I can't seem to find where to link a sound object to a weapon or effect. All the default weapons seem to have sounds associated with them, and while I can create my own weapons / effects and sounds, I can't find anywhere to connect them directly.
I haven't tested your map or anything but you know way more about this already than I would. However, from your description it sounds as though there's an issue with the impact of your projectile. Make sure you have a model, actor or w/e set for it. GL.
Thanks! Under "Races" there appears to be a way to set everyone's default soundtrack!
On a sorta-related note, any idea how I set weapon sounds? I can't find a connection between sounds and weapons, or even sounds and effects. Maybe I'm missing something obvious!
I'm also working on one, I've added an ability called "Ignite" which is simply an aoe around your zergling(s) - makes for a cool micro strat and cool looking effect to rush into a group, ignite a few times until they all burn and rush out
I tried making an exact duplicate of the "combat knife" unit and actors (I didn't duplicate the models) and was NOT able to target it despite being able to target the first Combat Knife. I'm totally lost here, this seems to be at random. Can anyone provide a surefire way of attaching two models to a unit?
I'm not sure you're understanding the request - he wants the upgrade to reset to level 0 and need to be retrained every time his unit is killed and respawns. I'm assuming he already has functions in place to spawn and respawn the unit.
I dunno, none of the attachment stuff actually lets me choose actors or models, it all takes "implicit" or "actor find" or weird stuff I don't recognize - definitely doesn't seem like the easy way.
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@zachet: Go
from what I understand there's no For in SC2edit, so you'll want a do .. while loop I think.
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I can't seem to find where to link a sound object to a weapon or effect. All the default weapons seem to have sounds associated with them, and while I can create my own weapons / effects and sounds, I can't find anywhere to connect them directly.
HELP :D
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if you were to rearrange your map at 45 degrees, you would have square edges for a "horizontal" cliff.
However, I believe you can change these somehow using the terrain data types, Terrain Cliffs and Terrain Cliff Meshes
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I haven't tested your map or anything but you know way more about this already than I would. However, from your description it sounds as though there's an issue with the impact of your projectile. Make sure you have a model, actor or w/e set for it. GL.
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Thanks! Under "Races" there appears to be a way to set everyone's default soundtrack!
On a sorta-related note, any idea how I set weapon sounds? I can't find a connection between sounds and weapons, or even sounds and effects. Maybe I'm missing something obvious!
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Noob question, but related - how do I import a sound file? MPQ stuff?
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I'm also working on one, I've added an ability called "Ignite" which is simply an aoe around your zergling(s) - makes for a cool micro strat and cool looking effect to rush into a group, ignite a few times until they all burn and rush out
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<shameless> HEEEELPLP:
Attaching; models; actors; units; anything
plzzzzzzzz take a look, someone. This can't be this hard :( </shameless>
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Use conditions, not events. Use a comparison condition.
Edit: You will always need to begin your trigger with an event, but you may make it periodic or simple in some other fashion.
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press H to enter the pathing menu and paint some buildable pathing wherever you like
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bumping one last time for help before I start hitting up other forums lol
just need to combine actors / models for a unit! using the same unittoken made one unselectable for no reason! anyone :((
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Please help :((
I tried making an exact duplicate of the "combat knife" unit and actors (I didn't duplicate the models) and was NOT able to target it despite being able to target the first Combat Knife. I'm totally lost here, this seems to be at random. Can anyone provide a surefire way of attaching two models to a unit?
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@Pandaros_Brewmaster: Go
I'm not sure you're understanding the request - he wants the upgrade to reset to level 0 and need to be retrained every time his unit is killed and respawns. I'm assuming he already has functions in place to spawn and respawn the unit.
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@Photoloss: Go
Frankly, this sounds like a job for triggers. You can write triggers to set (reset) an upgrade's level upon a condition (a particular unit dies).
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I dunno, none of the attachment stuff actually lets me choose actors or models, it all takes "implicit" or "actor find" or weird stuff I don't recognize - definitely doesn't seem like the easy way.