Ok so now at least there will be less uses of triggers for energy drain. But that dont solves Targeting your own same type units?!
Was trying to add ability Herd to unit but when changed target to point or unit it not likely to move to target location and right click not works... Have to use commands.. Without ability effect-target not possible to make untargetable your own units and or at least it will stop following it.?
Or.... add validator not moving?
Well that seems like may work perfectly? :O
Here is gameplay of it. In the beginning there is hero unit where all army stored, etc. And when moving it it consumes energy and triggers events detects when custom move ability used etc then behavior added which drains energy or removed. But when clicking on same kind of hero unit he follows it and triggers events dont detect that he is standing next each other and not moves and drains all energy off.
How to make UI switching? Like Original and custom one? Or both custom UI? At all how much possible to fit Custom UI and switch in between? or just one with triggers hiding it?
Having problem with units orders, following other unit.
How to disable following same kind unit only.
From unit flags disabling untargetable disables to attack it? It still have to be targatable as enemy and possible as your own unit but would stop following it.
this trigger disappeared?
Anyway to make same unit type not pushable between each other not changing those trasperancy, walking throught and other not really interesting ideas?
Tried using trigger to detect when unit have ability stop used then changing to Hold but some undesired effect occure and when adding event that when Hold ability used. then unit locks on the location...
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@DrSuperEvil: Go
Ok so now at least there will be less uses of triggers for energy drain.
But that dont solves Targeting your own same type units?!Was trying to add ability Herd to unit but when changed target to point or unit it not likely to move to target location and right click not works... Have to use commands.. Without ability effect-target not possible to make untargetable your own units and or at least it will stop following it.?
Or.... add validator not moving? Well that seems like may work perfectly? :O
EDIT: Wohhhooo! it works! Very Thanks Kind Sir!!
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I would be most thankful if you could spare some time to make at least first part
"Effect - Target ability that uses an Issue Order effect to move to the target location and by having a move speed greater than 0"
as we had same problem before and i was trying to do such things myself and it was failure and this project was delayed till this week beginning. :)
edit: just tried making it. it request for target unit and when i targeting unit game freezes and after few sec crashes :]]
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@DrSuperEvil: Go
DO NOT!! It only drains Energy which could be use for further movements. Ability dont stop casting and Unit loses all of energy.
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@DrSuperEvil: Go
Here is gameplay of it. In the beginning there is hero unit where all army stored, etc. And when moving it it consumes energy and triggers events detects when custom move ability used etc then behavior added which drains energy or removed. But when clicking on same kind of hero unit he follows it and triggers events dont detect that he is standing next each other and not moves and drains all energy off.
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@DrSuperEvil: Go
If my ability type is Move and separated From other units Move type ability? And dont have a way to add that effect Order?
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How to make UI switching? Like Original and custom one? Or both custom UI? At all how much possible to fit Custom UI and switch in between? or just one with triggers hiding it?
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@patrickwobben: Go
I see you havent looked in video itself. Chat messages :P
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Having problem with units orders, following other unit.
How to disable following same kind unit only.
From unit flags disabling untargetable disables to attack it?
It still have to be targatable as enemy and possible as your own unit but would stop following it.
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TotalCraft
A Turn Based Strategy and Real Time Strategy combined. Inspired by Total War series games.
Map testing is most welcome (if required). Map and I live on Europe server.
Links:
Project page
Images page
Updates page
Gameplay (indevelopment) Videos:
ToDoList (forgotten one)
Normal Priority
Low Priority
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@Grogian: Go
@SirLyrrad: Go
Works like a charm
Thanks!
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@Thetubbygoat: Go
maybe now its really not important but this map is already made and publised at least in EU server.
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@maverck: Go
this trigger disappeared?
Anyway to make same unit type not pushable between each other not changing those trasperancy, walking throught and other not really interesting ideas?
Tried using trigger to detect when unit have ability stop used then changing to Hold but some undesired effect occure and when adding event that when Hold ability used. then unit locks on the location...
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And Today (2011-10-17) made great modification for months ago started project: Total War series game style :)
http://www.sc2mapster.com/maps/totalcraft/
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cool, finally fixed it!! Thank you kind sir ^^
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here is cool concept using enery as movements for TBS
http://www.sc2mapster.com/announcements/tactical-squads/