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    posted a message on The Editor's 1st birthday

    Mostly dissapointments. I still can only BARELY do more stuff than I could do in wc3 editor, maybe I jsut dont know how to do mapping?

    Movers are big pile of shit. I have tried couple of times to work with them, but its just a big mess. I know you can do a lot of stuff with them but they are so hard to use and sometimes you have to make several movers for different ranges!!! witch sux so hard.....I hate movers....other than that I have more or less come to accept editor as for what it is...complex, hard to use, can do many things....

    Posted in: General Chat
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    posted a message on My map factory (Star Drivers)

    So got this weird idea from somewhere to make "custom cars" with attachments. After painful lesson from data editor I was able to make couple of attachements and you can see them in the picture.

    What do you think. Does it look good enough? Im not totally sure if its worth the trouble, since I cannot make the attachments go 100% like I want them to go...well im somewhat happy with the results, It could add a nice touch to the map after all...

    Posted in: Project Workplace
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    posted a message on Attachment facing angle....

    wow prozaicmuze is the king! seems like variance rotation can do the trick (alltought it works kinda strange? :E)

    Posted in: Data
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    posted a message on Attachment facing angle....

    How do I make attachment change its facing angle when the host changes facing angle....having big problems with this :(

    Posted in: Data
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    posted a message on [Revived!] Map Night

    @DarkDevourer: Go

    it was the game with hellion, diamondback and garco trucks.

    Yea replayability might not be too high. Im no too sure if I can do anything about it, but I still think there could be couple of things to add to spice things up :)

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    Guys what about star drivers? was it good/bad?

    I know you can currently go out of boundries, I will fix it when I have time (and figure out good method to do so). But other than that I could use feedback before making more stuff.

    I will most likely add weapons for next version. It really sux that I cannot seem to get good wasd/da steering, even tought it might make the gameplay more enjoyable for some.

    Posted in: General Chat
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    posted a message on Card Shuffle (Remake)

    We crashed this time!

    btw add something where you could decide rounds. 1 Round went for loike 15-30mins and that is enough for me, so would be nice that you didnt always have 3 rounds. not sure what caused the bug tough.

    Posted in: Project Workplace
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    posted a message on [Revived!] Map Night
    Quote from GizmoPT: Go

    @zenx1: Go

    you should try use top down view think it would work nice with mouse drivin xD

    or maybe use a system like the "light cycles" map

    Good idea gizmo. Ill add option to change camera

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    I guess ill upload my star drivers then...couldnt get WASD working *cries*, but I still think its good oportunity to see what people think about it.

    Posted in: General Chat
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    posted a message on My map factory (Star Drivers)

    Map voting readyyy. 2 maps currently. Gona make atleast 3 for beta (mapnight, probly). I think i should be able to get total of 6 tracks on 256*256 map.

    Im also wondering if I should try wasd movement. I might try it if people dont like it in beta tests (many people would seem to prefer wasd over mouse steering).

    Posted in: Project Workplace
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    posted a message on My map factory (Star Drivers)
    Embed Removed: https://www.youtube.com/v/6CP51-lC1RM?fs=1

    Big thanks to all the testers who have helped me!

    Now the map is already playable, but it still needs more stuff. Im not too excited about this project yet since Im a bit dissapointed how only like 50% of players get how the steering works....maybe I should add tutorial or something? But I guess people will learn it when they drive a couple of tracks.

    Next step is to add more stuff. Should I add tutorials? weapons? how should the weapons work?

    I really cant tell what would be best to add. If I added weapons they could be something that would slow you down or maybe even kill you? I really dont know.

    I will probly force people to play this on next map night :D....maytbe...

    Posted in: Project Workplace
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    posted a message on Ex-TMA Discussion thread

    Now im a bit interested, even though im doubtful....I do not really like how you say its gona be superior in everyway to smascraft. Smashcraft is a great game and there is already stand alone game bloodline champpions (which I havent played). But it seemed to be quite polished stand alone game and now I feel like you are trying to top everything in sc2...I do not think its that simple.

    If you made dota 2 in sc2. I really wouldnt be interested. Even tough it might look good, I wonder what can there be so different from other games that makes you wana play TMA.

    I would lol if it would be something with WASD keys and then we would just suffer terrible terrible lagg :D.

    Long time spend on a game does not automatically equal a great game. So I would really like to see proof to all this big talking.

    Also im kinda proud how my comment made mephs go all crazy about this :D (maybe it wasnt me, but I like to think that. Its more hilarious that way :) )

    Posted in: General Chat
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    posted a message on Loadingscreen - What do you think?

    I think it looks really good already. Better than any of my loading screens :D...I didnt know you were such an artist gizmo :)

    Posted in: Project Workplace
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    posted a message on Mafia: Lies and Murder

    the 30 seconds WAITS ruin this whole game. in a game you have to just wait half of the time since people wont vote and you have to wait the night looking the same boring stuff.

    You should really do something about them

    • edit*

    I wana say afte 2nd game it was really fun. The night time really kills it as said before. 15-20seconds is enough!! probly 15 is the best sollution or maybe compromise to 17 (people dont realize to change that or skip night).

    so yea. Weird game that can be extremely fun :) . Not many games in sc2 can make you laugh, but this one did. A bit hard to say if everygame is gona be so fun.

    Posted in: Map Feedback
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    posted a message on Ex-TMA Discussion thread

    @TheAlmaity: Go

    +1

    Posted in: General Chat
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