I'm stuck trying to make an item detect units in a target area. What happens is, no matter what I try, it always requires a target unit instead of a point.
Here is what I did:
Item type - Target
Effects - A set with target location = Point, that calls a Search effect, and the Search Effect applies a behavior on enemy units that remove cloak effects.
The behavior is being applied, but the only problem is that it is only targeting units, and I want it to ttarget a point ;(
I also tried to make the item type instant, but then it picks units around the caster.
Seems to me like Target Item Types can only target units, but there must be a way to make an item target a point, and, if someone know how to do it, please help me!
I'd like to make hostile units displaying in my minimap, like in wc3 (an orange/yellow/red/green,etc. glow on the minimap where the hostile unit is)
Anyone know how to do it?
Doesn't work for me, keeps saying ERROR no matter what I do :(
Idk if the problem is on the ability, but I tried to change the default error in there too, but, nothing changes.
Btw what I'm trying to do is a validator that checks if the unit has the SILENCE behavior on it, then, the validator shoud display "Can't do that while silenced". It is working, except for it is displaying "Error" :(
Well, I hope blizz fix this item hotkey quickly, because having to open the inventory and click to use an item is really not a viable idea, and they warn us to not use KeyPress events because it will generate network traffic... I don't know how serious it is, but, in this case we will have to create a lot of hotkeys (like 20+ events of this type), so, I believe it may become a serious problem.
1) How to put a hotkey into an inventory slot or item?
2) Everytime the heroes in my map use an item, or learn an ability, they automatically stop. Like, if you order him to move, and then, learn an ability, the hero will stop. Anyone know how fix this?
But, what I want is a passive learnable ability
So, jsut putting the behavior there doesn't work, the behavior needs to become active only when the hero learns the spell
And for some reasons, a Behavior Ability doesn't do it
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@Metrael: Go
Bumping it cuz I'm interested in it too :P
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@Aztron: Go
bump
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@goofoffjw: Go
Thats a good idea, but, any way to make it be displayed on the armor field?
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Anyone know hot to make armor points reduce incoming damage by a % like in any other rpg?
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I'm stuck trying to make an item detect units in a target area. What happens is, no matter what I try, it always requires a target unit instead of a point. Here is what I did:
Item type - Target Effects - A set with target location = Point, that calls a Search effect, and the Search Effect applies a behavior on enemy units that remove cloak effects. The behavior is being applied, but the only problem is that it is only targeting units, and I want it to ttarget a point ;(
I also tried to make the item type instant, but then it picks units around the caster.
Seems to me like Target Item Types can only target units, but there must be a way to make an item target a point, and, if someone know how to do it, please help me!
0
@Aztron: Go
bump
0
I'd like to make hostile units displaying in my minimap, like in wc3 (an orange/yellow/red/green,etc. glow on the minimap where the hostile unit is) Anyone know how to do it?
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bump
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@petrov1: Go
Doesn't work for me, keeps saying ERROR no matter what I do :( Idk if the problem is on the ability, but I tried to change the default error in there too, but, nothing changes. Btw what I'm trying to do is a validator that checks if the unit has the SILENCE behavior on it, then, the validator shoud display "Can't do that while silenced". It is working, except for it is displaying "Error" :(
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@RileyStarcraft: Go
I tried transient but it doen't work :(
Well, I hope blizz fix this item hotkey quickly, because having to open the inventory and click to use an item is really not a viable idea, and they warn us to not use KeyPress events because it will generate network traffic... I don't know how serious it is, but, in this case we will have to create a lot of hotkeys (like 20+ events of this type), so, I believe it may become a serious problem.
0
1) How to put a hotkey into an inventory slot or item?
2) Everytime the heroes in my map use an item, or learn an ability, they automatically stop. Like, if you order him to move, and then, learn an ability, the hero will stop. Anyone know how fix this?
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@Aztron: Go
bump
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Anyone know how to change this? Seems like doesn't matter what I try, the message displayed is always ERROR when the validator result is failure.
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I know how to make an active ability learnable, but, I have no idea how to make a passive ability learnable. Anyone?
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@YiffMaster: Go
But, what I want is a passive learnable ability So, jsut putting the behavior there doesn't work, the behavior needs to become active only when the hero learns the spell And for some reasons, a Behavior Ability doesn't do it