You gona play mapnight tomorrow? I most likely wont be able to make it again.
But if you wish to play goku (aos) I can upload it. I most likely wont be able to add all the features and fixes that I would like to have in it, but its still playable and fairly fun (I could use feedback too).
Does it lagg single player? If it does. Just disable one trigger at a time and seen if it laggs. I bet the wasd is also part of the lagg since if you add lagg + lagg = more lagg...
I have no idea if that trigger would cause the lagg, but maybe you could try to use unit facing angle as the angle to set the compass.
When I was working with start drivers and yaw, and pitch angles. The FPS view caused huge lagg...with TPS it was much less (dunno if this is for mouse rotation control only).
thats me...I was even working with same map as in wc3 (that I worked with you). It was the dante thingy :D...in sc2 combo arena...and that dota layout is kinda brilliant idea :D, but meh Im too lazy to do it as I was too lazy to do the terrain.
Yea its heavilly WIP, but I guess I could have put a bit more effort on the terrain and stuff -_-. Everything shall come in time.
AAAAAAAAND btw I pretty much want it to be mapnight map...I have no other goals yet, than to make it a fun map for mapnight.
Well the map is pretty much ready for some testing again.
3 heroes all have 6 abilities. 10 items you can buy (ill add 2 more soon to make 1st shop full).
The map is still missing selling items feature, but ill add it later...shouldnt be a big deal. I know its not as pretty as it could be, but that is not my main concern right now.
I just want to test basic mechanics, balance and overal fun factor for the game before proceeding further. I could turn this into hero siege too if I feel like it would be better...but I want my AoS for now -_-
So testing maybe tomorrow or next week. Mapnight would be great time to test it, but Iv been busy lately so havent been able to particiate in those events
I so miss old rpgs...I find myself thinking about them almost at a weekly basis (maybe cause i listen to old rpg songs -_-). Music then was so good too...
chrono trigger, ff3/6, secrets of nevermore (or evermore, whatever), super mario RPG....*sight* paper mario is so shit compared to super mario rpg...
oh yea...forgot there are actually good rpgs nowadays too, but meh...I kinda want the old style games too. My favourite "new" rpgs are Dragon age and Knights of the old republic
I would like to get my items cooldown show like it would normally if I set item to ability and use ability. (the grey circle box when you use ability)
However I want the ability to be autocast (apply behaviour) and the player should NOT be able to cast it self. I could display the duration of behaviour, but I would prefer to see the grey circle cooldown around the item....
I see some improvement. Those fun or nots are lot more fun to watch than reviews before.
I dare you to try card warriors (you can play against computer, even though the AI is really stupid). Meh it aint as fun as I would like it to be, but I still would like to get my share of eiviyns whip of harsh words -_-
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You gona play mapnight tomorrow? I most likely wont be able to make it again.
But if you wish to play goku (aos) I can upload it. I most likely wont be able to add all the features and fixes that I would like to have in it, but its still playable and fairly fun (I could use feedback too).
oh and its only 3v3 :/
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Im living in the future? :O
nvm...its not newbie tuesday anymore?
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Does it lagg single player? If it does. Just disable one trigger at a time and seen if it laggs. I bet the wasd is also part of the lagg since if you add lagg + lagg = more lagg...
I have no idea if that trigger would cause the lagg, but maybe you could try to use unit facing angle as the angle to set the compass.
When I was working with start drivers and yaw, and pitch angles. The FPS view caused huge lagg...with TPS it was much less (dunno if this is for mouse rotation control only).
Im not sure if I made any sense, but GL
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What a great thing to do, allthough I would like to see the actual game on bnet instead of you quiting the project :(...
Anyway keep up the good work.
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"KAAAAAAAMEEEEEEEEEEHAMEHAAAAAAAAAA" - Goku
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@Zarakk: Go
thats me...I was even working with same map as in wc3 (that I worked with you). It was the dante thingy :D...in sc2 combo arena...and that dota layout is kinda brilliant idea :D, but meh Im too lazy to do it as I was too lazy to do the terrain.
Yea its heavilly WIP, but I guess I could have put a bit more effort on the terrain and stuff -_-. Everything shall come in time.
AAAAAAAAND btw I pretty much want it to be mapnight map...I have no other goals yet, than to make it a fun map for mapnight.
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Tacoman dont hate the player hate the game! :D
u mad? :D
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Whoa I never knew dota 2 was being made for sc2.
Oh and btw, you should NEVER watch Goku Firebat because whoever made that is probably a NOOB :) (Hehe, TacoManStan did NOT write that)
On more serious note. Link in my signature for the project. Big thanks to all the testers in the first succesful test (still had a few bugs).
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Never played wow but I sure would like to see how lich king begins his journey!!!
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Trying to test the map today. Come IRC/bnet if you want to join in...I will test it as soon as I get enough people
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Well the map is pretty much ready for some testing again.
3 heroes all have 6 abilities. 10 items you can buy (ill add 2 more soon to make 1st shop full).
The map is still missing selling items feature, but ill add it later...shouldnt be a big deal. I know its not as pretty as it could be, but that is not my main concern right now.
I just want to test basic mechanics, balance and overal fun factor for the game before proceeding further. I could turn this into hero siege too if I feel like it would be better...but I want my AoS for now -_-
So testing maybe tomorrow or next week. Mapnight would be great time to test it, but Iv been busy lately so havent been able to particiate in those events
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I so miss old rpgs...I find myself thinking about them almost at a weekly basis (maybe cause i listen to old rpg songs -_-). Music then was so good too...
chrono trigger, ff3/6, secrets of nevermore (or evermore, whatever), super mario RPG....*sight* paper mario is so shit compared to super mario rpg...
oh yea...forgot there are actually good rpgs nowadays too, but meh...I kinda want the old style games too. My favourite "new" rpgs are Dragon age and Knights of the old republic
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If you dont post map you arent quialified imo...even if there was only 2 entries.
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I would like to get my items cooldown show like it would normally if I set item to ability and use ability. (the grey circle box when you use ability)
However I want the ability to be autocast (apply behaviour) and the player should NOT be able to cast it self. I could display the duration of behaviour, but I would prefer to see the grey circle cooldown around the item....
0
I see some improvement. Those fun or nots are lot more fun to watch than reviews before.
I dare you to try card warriors (you can play against computer, even though the AI is really stupid). Meh it aint as fun as I would like it to be, but I still would like to get my share of eiviyns whip of harsh words -_-