Good to live in small countries so they dont make shitty translations and dubs....
Pretty hilarious names though :)
btw why do they even translate and dub stuff? I would always prefer SUBTITLES over dub whatever the language is (Its pretty rare to see high quality dubs). I mean...if they own a computer I would assume the person can atleast read.
Seems like I will have to use dialog invetory....its a sad thing, makes easy things more complex, but I havent found a way to make aiur chef inventory + bag invetory....
mmm....still much to do. I wish to work more on the gameplay, but I suppose Ill try to get some basic systems done before that...
pictures of new charecter creation and invetory + invetory bar...
Well that would be pretty much same...you only need couple of actions and you call it hard to do? Do you think the program will do it itself?
Instead of moving unit. Use create unit action....
I will also provide the general outline what you need to do. The point A is center of the region. You pick the units around that point and check the distance from that point and the angle. You use point with polar offset to create units to point B (point B is center of the point you want units to be created in). You can probly even use create unit (unit type of picked unit) if you want exact same unit to be created to that point.
This is a bit tricky to explain. Depending on your needs you can save the needed values to custom values or just use variables and instantly move units. You could save the distance and angle to units custom values to calculate the new positioning...
It would be something like this:
variable MainPoint = position A
variable tmpGroup = units group in position A
pick each unit tmpgroup. save distance between position A and position of picked unit to custom value of unit 0. save angle between A and position of picked unit to custom value of unit 1.
move picked unit instantly to position B offset by custom value 0, angle custom value 1.
you can use variables if you move units intantly. No need to save to custom value if you do that....
Well one way would be to compare couple angles. Like facing is 90. If angle 2 is > 90 and < 270 turn left. (I dont totally remember how the angles worked in sc2, you might have to use different values since I remember cenario where it gave angles 0-180 and 0-(-180)
0
Good to live in small countries so they dont make shitty translations and dubs....
Pretty hilarious names though :)
0
Stupid question.
2 totally different games
whats the point?
0
Seems like I will have to use dialog invetory....its a sad thing, makes easy things more complex, but I havent found a way to make aiur chef inventory + bag invetory....
mmm....still much to do. I wish to work more on the gameplay, but I suppose Ill try to get some basic systems done before that...
pictures of new charecter creation and invetory + invetory bar...
0
I wonder if this is suppose to be possible...the other one left me after jondar though :(
0
WHAT THE FUCK NO PVP?
Oh man....I dont like this...
Mmm...I also feel like monk needs a bit more work. I would play monk but seems to weak to me so Ill prefer to play something else.
yea...Unfinished seems to be their policy nowadays than the quality....fuck
0
@TheAlmaity: Go
hah thats quite funny :D
0
How are we today mapnight?!?!
0
Much better. Nothing really bad about it. The rocks far away look a bit unnatural, but overal its pretty nice.
0
Well that would be pretty much same...you only need couple of actions and you call it hard to do? Do you think the program will do it itself?
Instead of moving unit. Use create unit action....
I will also provide the general outline what you need to do. The point A is center of the region. You pick the units around that point and check the distance from that point and the angle. You use point with polar offset to create units to point B (point B is center of the point you want units to be created in). You can probly even use create unit (unit type of picked unit) if you want exact same unit to be created to that point.
gl
0
This is a bit tricky to explain. Depending on your needs you can save the needed values to custom values or just use variables and instantly move units. You could save the distance and angle to units custom values to calculate the new positioning...
It would be something like this:
variable MainPoint = position A
variable tmpGroup = units group in position A
pick each unit tmpgroup. save distance between position A and position of picked unit to custom value of unit 0. save angle between A and position of picked unit to custom value of unit 1.
move picked unit instantly to position B offset by custom value 0, angle custom value 1.
you can use variables if you move units intantly. No need to save to custom value if you do that....
0
Well one way would be to compare couple angles. Like facing is 90. If angle 2 is > 90 and < 270 turn left. (I dont totally remember how the angles worked in sc2, you might have to use different values since I remember cenario where it gave angles 0-180 and 0-(-180)
0
@TacoManStan: Go
chuck testa!
0
I always act like Im 5 years old, especially on the interenetz.
0
@SkrowFunk: Go
yes yes. It was a bit rude of me.
I understand his point, but I do not like any statement that even hints that the current custom map system isnt bad.
enough off-topic for me
0
I feel like eiviyn has spent too much time on trolololbattles he is a fucking troll or an idiot.