Well its done. testing version is out. If you wish to test it, send me a PM, its published with secret name (if you want to test I would appriciate feedback). It will be on for couple of days before I remove it. I have only tested it in solo mode.
Some briefing:
its around 15-20mins gameplay
1-4 players (damage and health is scaled to amount of players but number of units does not increase)
you can die 1 time and be revived
2 heros to choose from
This is not a complete game. Its just a test of difficulty and fun factor. The test is suppose to present first challenges/levels of the game, difficulty should be fairly easy but challenging. The game does not yet have spellbooks and upgrades so the content is very limited at the moment
feedback I would appriciate:
how fun it is?
bugs?
how difficult? balanced?
Spawn locations/timings? boring too repeative?
how did you like the spells?
Other thoughts about the game
I will probly want to test it with someone someday (perhaps tomorrow ducky? :) ). If I feel like joining mapnight.
Saying amazing is stupid Imo. I wonder why people praise projects that practically show nothing...well sixen is sixen, he would be amazed just to see SCV floating in the air.
Yea it look nice, but doesnt show anything really...
Uh you want review or preview/tutorial? Cause if you want review you really cannot say what should be included....(wouldnt that compromise the review?)
I can test it again after major updates (I dont expect you to get major updates in couple of days, but rather months or so).
Currently I would give it like visuals 9-10 (I suppose some small improvements could be made). Gameplay 9 (I think I would like some hotkeys and perhaps better indications of some things, like range before placing structure) Fun factor 7-8 (its pretty fun for what it is but lacks replay value and strategies and easilly gets boring)
Overal I would probly have to give it 7-8/10, I really like the style and all, but replay value is so slow currently. There is potential for 9+ score.
Stuff getting done. Boss and couple waves ready. Still need some balancing and then I shall pick some lucky tester to give me feedback -_-
Anoyed of the fact that I need/want to redo my skill system. Again I knew I should have done this much much earlier would have saved much time, but better late than never I guess.
Also worked on wc3 style locust swar ability, it turned out ok.
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@Zero0018: Go
try to use it as -1 instead of zero. If I recall corretly It adds it to the level instead of setting (fucking blizzard and their weird systems)
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btw is this like battletanks/catalyst/battleships cause it kinda looks like it could be something like that.
Anyway looks very nice so far.
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Meh I dont like sharing my stuff here since I get ignored too much -_-', but special treat since its friday
ALSO: http://www.sc2mapster.com/forums/resources/project-workplace/31282-zombie-defence-development/#p6
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Is ducky only one who gets to play this? -_-....well Ill probly leave it to mapnigh and remove it after that.
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You can? damn :D. Anyway if you had fun time you should post replay too so I can make a new video for my channel
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Well its done. testing version is out. If you wish to test it, send me a PM, its published with secret name (if you want to test I would appriciate feedback). It will be on for couple of days before I remove it. I have only tested it in solo mode.
Some briefing:
This is not a complete game. Its just a test of difficulty and fun factor. The test is suppose to present first challenges/levels of the game, difficulty should be fairly easy but challenging. The game does not yet have spellbooks and upgrades so the content is very limited at the moment
feedback I would appriciate:
I will probly want to test it with someone someday (perhaps tomorrow ducky? :) ). If I feel like joining mapnight.
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@Enexy: Go
wow...
Hmm? I wonder what would be ranked as impressive...We probly have different standards and visions in that.
I still stand in my previous point
lol
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Saying amazing is stupid Imo. I wonder why people praise projects that practically show nothing...well sixen is sixen, he would be amazed just to see SCV floating in the air.
Yea it look nice, but doesnt show anything really...
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I think it is overrated. Sotis shop UI for example looked like shit and messy as hell (atleas last time I tried it)
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Uh you want review or preview/tutorial? Cause if you want review you really cannot say what should be included....(wouldnt that compromise the review?)
I can test it again after major updates (I dont expect you to get major updates in couple of days, but rather months or so).
Currently I would give it like visuals 9-10 (I suppose some small improvements could be made). Gameplay 9 (I think I would like some hotkeys and perhaps better indications of some things, like range before placing structure) Fun factor 7-8 (its pretty fun for what it is but lacks replay value and strategies and easilly gets boring)
Overal I would probly have to give it 7-8/10, I really like the style and all, but replay value is so slow currently. There is potential for 9+ score.
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cool story bro.
I dont know what else to say
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Mazing actually sounds like something that should have been there from the begining (just cause we had already seen ele TD1)
so good job there, perhaps Ill give it a try once it comes out
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Stuff getting done. Boss and couple waves ready. Still need some balancing and then I shall pick some lucky tester to give me feedback -_-
Anoyed of the fact that I need/want to redo my skill system. Again I knew I should have done this much much earlier would have saved much time, but better late than never I guess.
Also worked on wc3 style locust swar ability, it turned out ok.
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Well time to continue the list a bit
There still are tons of other things, but cant remember more....
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draw a picture what you want. I dont get it