heavy turtling never works. Broodlords are something that terran has incredibly hard time countering. You can get them with 3-4 bases (you dont nececarily need minerals just gas!.)
And then just scout and use burrowed lings to prevent him from expanding.
When you target a spell the cancel button/image appears bottom right of your command card. I would like it to move it to different place. Is this possible?
This one is quite puzzling to me. What is the best way to handle quests in multiplayer RPG. Sc2 cannot throw you to different games with specific quests so it can get pretty tricky. Other people might want to hack&slash, while other people might be interested in the story.
Im trying to find the best way to do this. So lets brainstorm together.
Option number 1. *Party system. If you join a party, you will have shared quests and parties can be formed as you wish. Good thing is that you can decide easilly wheter you want to work together or not, but you cannot really abandon the party if you wish to do something else for a while. Also adds a bit more work when you need to form the parties...
Option number 2. *General quest system. Every time player is starting new major quest, all people who can particiate are asked if they want to join the quest. If you join you will be teleported to the quest site and from there you can work together. The bad side is that you will have to wait for other peoples decisions before you can start the quest. A variation of this could be that you could state if you want to allow people to join the quest or just do it alone...
Option number 3. *Public quest system. Everytime quest is started people can just join in the quest as they like...If its a dungeon quest perhaps a timer when you can join in the quest and after time is elapsed you cannot join the dungeon anymore. Bad side would be that people might get rewarded for less effort....or miss out on cinematics.
Option number 4. *Private quest system. You are only given private quests, such as gathering stuff...The boss fights and such are handled as their own event where people can fight as they please. This would result pretty much hack&slash style rpg.
I think this is really important factor of RPGs. I would like to see cinematics and such to tell the story instead of tiring dialogs...and thus you need a proper way of handling quests so people dont miss out from the stuff if they want to see it.
How you handle the quests also affects how you can tell the story. I want to offer the best experience, but seems like there isnt any perfect way to handle quests.
I would like to see RPG or civi wars. X hero siege is cool too, but its a bit plain....RPG and Civi wars have more potential.
If you want to make an decent RPG, I would suggest to prepare it takes lots of time. I would expect it to take atleast 1 year to make it.
Civi wars would be faster to make yet it can be equally fun.
Also I would rank making RPG harder. Civi wars you need to just balance stuff and copy or make your own upgrades...it takes some time, but rpg needs story, classes, quests etc...which is way harder to come up with.
The intro of the game is weird. There is nothing to it. You just spawn on random forrest and are pratically given no goal nor any info whats going on.
The quests are extremely hard to follow. The subtitle text is very hard to read on the varying backround and mostly it feels like there is nothing interesting to it. Also Its extremely hard to say who is saying what...
Night/day cycle is cool but I dislike the overly bright day or whatever it was...
Where can I see my exp???
Fighting against monsters feels quite bad. Without autoattack I felt its so hard to target those small and fast zerglings. Also some spells felt like they do nothing (the poison sting) I would want more impact on spells and improved targeting...and sometimes the units are at angle where you cannot click them, that means you cannot cast spells!!!!
I sort of liked the spell UI. Simple to use and swap spells, I might even consider modifying my own spellbooks to something similar since it felt nice.
Terrain was nice.
Avoid using lame clishes. It might be fine to give missions that evil has invaded the world and you are hero. But using lines like "I hate banelings, they are like deadly green land mines" feels like super lame husky reference and even if its isnt, its pretty obvious thing....
Im not sure if the "ship" location is best place to start the game. Perhaps add a town nearby or something...Basically I think it needs more fluent combat, more immersive world (do questing better, give somekind of info whats going on). You can use cinematics or something to help telling the story and creating atmoshere.
Wheter it is only 1 lobby per game can you tell me whats the point of that showing in the active lists lobby. I would assume top10 games will still fill in instantly so what is the point of having popular games take more space from other games?!?!?
and top10 has always been a good idea. But it also needs active lobbys working besides it.
