Can anyone explain me how exactly the Pawn ability works.
I created a Pawn ability, and basically what I did was change the refund fraction and add that ability to a building unit. It is not working, however, I have no idea what else I can do, I don't think it is that simple, I believe there is something else I need to do, but I don't know what. \=
Well, I was trying to do a town-portal like item, but then I noticed that we can't use abilities with items, we can only set them to use effect.
Tho, I need to make it have a cast time, and I don't know how to do it with an effect.
Anyone know if it is possible to make the item use an ability instead of an effect? If not, any ideas on how to make an effect have a cast time to work like town portal in war3?
I did as you said, but I don't know why I'm getting experience when my allied units are dying too.
My map is a dota-like map. Here is how the behaviors are set:
Hero Veterancy: (Only the heroes in this map have this behavior)
Target Filters - Excluded: Allies, Allucination
Share Filter - Ally, Neutral, Enemy, Allucination
Experience Fraction - 0/0/0
Share Fraction - 0/0/0
Unit Veterancy: (Every unit in the map, including the heroes, use this behavior)
This last behavior (unit veterancy) is the one that gives the xp on kill and share it to nearby allies, at least, it was supposed to do it, but, for some reason idk why, my heroes are gaining experience when their allied units are dying too. Can anyone help me?
I'd like to make an ability that makes a hero jump up and down cliffs, like the reaper, but only for a short duration. However, there is a bug that if you remove the Jump behavior from the unit WHILE it is jumping a cliff, it will bug and become stopped forever.
I've been searching for a condition to check if the unit is jumping, so, I could wait for this action to finish and then only remove the behavior when the jump is complete.
So far, I could't find anything like this. Anyone know if this is possible?
Yep, fix reduction is really imbalanced.
But anyway i'll try to make it the way you said, seems to be the best way atm. But it sux blizz didn't just make an option to active and make armor reduce a % amount instead ;(
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I'm getting an error when I try to publish my map saying:
Warning: Impossible to load image "Assets\Textures\btn-building-terran-droppodfacility.dds'.
I've been looking everywhere and I have no idea what is it, there is nothing using such icon, model or whatever is it in my map.
This error message is also followed by "The connection to battle.net has been interrupted'.
Anyone know what is it?
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Still need help, can't make it work.
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@Aztron: Go
Bump
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Can anyone explain me how exactly the Pawn ability works. I created a Pawn ability, and basically what I did was change the refund fraction and add that ability to a building unit. It is not working, however, I have no idea what else I can do, I don't think it is that simple, I believe there is something else I need to do, but I don't know what. \=
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Bumpimg again I believe there is an east way to do it but I just don't know how
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@Aztron: Go
bump
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Well, I was trying to do a town-portal like item, but then I noticed that we can't use abilities with items, we can only set them to use effect.
Tho, I need to make it have a cast time, and I don't know how to do it with an effect.
Anyone know if it is possible to make the item use an ability instead of an effect? If not, any ideas on how to make an effect have a cast time to work like town portal in war3?
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@Greymechanic: Go
my behaviors are set as you said It is "working", except for it is sharing the experience with enemy heroes too, even with the fields as I said above:
Hero Veterancy: (Only the heroes in this map have this behavior)
Target Filters - Excluded: Allies, Allucination
Share Filter - Ally, Neutral, Enemy, Allucination
Experience Fraction - 0/0/0
Share Fraction - 0/0/0
Unit Veterancy: (Every unit in the map, including the heroes, use this behavior)
Target Filters - Excluded: Player, Ally, Neutral, Allucination
Share Filters - Required: Heroic, Excluded: Enemy, Allucination
Experience Fraction - 0/0/1
Share Fraction - 0/0/1
Share Radius - 0/0/12
I still didn't fix this, maybe i'll try the other way
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I still need the answer to it. Actually this is the only thing I need to finish my map and I really can't figure out how to solve this.
Someone help me plz :(
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someone help me plz
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@Aztron: Go
bump
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@Antimatterthunder: Go
@ProzaicMuze: Go
I did as you said, but I don't know why I'm getting experience when my allied units are dying too. My map is a dota-like map. Here is how the behaviors are set:
Hero Veterancy: (Only the heroes in this map have this behavior)
Target Filters - Excluded: Allies, Allucination
Share Filter - Ally, Neutral, Enemy, Allucination
Experience Fraction - 0/0/0
Share Fraction - 0/0/0
Unit Veterancy: (Every unit in the map, including the heroes, use this behavior)
Target Filters - Excluded: Player, Ally, Neutral, Allucination
Share Filters - Required: Heroic, Excluded: Enemy, Allucination
Experience Fraction - 0/0/1
Share Fraction - 0/0/1
Share Radius - 0/0/12
This last behavior (unit veterancy) is the one that gives the xp on kill and share it to nearby allies, at least, it was supposed to do it, but, for some reason idk why, my heroes are gaining experience when their allied units are dying too. Can anyone help me?
0
I'd like to make an ability that makes a hero jump up and down cliffs, like the reaper, but only for a short duration. However, there is a bug that if you remove the Jump behavior from the unit WHILE it is jumping a cliff, it will bug and become stopped forever. I've been searching for a condition to check if the unit is jumping, so, I could wait for this action to finish and then only remove the behavior when the jump is complete. So far, I could't find anything like this. Anyone know if this is possible?
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@Helral: Go
Yea, the starting effect is a set that can only target a point and the Search Impact Location is Target Point
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@goofoffjw: Go
Yep, fix reduction is really imbalanced. But anyway i'll try to make it the way you said, seems to be the best way atm. But it sux blizz didn't just make an option to active and make armor reduce a % amount instead ;(