Rock, seriously, dont post in my threads if all you're going to do is complain that I'm requesting help. Not only helping me, but its recieved 21 posts, insued a discussion, and made it easy for anyone using search to find this answer.
As for the helpful people here, thanks alot for the posts. Really appreciate the help.
I have a region named Kill zone. When there are two units within the kill zone, I want it to kill both of those units, or remove them from the game. Doesnt matter. If there's one unit there, thats fine, but 2 = death. This trig doesnt seem to be doing that?
I need a trigger that removes units within a region, but only if there are two units within that region. Easy probably, but I've been trying to figure out for a good hour or 2.
So I read the tutorial on game variants, and then creating a hero within game. My only question is it possible to have a variant, called say Syria, that you choose in the lobby pre-game, which when you get in game gives a region full of units? Otherwise those units are neutral if not chosen.
Also, is it possible to set the variants so only one person can be each variant? Like 1 Toss 1 Zerg 1 Terran...rather than all 3 terran?
Sorry, its a European map in which players control each country, selected through the game lobby.
Also, these questions may seem easy, but I assure you I've searched for each answer of mine, and played with the editor for several hours a day...some things need to be explained. It isnt as simple as you may think for someone who has not used an editor before. Not to mention the questions I ask only serve as an archive for future people looking for the same questions and answers.
I'm needing a trigger that will give all units within...a region maybe?...to a certain player based on his choice of country in the lobby. I'm already working on the lobby choices and whatnot, unless somone can give insight into that.
All I need right now for sure is a trigger to give all units that are already on the map, to a specific player.
Well gl bro. Mine obviously has some terrain tweaking, as everything isnt exact, nor completely to scale. However, it is the max map size, and I will work to make it more visually appealing over the course of its run...just want to get it out there.
This is one that should be pretty self-explanatory, if you just take the time to look in the trigger editor.
The pseudo-code looks something like this:
Event
Periodic - Every 60 second game time
Conditions
None
Variables
None
Actions
Pick every player in (All Players) and do actions:
{
Set (Minerals) to (Add) (Number of (Command Centers) matching conditions: owned by (Picked Player) x 100)
Set (Gas) to (Add) (Number of (Oil Refineries) matching conditions: owned by (Picked Player) x 1)
}
A few problems wtih the trigger:
There is no "pick every player"...the trigger I found is similar but says "pick each player". Not sure if that matters. Also the actions you have within the { and } ... I cannot find. Cant you specify more clearly where they are?
Hey guys. So I've created a new unit, a special barracks. I've copied everything in actors and models from a regular barracks, but for some reason my model isnt even showing up. When I did have it showing up, the construction animation wasn't firing, even though I had it set properly.
Anyone know why?
I just realised everything in under Actors/Event .... has a 2 after it. So its referencing something that isnt there. How the hell do I make it so I dont have to edit the 2 out of the end of each line? I need to make 10 different barracks!
Hey guys. So I've created a new unit, a special barracks. I've copied everything in actors and models from a regular barracks, but for some reason my model isnt even showing up. When I did have it showing up, the construction animation wasn't firing, even though I had it set properly.
Actually I didnt even add it to its list of abilities. What a dumb ass. Didn't realise I had to, thought it was getting the options from a seperate list of known abilities.
Also, I PM'd you. If you could take a look that would be awesome. Thanks again.
0
@RockJohnAxe: Go
Rock, seriously, dont post in my threads if all you're going to do is complain that I'm requesting help. Not only helping me, but its recieved 21 posts, insued a discussion, and made it easy for anyone using search to find this answer.
As for the helpful people here, thanks alot for the posts. Really appreciate the help.
0
@gorang: Go
Not sure if this is what I need.
I have a region named Kill zone. When there are two units within the kill zone, I want it to kill both of those units, or remove them from the game. Doesnt matter. If there's one unit there, thats fine, but 2 = death. This trig doesnt seem to be doing that?
0
I need a trigger that removes units within a region, but only if there are two units within that region. Easy probably, but I've been trying to figure out for a good hour or 2.
0
Hey all,
So I read the tutorial on game variants, and then creating a hero within game. My only question is it possible to have a variant, called say Syria, that you choose in the lobby pre-game, which when you get in game gives a region full of units? Otherwise those units are neutral if not chosen.
Also, is it possible to set the variants so only one person can be each variant? Like 1 Toss 1 Zerg 1 Terran...rather than all 3 terran?
0
@RockJohnAxe: Go
Sorry, its a European map in which players control each country, selected through the game lobby.
Also, these questions may seem easy, but I assure you I've searched for each answer of mine, and played with the editor for several hours a day...some things need to be explained. It isnt as simple as you may think for someone who has not used an editor before. Not to mention the questions I ask only serve as an archive for future people looking for the same questions and answers.
0
I'm needing a trigger that will give all units within...a region maybe?...to a certain player based on his choice of country in the lobby. I'm already working on the lobby choices and whatnot, unless somone can give insight into that.
All I need right now for sure is a trigger to give all units that are already on the map, to a specific player.
Thanks.
0
@Gaurus: Go
You're a god send. Thanks alot.
0
@Pokemeplx: Go
Bump!
0
@Taurus480: Go
Well gl bro. Mine obviously has some terrain tweaking, as everything isnt exact, nor completely to scale. However, it is the max map size, and I will work to make it more visually appealing over the course of its run...just want to get it out there.
0
@Pokemeplx: Go
Anyone?
0
A few problems wtih the trigger:
There is no "pick every player"...the trigger I found is similar but says "pick each player". Not sure if that matters. Also the actions you have within the { and } ... I cannot find. Cant you specify more clearly where they are?
0
I just realised everything in under Actors/Event .... has a 2 after it. So its referencing something that isnt there. How the hell do I make it so I dont have to edit the 2 out of the end of each line? I need to make 10 different barracks!
0
Hey guys. So I've created a new unit, a special barracks. I've copied everything in actors and models from a regular barracks, but for some reason my model isnt even showing up. When I did have it showing up, the construction animation wasn't firing, even though I had it set properly.
Anyone know why?
0
@Pokemeplx: Go
So I'm not sure I understand the "Actions" portion of that trigger. Can you give me a bit more detail? Thanks alot. I appreciate it.
0
@urashimakt: Go
Actually I didnt even add it to its list of abilities. What a dumb ass. Didn't realise I had to, thought it was getting the options from a seperate list of known abilities.
Also, I PM'd you. If you could take a look that would be awesome. Thanks again.