Iv been kinda wondering how long does it take you to make a complete hero and what kind of process do you go trough? I seem to be rather slow at doing it, yet I feel quite saticfied when I create a good hero.
I start with thinking of abilities. Mostly I want to make a theme for hero. Synergy for some spells and every ability should be equally useful. The thought process might take anywhere from 1min to several weeks...sometimes ideas just wont come. I have become quite customed on mind mapping process for hero creation. I write things down I feel like the hero could do even if the ideas arent good. Sometimes I draw pictures to make even better idea of the ability im looking for.
After I get the idea I proceed on making it. This usually takes around 15mins to 1day/per ability. And this is just for visuals. I always start with the visuals (and functionality if its a complex spell). Sometimes I might even give up on the idea if the visuals are not to my liking.
After the visuals are done. All is done is the polishing and I neglect this stuff too much...I just throw in random sounds and the tooltips are quite basic too. I could seriosly improve on "finishing" the abilities part.
This week iv been able to make visuals for 9 abilities. They still lack sound, icons and tooltips. Took yet again several hours to get this far and still not finished.
This is btw one of the reason why I tend to avoid making pure Dota map, it would just take too much time to get the results I want...yet Im doing my own AoS (just for fun :) ).
I logged on bnet just to see whats going on. And I have to agree with people, you have done changes that serve no purpose at all. I didnt feel like the game had drastically changed, but I felt like the changes didnt improve anything, maybe even made things worse.
Having different cars is ok. But I hate the options and the narrower cap size made it even harder, which is not good!
I also asked people in chat what they thought and they agreed. They didnt really like the changes.
Before it had perfect length...and its a simple game...dont try to make it something more than it can be ;/
1 new hero almost done. I want to make another one too, just need few more ideas....The other hero will be Duran, if anyone has watched my videos...
I guess I should try to fix all the bugs and balance a bit more for mapnight...I hope I can still get some players, definetly is better than what it was last week.
Dont have too much freetime, so lets see what I can come up with. Feel free to throw suggestions and feedback.
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@progammer: Go
so true :)..and I will continue on the same road meh
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1st!!!!!!
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@northwind16: Go
There is probly acuision or chase range too (I probly mispelled it) that affects how far enemy units need to be for unit to auto attack
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@DrSuperEvil: Go
Do not troll my thread!...you dumb cow :(
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Iv been kinda wondering how long does it take you to make a complete hero and what kind of process do you go trough? I seem to be rather slow at doing it, yet I feel quite saticfied when I create a good hero.
I start with thinking of abilities. Mostly I want to make a theme for hero. Synergy for some spells and every ability should be equally useful. The thought process might take anywhere from 1min to several weeks...sometimes ideas just wont come. I have become quite customed on mind mapping process for hero creation. I write things down I feel like the hero could do even if the ideas arent good. Sometimes I draw pictures to make even better idea of the ability im looking for.
After I get the idea I proceed on making it. This usually takes around 15mins to 1day/per ability. And this is just for visuals. I always start with the visuals (and functionality if its a complex spell). Sometimes I might even give up on the idea if the visuals are not to my liking.
After the visuals are done. All is done is the polishing and I neglect this stuff too much...I just throw in random sounds and the tooltips are quite basic too. I could seriosly improve on "finishing" the abilities part.
This week iv been able to make visuals for 9 abilities. They still lack sound, icons and tooltips. Took yet again several hours to get this far and still not finished.
This is btw one of the reason why I tend to avoid making pure Dota map, it would just take too much time to get the results I want...yet Im doing my own AoS (just for fun :) ).
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I logged on bnet just to see whats going on. And I have to agree with people, you have done changes that serve no purpose at all. I didnt feel like the game had drastically changed, but I felt like the changes didnt improve anything, maybe even made things worse.
Having different cars is ok. But I hate the options and the narrower cap size made it even harder, which is not good!
I also asked people in chat what they thought and they agreed. They didnt really like the changes.
Before it had perfect length...and its a simple game...dont try to make it something more than it can be ;/
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NIcely done kueken. You should seriosly start making a new game already (If you havent started) HLW wasnt that fun IMO :(.
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Someone needs to unlock mapsters inner cunning :(
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Interesting. Actually I have never played original AoS even though I use term so often.
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1 new hero almost done. I want to make another one too, just need few more ideas....The other hero will be Duran, if anyone has watched my videos...
I guess I should try to fix all the bugs and balance a bit more for mapnight...I hope I can still get some players, definetly is better than what it was last week.
Dont have too much freetime, so lets see what I can come up with. Feel free to throw suggestions and feedback.
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Frontpage -> new active threads if anything interesting.
Sometimes going trough forums. General chat, off topic, map feedback, project workplace.
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Got goosebumbs. Probly because Iv played the heroes and it brings back great memories. I will not buy dota 2 though...
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neuxus hindarance wars
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Just what the fuck is this?
Im pissed now cause I cant tell whats this. A game or a cinematic? are you trying to play mind games with me?
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does it really matter?
If maker gets bored, why not just move on.
No harm done to anyone. Having a good time is way more important than forcing maps out.