Isnt there enough of evidence in the past why religion is bad with all killing and such (and I suppose even today you can still see all kinds of crazy shit)
Just focus on the important things like making the lobby UI actually understandable!!! (its pretty hard to know how you made it that bad :D, good thing you are always there to make the right settings for us )
0
http://us.blizzard.com/en-us/games/blizzkidzz/
yay
0
heavy turtling never works. Broodlords are something that terran has incredibly hard time countering. You can get them with 3-4 bases (you dont nececarily need minerals just gas!.)
And then just scout and use burrowed lings to prevent him from expanding.
0
Is there any way to move this?
When you target a spell the cancel button/image appears bottom right of your command card. I would like it to move it to different place. Is this possible?
0
This one is quite puzzling to me. What is the best way to handle quests in multiplayer RPG. Sc2 cannot throw you to different games with specific quests so it can get pretty tricky. Other people might want to hack&slash, while other people might be interested in the story.
Im trying to find the best way to do this. So lets brainstorm together.
Option number 1. *Party system. If you join a party, you will have shared quests and parties can be formed as you wish. Good thing is that you can decide easilly wheter you want to work together or not, but you cannot really abandon the party if you wish to do something else for a while. Also adds a bit more work when you need to form the parties...
Option number 2. *General quest system. Every time player is starting new major quest, all people who can particiate are asked if they want to join the quest. If you join you will be teleported to the quest site and from there you can work together. The bad side is that you will have to wait for other peoples decisions before you can start the quest. A variation of this could be that you could state if you want to allow people to join the quest or just do it alone...
Option number 3. *Public quest system. Everytime quest is started people can just join in the quest as they like...If its a dungeon quest perhaps a timer when you can join in the quest and after time is elapsed you cannot join the dungeon anymore. Bad side would be that people might get rewarded for less effort....or miss out on cinematics.
Option number 4. *Private quest system. You are only given private quests, such as gathering stuff...The boss fights and such are handled as their own event where people can fight as they please. This would result pretty much hack&slash style rpg.
0
I would like to see RPG or civi wars. X hero siege is cool too, but its a bit plain....RPG and Civi wars have more potential.
If you want to make an decent RPG, I would suggest to prepare it takes lots of time. I would expect it to take atleast 1 year to make it.
Civi wars would be faster to make yet it can be equally fun.
Also I would rank making RPG harder. Civi wars you need to just balance stuff and copy or make your own upgrades...it takes some time, but rpg needs story, classes, quests etc...which is way harder to come up with.
0
@Taintedwisp: Go
Agreed.
This is how I react to dogmais posts:
0
I tested it on single player. So here we go
Im not sure if the "ship" location is best place to start the game. Perhaps add a town nearby or something...Basically I think it needs more fluent combat, more immersive world (do questing better, give somekind of info whats going on). You can use cinematics or something to help telling the story and creating atmoshere.
0
@GlornII: Go
Wheter it is only 1 lobby per game can you tell me whats the point of that showing in the active lists lobby. I would assume top10 games will still fill in instantly so what is the point of having popular games take more space from other games?!?!?
and top10 has always been a good idea. But it also needs active lobbys working besides it.
0
@GlornII: Go
NOT ON SAME LIST.
learn the difference between having 2 lists that show different stuff. Or 2 lists that show same stuff.
0
Its mapniiiiiiiiight!
0
Isnt there enough of evidence in the past why religion is bad with all killing and such (and I suppose even today you can still see all kinds of crazy shit)
0
Anyone else watched this show? I highly recomend
its so freakin hilarious!
http://www.imdb.com/title/tt2100976/
0
I feel you. I used to be rather lazy at renaming stuff. Thats quite impressive copy paste skills.
0
btw add something visual rather than reputation as pure numbers (god I used to want those gems in hiveworkshop xD)
Now it doesnt give the impression of anything...something shiny pls
0
@DuckyTheDuck: Go
Just focus on the important things like making the lobby UI actually understandable!!! (its pretty hard to know how you made it that bad :D, good thing you are always there to make the right settings for us )