Thanks for the reply. It is a graphics card problem, which only seems to happen when I'm using custom models. I guess the patch reverted my settings to Ultra, which I don't normally use.
Ever since this newest patch, I've been having two problems: Testing my map from the editor is delayed / buggy and custom models are showing up with the color purple. Can anyone help me?
I know that many of you are working on maps right now that you're planning to release on HotS launch day as if it's the 'second coming' of the map making scene...
Everyone will have a chance to have their maps seen early on, when players may be more willing to try new maps.
I suspect we'll see 90% of the same maps appear again from WoL because they have a following, but never the less I think it's worth figuring out how other people are going to go about getting their maps noticed. I also want to hear what other people have to think about their chances at having their map 'blow up' on launch day.
Hey love the map dude.. I was just wondering how you got it so the zombies spawn in the outside area and are able to come through, but the players can't walk outside the map?
I have specific regions where units spawn to attack the player, but I don't want the player to be able to walk in the regions, how do I block my players units from it, while allowing the cpu's units to pass through?
Make a unit group, add the spawned units to the unit group, make a condition with the type "within bounds" select "number of units in unit group" put your min and max <= 0 and your done
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@SoulFilcher: Go
Yes
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Any ideas?
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http://imgur.com/a/XPwIU
Any one know how I can fix the textures on these custom models? Only have this problem on low settings.
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@SoulFilcher: Go
Thanks for the reply. It is a graphics card problem, which only seems to happen when I'm using custom models. I guess the patch reverted my settings to Ultra, which I don't normally use.
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Ever since this newest patch, I've been having two problems: Testing my map from the editor is delayed / buggy and custom models are showing up with the color purple. Can anyone help me?
0
I know that many of you are working on maps right now that you're planning to release on HotS launch day as if it's the 'second coming' of the map making scene... Everyone will have a chance to have their maps seen early on, when players may be more willing to try new maps.
I suspect we'll see 90% of the same maps appear again from WoL because they have a following, but never the less I think it's worth figuring out how other people are going to go about getting their maps noticed. I also want to hear what other people have to think about their chances at having their map 'blow up' on launch day.
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How can I make a player controlled unit "slide" or "hover" when it's moving so it goes past its point of destination?
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got it again for 30..done
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I got it for 30
done.
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Im taking it again 30 minutes.
edit: done.
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I'm working on it for 30 minutes.
Edit: done.. harder to come up with ideas then i thought lolz
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@N1T3SLAY3R: Go
Hey love the map dude.. I was just wondering how you got it so the zombies spawn in the outside area and are able to come through, but the players can't walk outside the map?
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I have specific regions where units spawn to attack the player, but I don't want the player to be able to walk in the regions, how do I block my players units from it, while allowing the cpu's units to pass through?
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@Zanryu1337: Go
NVM!! I fixed it
Make a unit group, add the spawned units to the unit group, make a condition with the type "within bounds" select "number of units in unit group" put your min and max <= 0 and your done
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I'm making units spawn in waves, but I don't want the next spawn to happen before all the units on the map for the computer are killed.
Seems so simple, but there's so many brackets within brackets when I try to do it and it returns with a debug error.