Wait, mega map like Dota won't appear for sc2? Well, what about Sotis? It's a 100% dota-type map.
All that I see is people are not happy that they're maps are not played. I'm not saying all of creators are so selfish, I'm saying, that a lot of people are discouraged by this popularity system, because, when they do maps, they want to see these maps succesful, popular.
Behaviors+ uses list-view so that to ease the multi-level abilities. So, you should try to use Behaviors(set), put those 2 behaviors into that set, and then add that set to the Ability:Behaviors+.
Try that :)
You can make him instantly move every 0.5 seconds in preserved direction (using cos and sin to get the direction for moving). Then you can adjust the angle with mouse clicks, by registrating where the click was made, and then changing the angle of movement by a portion of a new direction.
It's not a maps problem. Some people (me, for example) from dead start (first launch of sc2) are having this issue on ladder. There are also some minor freezes along the game. I don't think there is a way to prevent this, except the "Press to continue" or just pause all things via triggers (lige an anti-lag everything blocking trigger) or some sort of that.
A perfect example of the whole custom map scenario right now. :-/
God how I hate that attitude! If he got popular, then his game is FUN. If it's popular then the author has the motivation to continue improving it, or else it'll fall down the list. So just help him, stop whining about it...
Fishy277 - PM me for the particullar problems, I'll help you (on any topic).
This made me laugh and cry (sort off). Also shows how good the game is at developing the connection between the player and the game.
Also bough the game, since then happy with it :D
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@sandround: Go
Wait, mega map like Dota won't appear for sc2? Well, what about Sotis? It's a 100% dota-type map.
All that I see is people are not happy that they're maps are not played. I'm not saying all of creators are so selfish, I'm saying, that a lot of people are discouraged by this popularity system, because, when they do maps, they want to see these maps succesful, popular.
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Behaviors+ uses list-view so that to ease the multi-level abilities. So, you should try to use Behaviors(set), put those 2 behaviors into that set, and then add that set to the Ability:Behaviors+. Try that :)
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Remove the glittering of mining the minerals, that should also remove a portion of lag.
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Actors -> your mineral field unit main actor -> go to Events+ and change the things with shaders.
There should be events, which detect the shader option of your graphics, and then replaces the original model to a more glittery one.
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This :3
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Change ownership of the units when they enter a region, or pick each unit in region then change ownership.
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Some commands starting with / might be reserved for dev. purposes.
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Hey Neon, I've done the sliding via triggers, I can send you the map or post the trigger here, if needed.
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You can make him instantly move every 0.5 seconds in preserved direction (using cos and sin to get the direction for moving). Then you can adjust the angle with mouse clicks, by registrating where the click was made, and then changing the angle of movement by a portion of a new direction.
Hope it's... understandable :D
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It's not a maps problem. Some people (me, for example) from dead start (first launch of sc2) are having this issue on ladder. There are also some minor freezes along the game. I don't think there is a way to prevent this, except the "Press to continue" or just pause all things via triggers (lige an anti-lag everything blocking trigger) or some sort of that.
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There should be, try searching the forums via search :D
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God how I hate that attitude! If he got popular, then his game is FUN. If it's popular then the author has the motivation to continue improving it, or else it'll fall down the list. So just help him, stop whining about it...
Fishy277 - PM me for the particullar problems, I'll help you (on any topic).
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http://www.rockpapershotgun.com/2011/11/21/skyrim-lydia-death/
This made me laugh and cry (sort off). Also shows how good the game is at developing the connection between the player and the game.
Also bough the game, since then happy with it :D
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The're a way of testing the controller of a player.
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Maybe he was telling about defining the limits for integers?
In Pascal it's like this:
Var x: 1..100000000;