Spells are different for each class and hopefully they will feel different enough. There will be some similarities which cannot be avoided (direct damage spells).
Fire mage has lots of knockback spells.
Poison mage has slows, healing/life steal spells.
So I guess fire mage is more efficient on keeping enemies at a distance, while poison mage can regain life more easilly.
races will most likely be just a visual thing (so everyone wont look the same)
The world of Magic RPG is filled by strong warriors, beasts and mages. You have just awakened your magical powers and now begins your journey to become the strongest!
Gameplay
You are given magical powers to help you survive on your journey. You collect ingridients from your enemies and craft your own armor to help you fight against various of different bosses you encounter in this game.
Each class has a spellbook of 12 spells and each can be upgraded up to 3 levels to gain even more fearsome effects.
Quests will offer you unique rewards and help you to gain equipment/money/exp to defeat even the hardest bosses.
Some spells also interact with each other so its even more satisfying to slay monsters with your allies. The combat is designed to be skill based. You need to react when enemies and strike them down when they are weak. Even the smallest creatures might overwhelm you if you are not carefull.
Progress
1-4 Players
2 classes (poison - fire)
3 races (human - protoss - zerg)
quests, events, lots of boss fights
custom crafting, equipment, quest systems and more!
PvP (limited to 1v1)
This thread is ment to be as feedback/development from the Magic RPG since its at more polished stage for now. Grhm...look zombie defence for the development stuff.
Meh I just decided to go for 1st picture for now. You can decide what you think of it on next test version.
As for progress. I still have been working with the 1st town and areas. Polishing stuff up and making the changes I think might be good...
Still need to have atleast the 2nd class before next test, so you wont be too bored with almost the same content.
And need to figure out some new mobs too. "cave" and "pathway" havent got enough variety. Each area should have couple different spawns, but I really hate that there arent that many good models I can use :/.
Im with you. Its just plain painful to watch people rate maps like that. I tend not to overstress it, even though it does anoy me.
But they community is what it is...they do not have the ability to judge map from other point than if they enjoy it or not (and that is decided in 5 seconds).
I havent even bothered to whine about the star ratings before, since most people seem to be fine with them. But I think it does more harm than good...but hey, thats just me.
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@DrSuperEvil: Go
Spells are different for each class and hopefully they will feel different enough. There will be some similarities which cannot be avoided (direct damage spells).
So I guess fire mage is more efficient on keeping enemies at a distance, while poison mage can regain life more easilly.
races will most likely be just a visual thing (so everyone wont look the same)
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- reserved -
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Magic RPG
The world of Magic RPG is filled by strong warriors, beasts and mages. You have just awakened your magical powers and now begins your journey to become the strongest!
Gameplay
You are given magical powers to help you survive on your journey. You collect ingridients from your enemies and craft your own armor to help you fight against various of different bosses you encounter in this game.
Each class has a spellbook of 12 spells and each can be upgraded up to 3 levels to gain even more fearsome effects.
Quests will offer you unique rewards and help you to gain equipment/money/exp to defeat even the hardest bosses.
Some spells also interact with each other so its even more satisfying to slay monsters with your allies. The combat is designed to be skill based. You need to react when enemies and strike them down when they are weak. Even the smallest creatures might overwhelm you if you are not carefull.
Progress
This thread is ment to be as feedback/development from the Magic RPG since its at more polished stage for now. Grhm...look zombie defence for the development stuff.
Trailer
PvP
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Keep it going guys, Im getting my popcorn.
As for original poster
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this is MADNESS!
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I would imagine this being semi-usefull.
The only problem is it wont be as good as using normal inventory in terms of functionality, but if you can look past that, it will be super useful.
So dunno :D
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Yes some pokemos also could have passives (rain dance when enters etc..)
Trieva has pretty neat suggestions. I think you should indeed add lots of abilities with different effects so keep it interesting
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ha! they must have read my whining on irc yesterday
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Add starmondex (pokedex lol)
since I have no idea what type of starmon is overstank
Still not big fan of blue UI, but the structure seems pretty good atleast.
seems promising for sure
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Meh I just decided to go for 1st picture for now. You can decide what you think of it on next test version.
As for progress. I still have been working with the 1st town and areas. Polishing stuff up and making the changes I think might be good...
Still need to have atleast the 2nd class before next test, so you wont be too bored with almost the same content.
And need to figure out some new mobs too. "cave" and "pathway" havent got enough variety. Each area should have couple different spawns, but I really hate that there arent that many good models I can use :/.
Until next time...
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Strugling with terrain.
I wonder if any of these is usable...its just not quite what I would want, but I do no posses skills or ideas to improve it.
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@DarkRevenantX: Go
Im with you. Its just plain painful to watch people rate maps like that. I tend not to overstress it, even though it does anoy me.
But they community is what it is...they do not have the ability to judge map from other point than if they enjoy it or not (and that is decided in 5 seconds).
I havent even bothered to whine about the star ratings before, since most people seem to be fine with them. But I think it does more harm than good...but hey, thats just me.
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You should try your own unique ideas!
Atleast NOTHING related to sc2 plot is good (as in the plot is so horrible, I would most likely be traumatized if I saw campaign with similar plot)
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@Mozared: Go
That hardly means Tug of war map cannot become popular. There was some random Winter Wars tug of war that became quite popular.
Same with TDs. Rage td is shit in my opinion, but people still enjoy it.