workarounds. And I know skybox was messed up...whatever...couldnt get it to look right
Hope you enjoy it.
Terrain by Mozared
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This theme is much better. I guess I might try something (might).
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NO!
pretty boring wce, so I wont be part of this one.
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If someone wants to help thinking up items/passives, now its the time to present your ideas. The next version of the game wont be released anytime soon, but might as well gather some ideas when I want to work on the items and other stuff. Passive skills will most likely be learned in/after magic city.
Basically every unique and legendary item will have passive skills. Im even considering adding "set bonuses" for every set of equipment.
So if you got ideas for armor/weapons/passives, feel free to post them.
Couple examples for items:
Ring of forest, unique:
Mystery ring
Forest's blessing: gives +5 armor for short duration when hero is under 50% health
Robe of blood, unique:
Ancient robe that has been surounded by forbidden magic
Blood magic: -5% maximum health +5% spell damage
0