removing the glow resolved the issue, but I'd like to have it. Brings me back to: is there any way to make an unit actor or model completely noninteractive? click right through, basically?
Notice one of the items can be picked up but the other can't, can't select it at all. I've reviewed the data associated with "Combat Knife" and "Cloaking Device" - units, actors, models - I can't find any differences between them that would cause one to be selectable and the other not.
oh i also noticed there is a field called (None) - Synchronous Model Data when your selecting your unit. You might be able to set one of your models on this that way you can avoid them using their seperate sounds and events to play stuff(and it would look cleaner). I'm not actually sure if it will do that but you could always try :P
Interestingly it doesn't let you pick models here, but script of some sort. The first way is working pretty well, though I'm having some issues selecting the unit due to the effect stacking as I had to classify it as a unit (to get the unit token). Is there an easy way to make an actor completely unselectable?
You can have the actors refer to the same models, sounds, etc.
You can shift/ctrl click all the actors at the same time, then ctrl click all the models/sounds/etc you need to match up, and then right click and "Modify Value" - you can set them all together simply from here.
Hi, I'm trying to make a decent actor to use for items, but to do so I'd like to combine two existing models/actors - a crate actor along with a glow (High Yield Active Crystals)
I can attach an actor to a unit using triggers, but this is proving cumbersome and it seems liek there should be an easy way to simply combine these models for a single actor. Can anyone help me?
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removing the glow resolved the issue, but I'd like to have it. Brings me back to: is there any way to make an unit actor or model completely noninteractive? click right through, basically?
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you can grab the map here: http:www.tmansbridge.com/sc2map/testing4.SC2Map
Notice one of the items can be picked up but the other can't, can't select it at all. I've reviewed the data associated with "Combat Knife" and "Cloaking Device" - units, actors, models - I can't find any differences between them that would cause one to be selectable and the other not.
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Interestingly it doesn't let you pick models here, but script of some sort. The first way is working pretty well, though I'm having some issues selecting the unit due to the effect stacking as I had to classify it as a unit (to get the unit token). Is there an easy way to make an actor completely unselectable?
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Thanks :D this teaches me a lot about the editor in general as well!
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You can have the actors refer to the same models, sounds, etc.
You can shift/ctrl click all the actors at the same time, then ctrl click all the models/sounds/etc you need to match up, and then right click and "Modify Value" - you can set them all together simply from here.
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Hi, I'm trying to make a decent actor to use for items, but to do so I'd like to combine two existing models/actors - a crate actor along with a glow (High Yield Active Crystals)
I can attach an actor to a unit using triggers, but this is proving cumbersome and it seems liek there should be an easy way to simply combine these models for a single actor. Can anyone help me?