BEST PART: "There will be a catapult which will attack pew didish..!" Haha
At least one of the best as the map itself looking good.
Most impressive for me the random generation of the map.
I need to consider making water generation script in to my map and best way to make rivers or lakes edges look good. Because as we see in this tech demo the Starcraft 2 engine is bad with making river stuff. Worse even than in minecraft <.<
Having problem with custom AI and custom Resources (Terrazine, Custom Resource). AI while gathering resouces only gets by 1! When normal Players get by custom value more than 1 thats for sure. Solution?
Maybe anyone have an idea how to make custom script to make AI build structures? not by using preset function AI Build? As i hardly can get it building on more than one Vespen Geyser gathering system, building building on top of the resource location. And when Map is custom generated AI a lot of the time miss place the buildings and a lot of planned buildings not placed because of not detected blockers after map generated. Which they get before map starts, map ?initialization. But map starts empty. So they thinking to build almost everywhere.
+ Some buildings could be placed closer as some of them are passable through or able to walk between.
And they likely to get stuck in building range. Not expanding as much as there are place around them.
Im really interested in AI buildings placing script. As original building Function fails at least one for my maps (Knights and Merchants) to successfully expand. Still will add video here tomorrow with AI building and taking some king of decisions, attacks, etc. From All Custom games that i had created? Small overview at some point.
EDIT: Some delays still. Few more days needed.
EDIT: Weeks? Months?!
EDIT: Years?
In game Lobby there is one big team of 8 players to compress space on screen to see everyone how much space left, etc.
But in game its Free for All so trigger ununite them all. And later in game they can set each other as allies.
But main problem is that when such process goes when pressing Enter you get [allies] chatting option first and not [all] option to talk when you dont have any ally.
Anyone have an idea how to solve it without changing spacing in lobby?
its possible only to make texture of road and use invisable object. And change creep texture to your Custom Road texture as i did with my own project for generating random roads. And used one of original textures of SC2.
If there is not set flag for model material to "cast alpha as team color". Then you should export model from 3ds max with such flag set to material, texture to have those team colors.
Not double sided, but for some reason they flip over and gain lighting from other side while editing models.. Maybe only when they recieve material and was exported to the game itself? Because mostly after that i meet this buggy stuff..
Edit: tried to use saved house project before its exported to game. And in game he have those shadows recieve and light on problems
having problem with model editing. Joined 2 cubes to make it look as a roof but now it cast strange shadows..
On other parts having same problem
Cant make any models because of this glitch.. As i try to make less polygons and use undo last move or making new polygons...
How to fix it? Had worked on other model, for that model i had to delete most of the polygons and replace it. But its waste of time as it happens most of the time for no reasons even.
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How to apply any ability like Psy Storm, Medivac healing, Nukes, etc to Buildings and they dont have to rotate? Facing requirement breaking?
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At least one of the best as the map itself looking good. Most impressive for me the random generation of the map. I need to consider making water generation script in to my map and best way to make rivers or lakes edges look good. Because as we see in this tech demo the Starcraft 2 engine is bad with making river stuff. Worse even than in minecraft <.<
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its good list of tutorials how to make things you requested. http://www.sc2mapster.com/wiki/galaxy/tutorials/
1.
2. Adding Game variants. Or in tirggers editor using Action > Player - Set allience.
3. Disabling fog of war? Revealing area with triggers? Adding more sight vision for units in Data editor?
4. http://www.sc2mapster.com/forums/resources/tutorials/5574-video-tutorial-cinematics-and-campaign/ some other options you can found here http://www.sc2mapster.com/wiki/galaxy/tutorials/
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any updates?
Tech Demo video? ^^
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Im really interested in AI buildings placing script. As original building Function fails at least one for my maps (Knights and Merchants) to successfully expand. Still will add video here tomorrow with AI building and taking some king of decisions, attacks, etc. From All Custom games that i had created? Small overview at some point.
EDIT: Some delays still. Few more days needed.
EDIT: Weeks? Months?!
EDIT: Years?
0
water "generated" randomly too? does it block pathing or slowing or other effect apllied?
Anyway tech demo looking good :]
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In game Lobby there is one big team of 8 players to compress space on screen to see everyone how much space left, etc. But in game its Free for All so trigger ununite them all. And later in game they can set each other as allies. But main problem is that when such process goes when pressing Enter you get [allies] chatting option first and not [all] option to talk when you dont have any ally. Anyone have an idea how to solve it without changing spacing in lobby?
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@agouti: Go
very good notice kind sir :)
thank you!
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hmm..
Tried using Original Minecraft textures...
Textures where not detailed enough because of my GPU 256 MB.
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Echo Isles
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its possible only to make texture of road and use invisable object. And change creep texture to your Custom Road texture as i did with my own project for generating random roads. And used one of original textures of SC2.
0
If there is not set flag for model material to "cast alpha as team color". Then you should export model from 3ds max with such flag set to material, texture to have those team colors.
0
@maverck: Go
Ingame those sides dont cast shadows and dont recieve light only from other side. Invert?
@GnaReffotsirk: Go
Not double sided, but for some reason they flip over and gain lighting from other side while editing models.. Maybe only when they recieve material and was exported to the game itself? Because mostly after that i meet this buggy stuff..
Edit: tried to use saved house project before its exported to game. And in game he have those shadows recieve and light on problems
0
having problem with model editing. Joined 2 cubes to make it look as a roof but now it cast strange shadows..
On other parts having same problem
Cant make any models because of this glitch.. As i try to make less polygons and use undo last move or making new polygons...
How to fix it? Had worked on other model, for that model i had to delete most of the polygons and replace it. But its waste of time as it happens most of the time for no reasons even.