Remove unit
Events
Unit - Any Unit Enters Homeworld
Local Variables
Conditions
Actions
General - While (Conditions) are true, do (Actions)
Conditions
((Triggering unit) is in Attackers) == true
Actions
Unit - Remove (Triggering unit) from the game
Variable - Modify Platform 1 lives: - 1
Timer Update
Events
Timer - Every 0.5 seconds of Game Time
Local Variables
Conditions
Actions
Leaderboard - Set leaderboard item text at column 1 and row 2 to (Text((Remaining time of wave Timer)) with Any Precision decimal places)
( in the section where you choose what to name the row or column select funtion and after that selct convert to real)
in the convert to real choose your timer and set it to remaining time of the timer)
I had this same problem when I tried to have a MULE upgrade into a better unit.
The only way i could fix it was using triggers which deletes hero stats... if it doesn't need to level or anything just set a trigger to kill "unit" and replace with "unit"
Make sure your "ultramarine" is not duplicated perhaps your trigger is selecting a unit that you accidentally made in the process of modifying the marine?
Also make sure the Unit ID matches up with the model and actor
0
Remove unit
Events
Unit - Any Unit Enters Homeworld
Local Variables
Conditions
Actions
General - While (Conditions) are true, do (Actions)
Conditions
((Triggering unit) is in Attackers) == true
Actions
Unit - Remove (Triggering unit) from the game
Variable - Modify Platform 1 lives: - 1
0
Global
0
Purifier beam is still there
0
you can set the period to be very long?
0
You need to change the event your other stuff is fine.
Make the event be ( any unit is attacked )
and you can set which units ect.
0
Under conditions there is a choice that says (unit type of unit) select that then allows you to choose a specific unit as a condition.
0
You can change the size by clicking the text editor button it looks like an A to the right of the Data editor.
0
Here are some screens of the map. All of the triggers are complete. I am currently making the towers myself and may include others.
0
I just want peoples ideas
I have to remake everything so that it works and fits and then put that it in my map how are they "making it for me"?
you cant just copy custom weapons, effects, actors, behaviors and models then Paste. That would be to nice.
doing this actually makes it harder for me....
I was hoping to get responses from people thinking they had something not seen before.
- Drake Pageau
0
I did make the map myself.
I forgot to mention that the terrain, doodads, triggers, and everything else is complete in my original post.
I have enough custom towers to make it public now I just wanted to give other people a chance to include an idea into my map.
It would be for use in multi-player so the reason is to have something they made in a complete map
0
@DrakePageau: Go
No one is interested in making some towers?
0
Timer Update Events Timer - Every 0.5 seconds of Game Time Local Variables Conditions Actions Leaderboard - Set leaderboard item text at column 1 and row 2 to (Text((Remaining time of wave Timer)) with Any Precision decimal places)
( in the section where you choose what to name the row or column select funtion and after that selct convert to real) in the convert to real choose your timer and set it to remaining time of the timer)
0
Use the sentries Disruption beam and change the model and effects to the colossus that should look right.
0
I had this same problem when I tried to have a MULE upgrade into a better unit.
The only way i could fix it was using triggers which deletes hero stats... if it doesn't need to level or anything just set a trigger to kill "unit" and replace with "unit"
0
Make sure your "ultramarine" is not duplicated perhaps your trigger is selecting a unit that you accidentally made in the process of modifying the marine?
Also make sure the Unit ID matches up with the model and actor