Try adding the mob to a group then instead of ordering triggering unit unit that specific mob / group
Create variable make the variable a unit group and after your create order and the action add last created unit to unit group and select that variable.
Once you have done that set the: order all units in unit group to the group you made.
That should work
You need to delete the actors you modified as well as the models and units
Just delete all the green zerglings you made under each of those menu options
select your map as data source and only modified units will show up.
The button will not show up unless there is an active ability that be be performed by pressing the button.
Make the button do something and it will show up
Attack if blocked
Events
Timer - Every 1.0 seconds of Game Time
Local Variables
Conditions
((Position of (Triggering unit)) is passable) == False
Actions
Unit - Order all units in (Unit group((Triggering unit))) to ( Attack targeting Point 001) (Replace Existing Orders)
and keep your original move orders
make sure the condition is set to that and they will only attack if no longer passable
I made it so that you can use the capture tower and capture one unit and use it as a tower. If you are unhappy with the attack or ability of the unit you can destroy it and capture a different unit to be used as a tower.
You need to set mini-map radius to more than zero.
you would also need to manke a new unit and change the model file to be the same as temple wall.
it is located at
UI-minimap radius
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So far I have 39 Towers with 13 in each category
Basic
Advanced
Special
There are 60 attack waves.
I made it so that you can use the capture tower and capture one unit and use it as a tower. If you are unhappy with the attack or ability of the unit you can destroy it and capture a different unit to be used as a tower.
Four players
Any questions, or suggestions?
-Drake Pageau
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