Good point. I think Ill try adding cannons to spawn locations, it is indeeed anoying that people stay near spawn location.
I have also thought about leveling up abilities...just not sure if I want to implement them or not. Initial idea would be that leveling up you could increase health, movement speed, unit spawn time, increase unit limit etc....something simple and not abilities. Does it sound good?
Balance and other things will also be worked on. Ty for feedback :)
No. If it gets popular, has copyrighted material and get reported IT WILL BE BANNED.
Just because nobody knows your map is published, doesnt mean maps cannot be banned. Atleast you should always consider the possibility of it getting banned. And if the maker doesnt even know of this possibility, ofc he should be informed.
I myself have refrained from using any mouse locatin/wasd systems purely cause the possibly clunky/lagg issues. But hopefully you can make it work (bountys wasd on photon discs seems to work fairly well).
It can still become easilly repeative and maybe even teadious, so there sure is challenge to preventing that.
I personally would like to have god simulation with mouse movement mechanics (black&white lol). It would nice and relaxing to cast spells to help villagers and such.
My side project is soon to be finished so might return to this one again.
Iv been thinking of wheter Ill continue on the project at its current form. Currently its heading to become a mediocre RPG, and I do not want to make a mediocre RPG.
But anyway I do want to use the things I created in one way or another. Making an RPG is not out of the picture yet, but I cannot think of anything that would really help me to make the experience I want to deliver.
I feel like the customization system might not be a best for RPG. Currently you only have 4 active spells while most RPGs you can select one from 100 others....
Well as I said Im not totally sure what Ill do with it. I just dont have ideas to improve on this.
I wanted to play the monk, but just got the feeling it is indeed too weak and has some anoying issues.
Dashing strike, evey other class can blink/teleport to certain point, but dashing strike can only hit enemies....just ruins the ability
And spirit costs are indeed stupid. Most skills cost tons of spirit and then you got all sorts of running around abilities that cost spirit = not enough spirit and not really a feeling you want to get.
Monk is probly a good class with the dodge and all, but it just didnt feel right for me.
Hey bounty, you actually made a pretty cool map :D
Add indications for stuff. I think you could experiment with minimap (showing both discs and player units). So you wouldnt get hit by random discs that you didnt see.
Also add indications (timer or something) when you can throw discs after you die and shield timer.
There are sounds on the spells, but indeed they might be really silent. Cause I usually play music I havent really observed how loud the sounds are (+ my custom sounds settings).
I was planning to add melee class and summoner class, but as the exciting classes still need work Ill only forcus for the 4 for now.
Fire and Ice are indeed quite similar, maybe even too similar. And when I tested out the arcane spells in actual battle they felt quite nice. Arcane spells are more of supportive spells (shields, heals, slow) and probly other classes could use similar spells too.
And regarding the ICE + LIGHTNING. It works similar to FIRE + POISON. Lightning just amplifies the ice damage (It can be only used on ice blocks you see on the ground, like blizzard leave those ice blocks)
Also queen boss had some bugs, some spells didnt deal any damage...Ill have to look into that.
I dont know about you, but I think the bosses should be nearly stationary. I like that you dont have to run around all the time, but just to dodge the spells.(maybe not 0 movement speed, but perhaps a bit slower).
Well thanks for feeback. Its always nice to hear something and try to improve on it.
After testing today once more. I feel like gameplay needs a bit more improvement. Its already decent, but not really a stellar experience (not saying that it will ever be that)...
0
Action packed PvP arena fights with unique mechanics.
You control one of the 4 beast masters and goal is to reach certain amount of kills by using your abilities.
Now published on EU (for testing purposes)
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@IliIilI: Go
Good point. I think Ill try adding cannons to spawn locations, it is indeeed anoying that people stay near spawn location.
I have also thought about leveling up abilities...just not sure if I want to implement them or not. Initial idea would be that leveling up you could increase health, movement speed, unit spawn time, increase unit limit etc....something simple and not abilities. Does it sound good?
