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    posted a message on Will Element TD disappear forever?

    Its probly a pain in the ass to climb back up once you have dropped. I feel like smashcraft had same experience. It was semi popular at launch, but now I dont bother checking it out even with new heroes since...I dunno...I feel like iv seen what it has to offer even though it was a fun game for a long time :/

    anyway TDs usually arent meant to last for ages...they just dont offer that much.

    Posted in: General Chat
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    posted a message on 1 Year of Starcraft. What Blizz brought to us...

    No need for 2 mapnights. Summer is busy time so It takes time to get a new version out :)...I probly wont get my map done for tomorrow *sight* :(...

    Posted in: General Chat
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    posted a message on 1 Year of Starcraft. What Blizz brought to us...

    @Hobrow: Go

    +1 Big props for mapnight. Its pretty much only time when you can get a fullhouse without hours of begging for testers. And it can be quite fun sometimes!

    I wonder if I would be as motivated without mapnight

    Posted in: General Chat
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    posted a message on Blizzard Comment About Talented Mappers

    fineeeeeeeee

    Even though I dont play custom games Ill name a few maps. 1. smascraft 2. photon cycles 3. city of tempest meh...I had a longer post but couldnt post it for some reason. The way blizzard said that makes them look stupid and they clearly have no idea what the community is and they state tug of war maps and marine arenas are original? cmoooooooon. We have had dota, civi wars etc...for a long time. But they just dont give a shit about anything and I dont really care either.

    Why not just market their product the best way they can? Its obvious they only want money....

    Posted in: General Chat
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    posted a message on Resurrection of the old maps

    make binders! make predator! (from wc3)

    Posted in: Miscellaneous Development
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    posted a message on My sound is too low when different came height??

    Somehow my sounds go very low/off when I change camera height to higher. Is there a way to make some sounds higher since I can barely hear them :/

    Posted in: Data
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    posted a message on Deathrace!

    im fully busy with my goku maps :). But I can help you brainstorm or just try to cheer you with your project.

    This is what I had made. It was overal decent, but the racing wasnt good cause if you get 1st place its really hard to catch up. I also tried minor debuf on speed for 1st player but It just didnt feel right...I have no idea how to make it work for multiplayer. I would probly need bigger tracks, but cant think of anything else...I also couldnt get WASD controls lagless so had to ditch that too

    I was thinking of converting the map towards more arena type map. Some suggested mario kart style (you could try that). I personally liked my mechanics but with multiplayer...it felt like better players get too big of an avatange and weapons are a bit messy with small tracks.

    Anyway I just didnt see anyway to improve it so I just left it as it is...

    Posted in: Map Suggestions/Requests
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    posted a message on Deathrace!

    been there, done that...I hope you can do better than me. The concept is good, but I couldnt make it fun enough (I might continue the project someday)...

    Posted in: Map Suggestions/Requests
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    posted a message on Adventures of Goku Firebat: CH5 - The Temple
    Embed Removed: https://www.youtube.com/v/5IuyQ3d_Oi0?fs=1

    Video from todays game. Needs team colors I know...

    same old same old (or is it?)

    Posted in: Project Workplace
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    posted a message on [Revived!] Map Night

    The bomberman game was awesome. I never thought bomberman could be so fun. The replay value might not be too high though, its a game what I would play every now and then.

    Nexus hindarance wars...not my piece of cake. Didnt really find the crawlers useful at all, dunno if its just me? But I didnt like it

    The zerg defence thingy was ok too...the reaper bug super anoying. Lasts too long and I wasnt big fan on 2 heroes. Mediocre map. Iv seen better defence maps.

    • edit* as for my map...It was probly the worst test we ever done. Changed few things and it wasnt so good...needs some balancing and it will most likely turn better :). Hopefully I can get testers in the future too.
    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    Published my map for today. I prefer if you host it privately, since its not ready for bnet. It should work pretty well but It needs a bit more content for public audience :).

    you can find it with name: Goku Mapnight

    I might join in as well or might not. But ill probly remove the map tomorrow so now is your chance to play it! :D

    If you dont know what map im talking about its this:

    but with lots of updates

    Posted in: General Chat
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    posted a message on Starcraft 2 RPGs

    damn necro threads FFFFFFFFFFFFUUUU (just noticed). I find this topic as stupid as why are page1 maps like 90% same maps from the day1

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    @TheAlmaity: Go

    Its perfectly fine if you have more people and want to play large player maps. My map doesnt really require testing since Iv been doing it with other people.

    I only suggested it if you want to try something new :). But anyway Ill see if can get few changes tomorrow and upload it then. I will also post the name here when I upload it.

    Posted in: General Chat
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    posted a message on Starcraft 2 RPGs

    @aoisakaraba: Go

    yes! I believe this was it. It was made before all the popular maps and I think it had really great style that sadly I havent seen anymore....

    Posted in: General Chat
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    posted a message on Starcraft 2 RPGs

    And there was one really amazing RPG that I remember...It was before all those other rpgs and it was sooooo great!!! I think it was Serpent island rpg or something...meh.

    Posted in: General Chat
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