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    posted a message on Map of the Week [Waiting new system before complaining]

    Sad thing is really polished and good maps have really nothing to gain from this. Even if it would make gaining popularity easier I would be embarassed to put my map on same group with rodrigos maps...Even if my maps arent popular.

    I just felt like postin again...the idea is great, but I just dont see it working out. Sorry to spoil the fun.

    Posted in: General Chat
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    posted a message on Newbie Wednesday- Ideas?

    I would love to see someone make basic stuff for some games. Like basic TD mechanics or basic Arena mechanics or Basic dota mechanics. In a way people could learn from it and easilly implement to other maps...

    Posted in: General Chat
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    posted a message on GOKU - Development thread
    Embed Removed: https://www.youtube.com/v/lJiF635S8eA?fs=1

    Fresh gameplay from today. Much better now that you can cast on fog of war. Also it seemed a bit more balanced. Maybe it will become something in the end?

    Posted in: Map Feedback
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    posted a message on GOKU - Development thread

    Running more tests today. After mapnights tests fixed a few things.

    • added more hp and mana per level
    • some balance changes, buffed barroth, buffed raziel. Modified functionality of some spells slightly
    • fixed a few damage and visual bugs
    • YOU NOW CAN CAST SPELLS ON FOG OF WAR!!! (I dont know how I didnt change this earlier, really important change)
    Posted in: Map Feedback
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    posted a message on Remove all forum categories and dump everything into General Chat

    Map feedback/project workplace seem rather similar imo. Maybe atleast put the project thingy up to top of forums. I would like that

    Posted in: General Chat
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    posted a message on Did someone say, Stairs?

    I like it. Good job

    Posted in: Terrain
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    posted a message on Adventures of Goku Firebat: CH5 - The Temple

    @mnadeau1992: Go

    haha. Indeed I will most likely do CH6 at somepoint, since the series havent really gotten that popular I feel no need to hurry with the series. I even introduced new charecter in game before I had time to make a cinematic for him :(, which is kinda sad since he might become a great charrecter....

    For Ch6 I have great plans lolz...It might turn great or bad :D

    Posted in: Project Workplace
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    posted a message on Something WC3 never gets credit for

    refreshing was pointless. but atleast there was someone in the lobby...in sc2 you pretty much know there is nobody in the lobby beyond page 2

    Posted in: General Chat
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    posted a message on GOKU - Development thread

    Testin in 1h from this post. The map is already ready and uploaded, just need enough testers (prefered atleast 3 testers)

    Posted in: Map Feedback
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    posted a message on London Riots
    Quote from irok2002: Go

    Ah yeah I see what you mean, it is the same mentality of thinking they can get away with it. To be honest it must be pretty exciting to be running around being chased by police as part of a massive group, maybe breaking a few things along the way, and I guess this is the main reason its grown so huge. But burning down peoples homes, injuring people, murdering people, looting everything and destroying high streets is disgusting. I hope they all get sent to prison for years.

    It looks like all the looters who have been arrested so far are being sent to the crown court as they can issue heavier sentences.

    I think they should just start killing the idiots. I cant imagine the them even becoming anything more than trouble for themselves and others, so better just to get rid of them...I just find that the guys who do this must have something seriosly wrong in their head, too bad it might be fault of bad parenting or bad society :(

    Posted in: Off-Topic
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    posted a message on GOKU - Development thread

    More tests coming today if I can finish the stuff...not quite sure of the time but just add me and message when/if im on bnet.

    Testing time might be around 8pm +2gmt. But it always depends on when and how many people I can get.

    Todays testing will incldue one secret addition that we talked with ducky!!!! and yet again I hope the game would be more balanced.

    Posted in: Map Feedback
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    posted a message on Is there easy way to detect if units is out of combat?

    Indeed there is Thx man :).

    I was so sure I was this somewhere but couldnt find it. I guss ill do it with that then!

    Posted in: Triggers
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    posted a message on Good map idea for free

    I would prefer better presentation like using headers

    Title

    title 2

    title 3

    and pictures too perhaps. Even simple paint pictures could to the trick.

    I find it awfully hard to read this kind of stuff it you dont make it easier to read (more interesting looking)

    Posted in: Map Suggestions/Requests
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    posted a message on Is there easy way to detect if units is out of combat?

    Like unit hasnt attacked for 10 seconds and hasnt taken damage for 10seconds = out of combat...is there some easy way to do this?

    What comes to mind is using unit takes damage effect, but it probly is super unefficient to use such a trigger to detect if unit is in combat....

    Posted in: Triggers
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    posted a message on Good map idea for free

    @Pshyched: Go

    +1

    Posted in: Map Suggestions/Requests
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