Balance and other things will also be worked on. Ty for feedback :)
0
@egodbout: Go
No. If it gets popular, has copyrighted material and get reported IT WILL BE BANNED.
Just because nobody knows your map is published, doesnt mean maps cannot be banned. Atleast you should always consider the possibility of it getting banned. And if the maker doesnt even know of this possibility, ofc he should be informed.
0
Could be a cool and fun gameplay mechanic.
I myself have refrained from using any mouse locatin/wasd systems purely cause the possibly clunky/lagg issues. But hopefully you can make it work (bountys wasd on photon discs seems to work fairly well).
It can still become easilly repeative and maybe even teadious, so there sure is challenge to preventing that.
I personally would like to have god simulation with mouse movement mechanics (black&white lol). It would nice and relaxing to cast spells to help villagers and such.
0
There was also a thing where you set hide game UI then set cinematic mode on and set cinematic mode off and show game UI it WONT show.
pretty weird stuff.
0
My side project is soon to be finished so might return to this one again.
Iv been thinking of wheter Ill continue on the project at its current form. Currently its heading to become a mediocre RPG, and I do not want to make a mediocre RPG.
But anyway I do want to use the things I created in one way or another. Making an RPG is not out of the picture yet, but I cannot think of anything that would really help me to make the experience I want to deliver.
I feel like the customization system might not be a best for RPG. Currently you only have 4 active spells while most RPGs you can select one from 100 others....
Well as I said Im not totally sure what Ill do with it. I just dont have ideas to improve on this.
Im gona go back to my normal work: http://belarr.com/bakercat/
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You should add Goku firebat as the main charecter
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Just remember. Simple, easy and fast to use should always be top priority. Looking good should come second.
0
@Taintedwisp: Go
I hope they bring sc2 chat channels to d3
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I wanted to play the monk, but just got the feeling it is indeed too weak and has some anoying issues.
Dashing strike, evey other class can blink/teleport to certain point, but dashing strike can only hit enemies....just ruins the ability
And spirit costs are indeed stupid. Most skills cost tons of spirit and then you got all sorts of running around abilities that cost spirit = not enough spirit and not really a feeling you want to get.
Monk is probly a good class with the dodge and all, but it just didnt feel right for me.
0
I dont think its that bad. Atleast the popularity shit is away now.
Just somehow feels a bit empty. Perhaps they should add something more below it (project threads?)
0
Hey bounty, you actually made a pretty cool map :D
Add indications for stuff. I think you could experiment with minimap (showing both discs and player units). So you wouldnt get hit by random discs that you didnt see.
Also add indications (timer or something) when you can throw discs after you die and shield timer.
0
Iv been working with new stuff today. Perhapts its ready for tomorrow
Its nothing too special, but I call it
BEAST COMMANDERS
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http://play.pokemonshowdown.com/lobby
Quite fun. Its hard to beat people in this -_- (I dont even know the moves and pokemons these days)
0
There are sounds on the spells, but indeed they might be really silent. Cause I usually play music I havent really observed how loud the sounds are (+ my custom sounds settings).
I was planning to add melee class and summoner class, but as the exciting classes still need work Ill only forcus for the 4 for now.
Fire and Ice are indeed quite similar, maybe even too similar. And when I tested out the arcane spells in actual battle they felt quite nice. Arcane spells are more of supportive spells (shields, heals, slow) and probly other classes could use similar spells too.
And regarding the ICE + LIGHTNING. It works similar to FIRE + POISON. Lightning just amplifies the ice damage (It can be only used on ice blocks you see on the ground, like blizzard leave those ice blocks)
Also queen boss had some bugs, some spells didnt deal any damage...Ill have to look into that.
I dont know about you, but I think the bosses should be nearly stationary. I like that you dont have to run around all the time, but just to dodge the spells.(maybe not 0 movement speed, but perhaps a bit slower).
Well thanks for feeback. Its always nice to hear something and try to improve on it.
After testing today once more. I feel like gameplay needs a bit more improvement. Its already decent, but not really a stellar experience (not saying that it will ever be that)...