you cant go out of bounds anymore and cant get stuck
you will get a car and your camera wont follow other cars -_-'
you wont get insane speed boosts from random reasons :D
Now I only have to test I really fixed them :D. Big thanks to all testers who have helped me: hobrow, blub_, zyff, action, dekar, helral and many others!
Now I hope it should be quite bug free...so I can start yet again thinking about making the map more fun. Feels like im running out of ideas, but lets see if I can make the finishing touch for this map -_-' (probly still have long way to go).
I implemented zyffs idea of "semi homing missiles", It seems its much more fun to hit enemies than not to hit them :D.....Just need to test this again. Last test I had 5 testers, but as always I made big mistake on triggers so couldnt really get any results...
So gotta to some testing later, and Now it should work much better!
Thx. And as I said before I do not mind what kind of feedback I get, the map is what it is and Ill try to improve it as much as I can.
There is still some tweaking to do in the gameplay. I might change tracks, weapons or whatever seems fitting. I think its still not as fun as I would like it to be, so now I most likely just have to test stuff to see how it turns out.
It looks nice, could even say awesome. But due all the hyping you done it still doesnt impress me...cmon, It still seem just like a dota/arena game with minor changes. And Im starting to believe you are not going to deliver totally new "this is not starcraft" experience.
I was really expecting to see something out of normal, but I guess it will turn out to be just a decent/good arena game or whatever you want to call it.
Allrighty. Star drivers has had some huge upgrades (some might be good and some might not)....lets hope I can add finishing touch to it and then we can play it on mapnight :)
some more progress with the map. Sry guys, even tough 100% people voted for mario kart style I think im gona go death rally style anyway. You will probly have lots of health and get wacky weapons too, but dunno why I made this choise....lets see how it goes.
its still a big mess...you have to rename everything if you want to keep things in order. so time consuuuuuuming (multple U:s to tell it takes so much time)
Thats last word "Impressive?" seems so lame....it made the video 50xWorse for me. It really wasnt that impressive and then you type that....*sight*....
I mean It doesnt look bad, yet It didnt strike me as "I want to play it now". 18 heroes is sure nice to have atleast, should keep the game interesting for a while.
Also not sure about the beacon things, I think I would prefer ramps, now you can teleport away?!
But so far what Iv seen its impossible to say if its good or not. The gameplay is what matters the most and the video doesnt really give much idea how the gameplay is. Gl...
So I was wondering which type system should I get for this game.
Mario Cart style = you get weapons/items in the road. The items cannot kill you and its more wacky style items.
Death rally style = you get weapons and start and can buy better weapons. Weapons can kill you. You also might find health upgrades or something like that along the road.
Im interested how will you implement these ideas. I would have probly already done something similar if I found a easy way of doing it.
Like you pretty much need command card to place structures and then with just buildings it would be quite boring, you need people wandering around or something (I guess waypoint system could take care of that quite easily).
But yea, I think I would like the hear how would you do it (atleast you should think about how to do it)....
0
Fixed lots of stuff:
Now I only have to test I really fixed them :D. Big thanks to all testers who have helped me: hobrow, blub_, zyff, action, dekar, helral and many others!
Now I hope it should be quite bug free...so I can start yet again thinking about making the map more fun. Feels like im running out of ideas, but lets see if I can make the finishing touch for this map -_-' (probly still have long way to go).
0
I implemented zyffs idea of "semi homing missiles", It seems its much more fun to hit enemies than not to hit them :D.....Just need to test this again. Last test I had 5 testers, but as always I made big mistake on triggers so couldnt really get any results...
So gotta to some testing later, and Now it should work much better!
0
Thx. And as I said before I do not mind what kind of feedback I get, the map is what it is and Ill try to improve it as much as I can.
There is still some tweaking to do in the gameplay. I might change tracks, weapons or whatever seems fitting. I think its still not as fun as I would like it to be, so now I most likely just have to test stuff to see how it turns out.
0
It looks nice, could even say awesome. But due all the hyping you done it still doesnt impress me...cmon, It still seem just like a dota/arena game with minor changes. And Im starting to believe you are not going to deliver totally new "this is not starcraft" experience.
I was really expecting to see something out of normal, but I guess it will turn out to be just a decent/good arena game or whatever you want to call it.
0
Allrighty. Star drivers has had some huge upgrades (some might be good and some might not)....lets hope I can add finishing touch to it and then we can play it on mapnight :)
0
@grenegg: Go
EU. If you wana help testing/play it. Join EU mapnights or IRC, im not often on bnet.
Everyone is welcome to join in and play it (it not public tough).
0
some more progress with the map. Sry guys, even tough 100% people voted for mario kart style I think im gona go death rally style anyway. You will probly have lots of health and get wacky weapons too, but dunno why I made this choise....lets see how it goes.
0
@wOlfLisK: Go
its still a big mess...you have to rename everything if you want to keep things in order. so time consuuuuuuming (multple U:s to tell it takes so much time)
0
Thats last word "Impressive?" seems so lame....it made the video 50xWorse for me. It really wasnt that impressive and then you type that....*sight*....
I mean It doesnt look bad, yet It didnt strike me as "I want to play it now". 18 heroes is sure nice to have atleast, should keep the game interesting for a while.
Also not sure about the beacon things, I think I would prefer ramps, now you can teleport away?!
But so far what Iv seen its impossible to say if its good or not. The gameplay is what matters the most and the video doesnt really give much idea how the gameplay is. Gl...
Oh yea....and TOFU? I guess its fine, just a bit weird. http://www.proteines-gourmandes.fr/wp-content/uploads/2010/11/TOFU.jpg
0
@TacoManStan: Go
ugh dont worry, I wont steal your idea :D...I already have my hands full on my own projects.
watching vids soon ->
0
@Obatztrara: Go
Thats what i feel too. I will be waiting for your map anyway :)
0
So I was wondering which type system should I get for this game.
Mario Cart style = you get weapons/items in the road. The items cannot kill you and its more wacky style items.
Death rally style = you get weapons and start and can buy better weapons. Weapons can kill you. You also might find health upgrades or something like that along the road.
POLL ADDED
0
Im interested how will you implement these ideas. I would have probly already done something similar if I found a easy way of doing it.
Like you pretty much need command card to place structures and then with just buildings it would be quite boring, you need people wandering around or something (I guess waypoint system could take care of that quite easily).
But yea, I think I would like the hear how would you do it (atleast you should think about how to do it)....
0
@Sephiex: Go
Yea :D...I dont like it...so ugh....
0
Now there is like 8 attachment totals (4 tank attachments and 4 engines, which can be combines as you want to combine them).
I think thats enough attachments for now. Its kinda anoying to make them, alltough It becomes more awesome if you add more attachments...sux.
Also diamondback has same attachments but I was too lazy to take pictures of it.